Never Forget Halo's Real Fun. (WIP)

To be completely honest, I haven’t enjoyed playing Halo ever since Halo Reach hit shelves and from that, even without the ranking system and BR and removed weapons, I still enjoyed playing Halo until Halo 4 came to us. Reach IMO was the best and with the proper tweaks, it could have been the best but we didn’t get the ranking system (replaced with credits), competitive playlists, maps and so on. I did however enjoy that Forge was greatly considered and improved dramatically, along with the improvements to game variants, though some were removed, which I hope will return in the next Halo installment.

Now with that out of the way, please take the time to read my thoughts, opinions and suggestions towards the next installment, which I hope with high consideration that 343i WILL listen to the fan base and give us what we all truly grew up with and the fun we all had during those years. To truly give us the True Halo experience!!!

NOTE: THIS WILL BE UPDATED TO FIX AND PROPERLY ADJUST THINGS PROPERLY


I think things that should be put into to the next game:

Originals:
The Halo Theme - Regardless of Trilogy, I think the Halo theme should stay with the Halo games forever and not forgotten or replaced, I’m sure a lot of you will agree.
Original Announcer (From Halo 3 and Reach)

Duel Wielding
Equipments (return of all the previous equipments)


Weapons:
Brute Shot
Flamethrower
Missile Pod
SMG
Spiker
Plasma Rifle
Plasma Pistol
Needler
Beam Rifle
Rocket Launcher
Spartan Laser
Energy Sword
Machine Gun Turret
Gravity Hammer
Frag Grenades
Plasma Grenades
Spike Grenades
Firebomb Grenades
Grenade Launcher
Fuel Rod Gun
Needle Rifle
Plasma Launcher
Plasma Repeater
Plasma Turret
DMR (Maybe??)

Ranking System
True Skill Ranking
Death Cries

Game Types:
Rockets
Eliminatio
Duel
Lowball
Ninjaball
Rocketball
Oddball
Team Oddball
KOTH
KOTH - Crazy King
KOTH - Team King
KOTH - Mosh Pit
CTF - Multi-Flag
CTF - One Flag
CTF - Tank Flag
CTF - Attrition CTF
Assault
Assault - Neutral Bomb
Assault - One Bomb
Assault - Attrition Bomb
Territories
Territories - Land Grab
Territories - Flag Rally
Juggernaut
Juggernaut - Mad Dash
Juggernaut - Ninjanaut
Infection
Infection - Save One Bullet
Infection - Alpha Zombie
Infection - Hide and Seek
VIP
VIP - One Sided VIP
VIP - Escort
VIP - Influential VIP
Headhunter
Invasion (Spartan vs Spartan, Spartan vs Elite, Elite vs Elite)
Race
Rally
Stockpile
Insane
Classic Slayer
Swat
Elite Slayer
Domination
Extraction
Grifball

Vehicles:
Warthog
Warthog Gauss
Warthog Rocket
Banshee
Falcon
Hornet
Ghost
Mongoose
Scorpion
Shade Turret
Revenant
Wraith
Mantis(Optional)

Maps:
If everyone wants remakes then how about the reimagined adaptation of those maps instead? Possibly the ones we all loved and enjoyed?
Guardian
Last Resort
Terminal
High Ground
Beaver Creek
so on

When getting new armor for the Spartan (not those stupid so called Spartan IV, we want REAL Spartans) the player should be able to get them prior to achievements, completing certain in-game objectives, through skulls. I think the armor in Halo 4 was terrible and that 343i could have done better.

Skulls should be put into the campaign as they were in Halo 3, along with Easter Eggs, maybe easter eggs that tell a story or something.

Forge needs to be the way it is on Halo Reach, it was by far the best with all the features it gave us, along with

So far what do you guys think? I know this is something I will need to update daily if possible but so far what do you guys think? Whatever you guys add I will add to the list and any other suggestion as well but give you credit for it.

How about include every weapon that’s been included in every game :smiley:

> Brute Shot
> Flamethrower
> Missile Pod
> SMG
> Spiker
> Plasma Rifle
> Plasma Pistol
> Needler
> Beam Rifle
> Rocket Launcher
> Spartan Laser
> Energy Sword
> Machine Gun Turret
> Gravity Hammer
> Frag Grenades
> Plasma Grenades
> Spike Grenades
> Firebomb Grenades
> Grenade Launcher
> Fuel Rod Gun
> Needle Rifle
> Plasma Launcher
> Plasma Repeater
> Plasma Turret
> DMR (Maybe??)
>
> Duel Wielding
> Equipments (return of all the previous equipments)

The Brute Shot and Concussion Rifle are basically the same thing.

The Flamethrower hasn’t been good since Halo PC. It’s bad in Halo 3 because it combines pitiful range with pitiful movement speed.

The Fuel Rod Cannon also hasn’t been good since Halo PC. In Halo PC it acted as a long-range mortar and filled a unique role. In Halo 3 it’s just a rocket launcher with inferior range.

Both would need significant tweaks.

Dual Wielding is a pointless feature, equipment in Halo 3 was heavily flawed. Instead of bringing back the past, flawed equipment, invent new equipment and rework some of the abilities into equipment.

The Hammer could use some tweaks to cement it as a unique weapon from the Energy Sword. Making it able to better reflect nades and such would be an improvement.

SMG-type weapons need to go. The only purpose they fill is to be a crutch at close range that doesn’t empower the player. Instead, we should focus on improving assault rifles, making them more powerful and skillful.

