A lot of the issues that came with Halo 4 multiplayer came with all the new features 343i developed after continuing the series in the direction Bungie sent the series into with Reach. Many people disliked new features such as sprint, weapon loadouts, armor abilities, and weapon drops. New modes like Infinity Slayer didn’t do a great job in winning over the community. Many core players didn’t appreciate Halo borrowing ideas from other franchises and losing it’s identity. However, there were also people who enjoyed all of these new features as well. Some people enjoy the innovations and new variations of their favorite game. The evolution of the Halo multiplayer was hit or miss at best.
The hopes of many Halo fans is that the game returns to it’s former glory by embracing the old arena shooter formula that everyone knows and loves. This includes no sprinting, no armor abilities, no loudouts or drops. People just want to play what they know best while others want to play with a new outlook on the series.
The solution is simple. Just add a classic playlist as well as a playlist for new game features. That way 343 could appeal to all their competitive fans and still include their own creative take on the multiplayer in the game. All they would need to do to seal the deal is include a competitive and definitive ranking system for each playlist. 343 has the tools at their disposal to make a game that everyone will enjoy. Some people like their new stuff but so many people love the old way of playing Halo like in 1-3.
Hopefully we’ll see these kinds of options in Halo 5
> > The solution is simple. Just add a classic playlist as well as a playlist for new game features.
>
> All that does is split the talent and resources going into multiplayer.
> > The solution is simple. Just add a classic playlist as well as a playlist for new game features.
>
> All that does is split the talent and resources going into multiplayer.
How does it split talent or resources? All they would have to do is strip down assets from whatever build they’ve already made and label it as classic. How hard would it be to just disable any features that deter the game from being that classic experience from halo 1-3?
I don’t want Classic/Barebones AND “Evolved” to exist in the same game. We see how well that has worked in Reach and Halo 4 with the more stripped down experiences they’ve offered. 343 just needs to find a happy balanced medium. Not too evolved, not too classic, but somewhere right in the middle. Remove AA’s and Loadouts, add whatever movement mechanics(so long as they make sense and enhance gameplay), and add whatever else could potentially add to the gameplay.
The problem with having both experiences in one package, are the maps can’t be catered to both experiences. Sure, forge can fix that, but forge maps can become an eyesore(This mostly changes with a vast and unique map editor, but we won’t discuss that). One general experience in the box, from the launch is exactly what we need.
No. If 343 wants their game to do well they cannot split it in half. Both reach and H4 introduced classic and vanilla playlists and it didn’t work well. In order for Halo to move forward it must move in one direction only. Two core gamemodes will only the divide the dev team, the community, and Halo’s chances of success. Players must be able to evolve to gameplay changes, and 343 must implement them while retaining the core feel to the game. There will be no more Halo games with more than one core gameplay, because any game that does will fail.
> > > The solution is simple. Just add a classic playlist as well as a playlist for new game features.
> >
> > All that does is split the talent and resources going into multiplayer.
>
> How does it split talent or resources? <mark>All they would have to do is strip down assets from whatever build they’ve already made and label it as classic.</mark> How hard would it be to just disable any features that deter the game from being that classic experience from halo 1-3?
That didn’t work in Halo 4. The only way you’d please both sides is to make separate multiplayer experiences that are truly new and classic. Simply hacking off parts of the new playlist and calling it classic is both dishonest and lazy.
> classic playlist costs 60$ and comes out this november, it’s called the master chief collection.
>
> seriously, if you don’t want new gameplay, buy this collection of the old games. why would you buy a sequel if you don’t think anything should change?
I think LOTS of things should change.
Like, for instance, how about no sprint, no PODs, no flinch, no perks, and no custom loadouts.
Hey, it’s a big change from Halo 4.
> classic playlist costs 60$ and comes out this november, it’s called the master chief collection.
>
> seriously, if you don’t want new gameplay, buy this collection of the old games. why would you buy a sequel if you don’t think anything should change?
I buy a sequel with the hopes of it having changes that improve upon the experience of the previous game. Not changes that are there for the sake of change.
That being said, Halo has been having a rather rough time with the past couple of games. The population shows that. And I believe that a part of that is because the multiplayer experience has tried to be too many things at once. It should mostly be one cohesive experience. If a new addition is made, I want that to be a part of most, if not every, playlists. Not just 2 or 3 playlists.
If we’re having to turn off so many features across the matchmaking system, then there’s probably no reason for those features to be in the game in the first place. Unless of course they’re gametype specific additions (i.e. Invasion, Infection, Dominion, etc.) But you effectively split the population even more in doing so and have 2, 3, maybe 4 different games in one setting. Any new additions from this point onward should only add to Halo’s core gameplay and make it better.
Halo: Reach and Halo 4 had their chances. A lot of things worked, many other things didn’t. It’s time we try something new. And I think we have to take a few steps back in order to get moving forward again.
Not advisable. Game making is also community building. No use in having a fun game if everyone is divided. We need something that everyone likes. Right now it may seem impossible from what we had with Reach and 4, but 343 will eventually find the solution. (Hopefully soon)
> > classic playlist costs 60$ and comes out this november, it’s called the master chief collection.
> >
> > seriously, if you don’t want new gameplay, buy this collection of the old games. why would you buy a sequel if you don’t think anything should change?
>
> I buy a sequel with the hopes of it having changes that improve upon the experience of the previous game. Not changes that are there for the sake of change.
>
> That being said, Halo has been having a rather rough time with the past couple of games. The population shows that. And I believe that a part of that is because the multiplayer experience has tried to be too many things at once. It should mostly be one cohesive experience. If a new addition is made, I want that to be a part of most, if not every, playlists. Not just 2 or 3 playlists.
>
> If we’re having to turn off so many features across the matchmaking system, then there’s probably no reason for those features to be in the game in the first place. Unless of course they’re gametype specific additions (i.e. Invasion, Infection, Dominion, etc.) But you effectively split the population even more in doing so and have 2, 3, maybe 4 different games in one setting. Any new additions from this point onward should only add to Halo’s core gameplay and make it better.
>
> Halo: Reach and Halo 4 had their chances. A lot of things worked, many other things didn’t. It’s time we try something new. And I think we have to take a few steps back in order to get moving forward again.
This guy couldnt have said it better. Lets build off a halo that had a ton of players so halo can stay alive and take its spot for #1 fps. Bring it back to h2/h3 with a rank. Keep the modders/cheaters offline.