*NEW*Aim Acceleration: Halo 4's biggest issue

UPDATE
Aim Acceleration has been confirmed to be in Halo 4.

NOTE
Aim Acceleration has nothing to do with Aim Assist or Bullet Magnetism. I’ll put an explanation at the bottom of the post for those who don’t know what I’m talking about.

Aim Acceleration has made Halo feel clunky since Halo 3. I thought that 343 was going to add the option to turn it off in Halo 4 when considering the amount of time the developers have put into getting feedback from the competitive community. Unfortunately, a friend of mine who had the chance to play the game confirmed that Aim Acceleration was back, and that there is currently no option to toggle it off. The ridiculously unresponsive controls of Halo 3 and Reach have turned quite a few people away from the series, and I really hope that 343 understands the importance of tight controls. I’m getting more and more hyped about this game, but I personally won’t be able to enjoy it without the option to turn Aim Acceleration off.

Explanation

Aim Acceleration makes look sensitivity non-linear. This means that even if you choose a sensitivity of 10, let’s say, it does not stay at 10 during gameplay. If you jerk the thumbstick to the right, for example, your sensitivity will start slower then 10, and then speed up. Think of this effect as simulating the gradual nudging of the thumbstick until you’ve pushed it as far as possible in whatever direction you want to look. This is clearly an issue for players who would rather adjust how quickly they are turning by manually pressing the thumbstick to the desired distance. Thus, trying to aim with precision can lead to a feeling of “fighting” with the controller.

The are two main reasons why game developers use Aim Acceleration. First of all, it gives guns weight, because it gives the player a feeling of “pulling” the gun towards where you want to shoot. It could be said that this gives aiming a slightly more realistic feel. Second, it can be helpful to newer players who don’t have an understanding of how much they should push their thumbstick when aiming. It is common for new players to always push the thunbstick fully in the direction they wish to look. This means that they jerk their aim and overshoot their targets. Aim Acceleration forces them to “smooth” their aim.

Now that many people had a chance to play the game at RTX, I was curious if there was any more information about Aim Acceleration in Halo 4. Will we get an option to turn it off? Does aiming in general feel clunky, or does it feel responsive?

Edited by Moderator - Please do not flame/attack others or purposely bypass the profanity filter.

*Original post, click at your own discretion.

so basically ur a whiny MLG -Yoink- who can’t be satisfied. maybe u should go read killa KCs post on the mlg forums in halo series section. -Yoink!- boy.

>

This has nothing to do with MLG. I think it is completely warranted to want a control option for something as fundamental to gameplay as aim acceleration, considering that the game already has a toggle for something as specific as clench protection.

Yes, an option to turn it off would be great. I was playing Borderlands last night, and no joke the movement and aiming were more responsive,fluid,and accurate than Halo 3+Reach’s. For those of you who dont know, Borderlands movement mirrors the movement/aiming of H1+H2 and playing it is when I realized “Holy -Yoink-, why doesn’t Halo still control like this its sooo much better”. Seriously, we need more responsive aiming and movement it makes SO much difference in a shooter if one handles better than the other much more than any other feature.

Yeah, aim acceleration is a nice crutch for newbies who find it hard to use a gamepad, but for those f us that has played for a few years, it’s more problem then it’s worth. Same goes for aim assist IMO, but that’s another matter, especially on laggy p2p servers ^^
I see no reason why they shouldn’t make both of those optional, at least both for campaign and aim acceleration for multiplayer.

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A poll was done here and nobody wanted Aim Acceleration. Why would anyone? EVERYONE is against AA. Its probably the one thing every fan and Halo player can agree on. We all want better aiming mechanics. We used to have them.

I just don’t understand the hostility when nobody wants AA to return.

If you are not using a keyboard and mouse you need some aim assist but certainly not as much as Reach or COD MW3.

aim assist isnt half as bad of an issue as bullet magnetism.

