New Action sack gamemodes

In halo 4s action sack, I found there not being a real big variety of gamemodes in action sack here are some ideas I have:
1:splatter: 1player spawns in a vehicle and has to run over everybody within the time limit, no weapons allowed.
2:giant: 1 player is really big and all the others are normal sized and all the other players have to kill the giant before they run out of time.
3:Rocket race:teams of 2 go on mongooses one is driver, the other is gunner and race
4:air strike: players have to survive an air strike, last player alive wins
5:shotgun vs hammer: one team has shotguns, the other has hammers.
6:ninja assassins
7:some variation of gun game
8:one in the chamber like there was in halo CE
9:duck hunt(lol)
10:traitor:one player is a traitor and all the players have to figure out who he is

The holy grail of Action Sack will always be Halo 3 for me. Reach comes in second, and Halo 4 a distant 3rd.

Sumo, and Run For Cover were creative and unique. In Reach, Halo Ball and DIno Blasters were creative and fun. But in Halo 4, the gametypes are simple variants of slayer, for the most part. Some oddball/koth sprinkled in, but nothing wildly creative.

Halo 5 should have a great Action Sack playlist, and they should count on the community to ride herd on it. It’s a win - win… the forging community flexes its creative muscle, and the gaming community gets a great social playlist that doesn’t take itself seriously – a necessary relief valve in any Halo game.