New answer to early rushes...

St. Johnson 4 man garrison by my base. :+1:t2::ok_hand::metal:

> 2533274804660577;1:
> St. Johnson 4 man garrison by my base. :+1:t2::ok_hand::metal:

Just imagine, a garrisoned Johnson, Hunter Captain, and Chosen

> 2661949065475413;2:
> > 2533274804660577;1:
> > St. Johnson 4 man garrison by my base. :+1:t2::ok_hand::metal:
>
> Just imagine, a garrisoned Johnson, Hunter Captain, and Chosen

I’d kill it with fire, but it’s too OP

> 2533274927740213;3:
> > 2661949065475413;2:
> > > 2533274804660577;1:
> > > St. Johnson 4 man garrison by my base. :+1:t2::ok_hand::metal:
> >
> > Just imagine, a garrisoned Johnson, Hunter Captain, and Chosen
>
> I’d kill it with fire, but it’s too OP

Why did you say that its going to be a thing now.

I can see it now a team of 3 builds leaders as soon as possible drops a garrison close to enemy base and put there leaders in it.

The garrison can be destroyed, that was showed in the stream. It won’t be a huge problem I don’t think.

Also, keep in mind the game is balanced around 1s, not 2s and 3s. Those gamemodes will always be imbalanced, as is the nature of RTS.

> 2533274924073601;5:
> The garrison can be destroyed, that was showed in the stream. It won’t be a huge problem I don’t think.
>
> Also, keep in mind the game is balanced around 1s, not 2s and 3s. Those gamemodes will always be imbalanced, as is the nature of RTS.

It can be destroyed but when you have three leaders, two that can heal, it’s not going to be destroyed for a LONG time.

> 2533274883849234;6:
> > 2533274924073601;5:
> > The garrison can be destroyed, that was showed in the stream. It won’t be a huge problem I don’t think.
> >
> > Also, keep in mind the game is balanced around 1s, not 2s and 3s. Those gamemodes will always be imbalanced, as is the nature of RTS.
>
> It can be destroyed but when you have three leaders, two that can heal, it’s not going to be destroyed for a LONG time.

The bunker’s health is independent of that of the garrisoned units. The bunker will likely break before the units do.

> 2533274924073601;7:
> > 2533274883849234;6:
> > > 2533274924073601;5:
> > > The garrison can be destroyed, that was showed in the stream. It won’t be a huge problem I don’t think.
> > >
> > > Also, keep in mind the game is balanced around 1s, not 2s and 3s. Those gamemodes will always be imbalanced, as is the nature of RTS.
> >
> > It can be destroyed but when you have three leaders, two that can heal, it’s not going to be destroyed for a LONG time.
>
> The bunker’s health is independent of that of the garrisoned units. The bunker will likely break before the units do.

Again, two leaders can heal, one can heal allies.

> 2533274883849234;8:
> > 2533274924073601;7:
> > > 2533274883849234;6:
> > > > 2533274924073601;5:
> > > > The garrison can be destroyed, that was showed in the stream. It won’t be a huge problem I don’t think.
> > > >
> > > > Also, keep in mind the game is balanced around 1s, not 2s and 3s. Those gamemodes will always be imbalanced, as is the nature of RTS.
> > >
> > > It can be destroyed but when you have three leaders, two that can heal, it’s not going to be destroyed for a LONG time.
> >
> > The bunker’s health is independent of that of the garrisoned units. The bunker will likely break before the units do.
>
> Again, two leaders can heal, one can heal allies.

They can heal themselves, not the garrison. Johnson can heal allies, but can’t cast that while in cover. The garrison will still die.