The Beam Rifle is just a purple sniper rifle. Either heavily modify it or bring back the Focus Rifle.

The Spartan Laser already fills the role of the Plasma Launcher.

The DMR is a good weapon. Would be better if the guns were projectile instead of hitscan. But being able to shoot accurately across the map isn’t inherently flawed.

I’d be happy with this OP.

For me most of Halo’s fun has been breaking the map with friends

> > Brute Shot
> > Flamethrower
> > Missile Pod
> > SMG
> > Spiker
> > Plasma Rifle
> > Plasma Pistol
> > Needler
> > Beam Rifle
> > Rocket Launcher
> > Spartan Laser
> > Energy Sword
> > Machine Gun Turret
> > Gravity Hammer
> > Frag Grenades
> > Plasma Grenades
> > Spike Grenades
> > Firebomb Grenades
> > Grenade Launcher
> > Fuel Rod Gun
> > Needle Rifle
> > Plasma Launcher
> > Plasma Repeater
> > Plasma Turret
> > DMR (Maybe??)
> >
> > Duel Wielding
> > Equipments (return of all the previous equipments)
>
> The Brute Shot and Concussion Rifle are basically the same thing.
> Actually they are not, I feel that I could get more done with a Brute Shot when facing enemies and getting around, as for the Concussion Rifle it was nothing more than a watered down version of the Brute Shot, but bringing both back wouldn’t be a harmful thing.
>
> The Flamethrower hasn’t been good since Halo PC. It’s bad in Halo 3 because it combines pitiful range with pitiful movement speed.
> That would also imply to the turrets as well, they pretty much gave the same affects when carrying them, it would need tweaks but could be a useful weapon if used right.
>
> The Fuel Rod Cannon also hasn’t been good since Halo PC. In Halo PC it acted as a long-range mortar and filled a unique role. In Halo 3 it’s just a rocket launcher with inferior range.
> It added variety to the sandbox, giving the Cov. a Rocket form launcher so I am sure a lot people wouldn’t mind it at all.
>
> Both would need significant tweaks.
>
> Dual Wielding is a pointless feature, equipment in Halo 3 was heavily flawed. Instead of bringing back the past, flawed equipment, invent new equipment and rework some of the abilities into equipment.
> Duel Wielding is not a pointless feature and I think its not a crutch for anyone. You just have to use it right, if implemented right then it could be a good feature. Equipment from the past wouldn’t be a bad thing either, because with the current equipment (armor abilities) they suck as it is. Just make newer based equipment and return the old as well. Heck even for the AA, make them into the old equipment without adding anything to them (Bubble Shield, use it once and thats it or have a 30 second to 1 min. cool down time, Regen, recreate a area around the player to start regaining back the shield or health, Power Drain, could be used a projectile to launcher into an area, then creating a vacuum like on H3 Power Drain and then exploding doing damage to nearby enemies etc etc)
>
> The Hammer could use some tweaks to cement it as a unique weapon from the Energy Sword. Making it able to better reflect nades and such would be an improvement.
>
> I say return the Hammer to the way it was in H3, giving the player a jump boost when used along with your idea added as well.
>
> SMG-type weapons need to go. The only purpose they fill is to be a crutch at close range that doesn’t empower the player. Instead, we should focus on improving assault rifles, making them more powerful and skillful.
> SMGs are not a bad weapon, if used right it can work out. Adds more to the weapon Sandbox, and there are lots of people wanting the return of duel wielding and SMGs type weapons.
>
> The Beam Rifle is just a purple sniper rifle. Either heavily modify it or bring back the Focus Rifle.
> Why not both?
>
> The Spartan Laser already fills the role of the Plasma Launcher.
> Plasma Launcher allow players to shoot plasma grenades across the map which locked on to players and vehicles, I say the Spartan Laser shouldn’t be the only anti-vehicular weapon in the game. They need tweaked to make them a real anti-vehicle weapon, not a two shot kill for a tank, wraith or Mantis.
>
> The DMR is a good weapon. Would be better if the guns were projectile instead of hitscan. But being able to shoot accurately across the map isn’t inherently flawed.

Yes I understand your concern because your pro, you would rather have players learn to aim rather have the guns do all the work, I agree with that 100%

Well though these might be true but with that, thats just removing weapons from the weapons sandbox. With the newer tech coming I’m sure they could easily put these in with no issue.

  1. “Why can’t we have both?”

If the hardware supports it, we can have both. But why do we need both?

We could make hundreds of different assault rifles with slightly differing damage and fire rates, but what does it actually add to the game?

It’s much better for variety and simplicity if every weapon fills a unique purpose or has a unique function.

  1. The Concussion Rifle vs Bruteshot

If the Concussion Rifle is currently considered weak, then buff it. No need to add an entirely different weapon.

  1. Dual Wielding and SMG-type weapons.

It gives you extra firepower for no additional skill requirement, and removes the need to rely on grenades. It looks cool, but doesn’t add any significant depth.

Same with ripping off turrets, a ripped off turret is just a slightly buffed automatic with a movement penalty. Nothing special there.

As for SMG-type weapons, they take no skill outside of getting close to your target. Instead, automatics should be AR-type weapons. They should have very significant range and require skill to use. This empowers the player and increases the overall skillgap of the game.

  1. Equipment

You just agreed with what I was saying so nothing to say here.

Weapon redundancies.

Weapon Redundancies everywhere.