Hey, it’s been a while since i last posted, but after lurking through the forums for some time, i don’t think i’ve seen any posts about this.
Headhunters.
For those unfamiliar to the Spartan Headhunters, if i remember right, they were the best of the best of the best. Pairs of Spartans siphoned off from traditional training to more rogue like, extensive ops that could take many months to pull off. They trained with their partners, lived with their partners, and worked and trusted them with their lives. Halo Evolutions tells the story of one pair of Headunters, one pair of around a dozen. I won’t give any spoilers, but they were very tactical, and the story raised a lot of questions that were never answered.
What if the next COOP mode could focus on another pair of Headhunters? Either one pair of the original bunch, or a new generation of them? Either way, we know nothing about the other Headhunters, which would work well implementing your Spartan design akin to noble six in the Reach campaign as nobody knows what they were meant to look like, and the two from the story had very different armour from one another.
This COOP mode could support many missions of different variety akin to Spartan Ops, but could possibly provide a much more diverse environment and different tactical approaches.
Included could even be a more concrete way of working with your partner, i’m not good at explaining it all that well, but imagine a dark stealth based mission, and you reach a rock crop and can boost your friend up for a better view and approach up high, and they could pull you up as well. Or while they were up high you could sneak around while they spotted enemies for you, or could provide a distraction so you could slip in and out.
It could really add to the immersion knowing that you have roles to fulfil instead of all running in guns blazing like on Spartan Ops.
If you possibly threw in experimental and possibly prototype weapons and gadgets you would be able to use some really cool fire power and tricks that could never be balanced in MP, but works against AI in a closed environment. If the missions were made to be completed in different ways, or had an element of randomness to it (think Payday 2) then this mode could provide a very diverse playstyle, and would mean no two playthroughs were the same!
I believe that a Headhunters two player COOP mode would be the perfect substitute, or perhaps accompaniment to Spartan Ops, and could work very well if implemented correctly.
Any comments? 

