New Armor Lock for Halo 4

I’d like to be able to lock my armor. Not like armor lock in Reach by any means. But if you are falling from a very high place, you can lock your armor and survive the fall. Like how MC did in the begining of Halo 3. Maybe to make it fair, you still take damage and/or you can’t get up right away after you hit the ground.

What do you think? I feel it would be a balanced and cool addition to the game.

Or, you know, we leave fall damage OUT of halo 4, because it is a sequel to halo 3 and not reach. and quite frankly, i like no fall damage better.

Halo 4 won’t have fall damage for canon reasons.

The Mk6 is capable of cushioning falls, that is why there is no fall damage in 2 and 3.

The Mk5 is not, however, so there was fall damage in those games.

No fall damage means no need for this.

There might not even be Fall Damage in Halo 4.

-Yoink!-, I thought it was a good idea but now it makes no sense.

> -Yoink!-, I thought it was a good idea but now it makes no sense.

It’s not that it’s a bad idea, it will just be pointless if there is no fall damage.

I hope they don’t put any armor abilities in H4, they should just leave it like halo 3 where you can pick up armor abilities.

It wouldn’t necisarely be an armor abiltiy. Maybe you could pick it up or something. Or it could only be with certain armors.

This post has been edited by a Moderator: Please do not post spam.

>

Did you even read the flipping thread?

> Or, you know, we leave fall damage OUT of halo 4, because it is a sequel to halo 3 and not reach. and quite frankly, i like no fall damage better.

I really don’t need to add anything to this because this is as good as a responce to this can get

I got an idea! Just make it like Halo 2 and 3 and leave fall damage out!

I think it would be great if you could use it like equipment. Say, you pick it up and you get about 5 seconds worth of the ability. Then it disappears, and you have to pick it up again. You could theoretically do this for all the armor abilities, varying the quantity you recieve of each. Although I would definitely include some kind of gravity lift instead of a jetpack. I thought it was so cool how you could lift vehicles, objects and enemies with gravity lifts

I really want there to be fall damage. It’s so stupid that you fall from like a Kilometre in the sky and nothing happens - Not even a vibration out of the controller. I think it was the little things, like this, in Reach which made it good.

> I’d like to be able to lock my armor. Not like armor lock in Reach by any means. But if you are falling from a very high place, you can lock your armor and survive the fall. Like how MC did in the begining of Halo 3. Maybe to make it fair, you still take damage and/or you can’t get up right away after you hit the ground.
>
> What do you think? I feel it would be a balanced and cool addition to the game.

I’ve actually thought of this exact idea when i first used armor lock and found out u cant use it in mid air. It’s a really good idea!

just use different AA’s that don’t slow the game. And make some meant only for campaign. that is my wishlist.

also, aerial armor lock is a great idea. Let it smash through the vehicles below. Death from above.

What do you think would make it blanced.

  1. You still take bullet/grenade damage when in your armors locked
  2. You can’t get up off the ground right away.
    3.A little of both

Also I like that idea about falling down with your armor locked and destroying a vehicle. It would be hard but I’m sure someone would do it, just like all the crazy things people have done on Spire.

> What do you think would make it blanced.
> 1. You still take bullet/grenade damage when in your armors locked
> 2. You can’t get up off the ground right away.
> 3.A little of both
>
> Also I like that idea about falling down with your armor locked and destroying a vehicle. It would be hard but I’m sure someone would do it, just like all the crazy things people have done on Spire.

I’m thinking that what can happen is, you have all the invincibility and stuff as you fall, but it takes longer to get up and the invincibility fades very rapidly while you do so.

Other effects could also be proportionate to the distance one falls. The EMP, for example, should have a very short AoE and require huge falls from Spire-esque heights, for example, so that one must pinpoint it (or get lucky, which is different from just derping) to use it. One also shouldn’t be able to crush a Warthog to powder after a two-foot fall, so damage done should probably also scale with distance.

To avoid slowing things down, most “immunities” can be turned into deferments. For example, a Locking player that gets stuck or needle-supercombined in free-fall would have the explosion deferred until they land. They’d still die, but anything near the landing site would probably die with them. In fact, pretty much any explosive or splash-damage-dealing weapon could be made to “stick” to a Locker and have its effect deferred until the Locker collides with something. The speed of an Armor Locker’s fall could be adjusted as necessary to make the player more or less vulnerable to these sort of things.

Such an AA would be useless in most scenarios, but in levels with a lot of vertical movement or scale, it could lead to some interesting things, but it should be tested extensively by competitive players, or it should be Campaign-only.

Maybe it could only be available on some maps. Or it could be an addition to a nerfed Reach armor lock.

I agree. After you hit the ground you should slowly get back up. It should not be a thing that is usable every minute.