New Armor Ability - Demon

I thought of a new AA that could allow you to possess a chosen enemy giving you complete control of them for a short while. For example you could make them jump off a cliff, blow themselves up with a rocketlauncher or stick themself with a grenade causing you to get a kill and them to get a suicide (and betrayal/s if used wisely). Of course you would need to get them into a certain position to be able to possess them.
Discuss.

The AA’s in reach are based off of UNSC and Covenant tech, I don’t think even the forerunners could make something to do this.

Also AA’s will not be welcomed in H4, they must die with Reach.

I don’t think all AAs should die. I like Sprint and Jetpack. Armor Lock though, yeah, that one should be killed.

Won’t need a health bubble anymore as you should be able to get health packs. Evade is similar to sprint though not the same. Not really needed.

Invis should also be like in Halo 3 as equipment.

I know people will groan about the Jetpack, however seeing as MC seems to have one now (as seen in the trailer), it would make sense.

As for the argument about losing map control to a jet packer, consider that the jet packer give up their position too and often gets killed. I prefer this as it gets rid of at least some camping. IMO, camping is for those who can’t win in an outright gunfight. While I’ve used that strategy from time to time, it is a rarity. I prefer to have a strong slaying team from the onset and be able to use the full map to our advantage, rather than having to resort to camping to maintain a lead or take someone by surprise.

> I thought of a new AA that could allow you to possess a chosen enemy giving you complete control of them for a short while. For example you could make them jump off a cliff, blow themselves up with a rocketlauncher or stick themself with a grenade causing you to get a kill and them to get a suicide (and betrayal/s if used wisely). Of course you would need to get them into a certain position to be able to possess them.
> Discuss.

that sounds like something u can kinda do in star wars force unleashed 2 but yea like someone said erlyr AA’S MUST DIE WITH REACH AND NOT JUST DIE BUT BURN IN A FIREY VIDEO GAME HELL (lol)

> I don’t think all AAs should die. I like Sprint and Jetpack. Armor Lock though, yeah, that one should be killed.
>
> Won’t need a health bubble anymore as you should be able to get health packs. Evade is similar to sprint though not the same. Not really needed.
>
> Invis should also be like in Halo 3 as equipment.
>
> I know people will groan about the Jetpack, however seeing as MC seems to have one now (as seen in the trailer), it would make sense.
>
> As for the argument about losing map control to a jet packer, consider that the jet packer give up their position too and often gets killed. I prefer this as it gets rid of at least some camping. IMO, camping is for those who can’t win in an outright gunfight. While I’ve used that strategy from time to time, it is a rarity. I prefer to have a strong slaying team from the onset and be able to use the full map to our advantage, rather than having to resort to camping to maintain a lead or take someone by surprise.

Chief does not have a jet pack, its a 0-G Thruster pack that if I’m not mistaken is standard for MJOLNIR Mark VI. The equipment system from Halo3 should be brought back but with old and new stuff and AA’s need to die.

Halo 4 is a sequel to Halo 3, not Reach. AA’s were also destroyed on Reach. We have no clue if the AA’s are even compatible with chief’s suit, and they were hated by many and broke elements of halo’s gameplay. It doesn’t make sense for them to return, canon and opinion wise.

As for your idea, I think it would be hated by many. Imagine being in the middle of a spree only to be possessed out of the blue and forced off a cliff. There was not really any skill involved and would be purely annoying.

> > I don’t think all AAs should die. I like Sprint and Jetpack. Armor Lock though, yeah, that one should be killed.
> >
> > Won’t need a health bubble anymore as you should be able to get health packs. Evade is similar to sprint though not the same. Not really needed.
> >
> > Invis should also be like in Halo 3 as equipment.
> >
> > I know people will groan about the Jetpack, however seeing as MC seems to have one now (as seen in the trailer), it would make sense.
> >
> > As for the argument about losing map control to a jet packer, consider that the jet packer give up their position too and often gets killed. I prefer this as it gets rid of at least some camping. IMO, camping is for those who can’t win in an outright gunfight. While I’ve used that strategy from time to time, it is a rarity. I prefer to have a strong slaying team from the onset and be able to use the full map to our advantage, rather than having to resort to camping to maintain a lead or take someone by surprise.
>
> Chief does not have a jet pack, its a 0-G Thruster pack that if I’m not mistaken is standard for MJOLNIR Mark VI. The equipment system from Halo3 should be brought back but with old and new stuff and AA’s need to die.

THANK U FOR POINTING THAT OUT I HATE IT WHEN PEOPLE KEEP SAYING HE HAS A JET PACK CAUSE ITS NOT A JETPACK PEOPLE!!!

This AA sounds stupidly overpowered. And VERY un-fun for those being “Possessed”.

LOL.

No.

Lolwut?

Wrong game bro, I’m sorry. That does NOT fit in Halo.