> Edited by Moderator - Please do not flame/attack others or purposely bypass the profanity filter.
>
>
> *Original post, click at your own discretion.
> so basically ur a whiny MLG -Yoink!- who can’t be satisfied. maybe u should go read killa KCs post on the mlg forums in halo series section. -Yoink!- boy.

Nothing to see here

I think Halo 4 has bigger issues than aim assist… like a good ranking system :stuck_out_tongue:

> I think Halo 4 has bigger issues than aim assist…

forgot to say this in my post too, lol

> I think Halo 4 has bigger issues than aim assist… like a good ranking system :stuck_out_tongue:

He’s talking about aim acceleration not aim assist.

> > I think Halo 4 has bigger issues than aim assist… like a good ranking system :stuck_out_tongue:
>
> He’s talking about aim acceleration not aim assist.

Yeah. I think a lot of people confuse the two since they have a very similar name. I clarified exactly what it is for people who don’t know.

People that don’t understand what aim acceleration is/does will always flame these kinds of posts. It bothers me that people can complain about things they don’t fully understand. I’ve hated smoothing since Halo 3. It really just kills all the twitch movements and things like sweep sniping. It was one of those things that makes me really want a pure Halo 2 remake. The controls and gameplay was just the best. Aim Acceleration kills games for me. I’ll still play Halo 4 reguardless but it’s just killing the time and experience I could be having.

I’ve made threads about AA before and I got bashed by every other user. People just don’t understand how and why it doesn’t do anything good for the game. IMO It’s not even a good thing for casual’s. Their is no other way to describe AA other than it makes the controllers feel similar to tossing a wet cat. I hate it more than anything else ever put in or taken out of Halo.

This is the one thing MLG should be really complaining about. Halo will never be as competitive as it was in Halo 2 with aim acceleration present. Reflex is a very important part of besting your opponent and when their is a random smoothing from speed A to speed B it just screws that twitch reflex. Some may say that it forces people to be better at aiming. In a way they would be right but at the same time as natural as they are trying to make it feel it’s really just making feel as the OP said… clunky.

I always thought halo 2 had the best “spartan control” (feeling and responsiveness of movement and aiming) so i would appreciate this.

> I always thought halo 2 had the best “spartan control” (feeling and responsiveness of movement and aiming) so i would appreciate this.

I never got excited about playing Halo 3 and Reach competitively like I did with Halo 2. In my opinion, their clunky controls held them back from being as good as they could have been.

i hope they give an option to turn it off. i can smoothly look left but right im dragging it. ugh so annoying.

I agree with the OP

Ive never gotten used to no acceleration, but i would love the option atleast.

> Aim Acceleration has nothing to do with Aim Assist or Bullet Magnetism. I’ll put an explanation at the bottom of the post for those who don’t know what I’m talking about.**

It sorta does but I agree not directly, only in formula.

CE’s magnetism wasn’t as high as H2’s as H2’s didn’t even require red reticle locking for it to activate and H2’s was more influential outside of reticle lock than CE’s.
What CE and H2 have in more quantities than H3 or HR is the sticky reticle (aim assist to some).
It’s quite prominent in both games and in ODST, but also still there, but in lesser quantities in H3 and H:R.
And it almost seems to be largest in CE where if using a sensitivity of 10 and one swipes across an enemy in RR range, the speed of the reticle slows down to a sensitivity of about 3, maybe less.

So the tradeoff for reducing the slowdown of red reticle speed across enemies, where the acceleration is slowed down in the first place for H:CE and H2, overall acceleration has a tad bit of “smoothness” added in to make a more consistent feeling to any type of aiming.

It’s an effect that is more noticeable on lower sensitivities than higher because the ramping speed is different due to the acceleration time being constant.
0-1 takes as long as 0-10, but 10 is too uncontrollable to most players due to engagement ranges often being beyond very short range AND the effect of being descoped is much greater.