Never Forget - A personal long take on Halo 4

I’ve been a Halo player since day-one on the first xbox. It was a blast and I loved multiplayer so much that I kept playing it in split-screen and LAN for years with my friends. Then Halo 2, I loved it. Multiplayer wasn’t really worthy until the TU but I wasn’t a xbox live kid yet. Customs split-screen and LAN parties were my thing. Then Halo 3 came out and I started playing on xbox live more seriously (i know it’s a game but whoever played ranked knows what I’m talking about. That number going down… :@). I read the books because the story was so amazing, the whole universe was so well-crafted and with so many details that the sense of discovering was incredible. Sure there where retcons but the storytelling was stunning. Then we had Reach. I won’t talk much about it but I played it, it sucked i know but I actually played it online for a while (until i got pissed of bloom and AL) and for years in LAN. I forged, I had fun with my friends as I used to with every past Halo. I don’t post much in any community but I follow them and their creations, them being custom made halo armors, fan-fic or in-game contents. What it was didn’t really matter if it was halo related I loved it. Bungie interacted with the communities, and they were huge. Bungie made us feel like Halo wasn’t just a game, it was our game. I won’t go “oh so dramatic” in this post, I will share my Halo Reach/4 experience. And Reach plays an important role here.

As much as I hated Reach I played it a lot, Halo 3 was still there so why playing an inferior game? Customization. As I said before I’m mostly a LAN player and Reach possibilities are amazing. I know we had little to no-support post game but Reach offers us so many gamemodes and options that it just doesn’t get old. Now how is this important? It is because of Halo 4. Following the development of the game, watching ViDocs, pre-release gameplays, interviews and everything looked so bright. When I saw the footage showing a br batter with strafe and halo3-like jumps I was excited. Then we had “The core gameplay” and “Feels like Halo” how could I not trust them…?

Then the game came out. I played and finished the campaign day-one on legendary with my friend and we enjoyed it but there was something that didn’t feel right I had to go through it solo to understand that it was that bad “fan-fiction” feeling (for those readers out there). 343i decided to give a face to that part of the Halo universe that Bungie chose to keep in in the dark. We knew little about forerunners and precursors and it was mainly from the books. With Halo 4 (and all the books that sorround the game) we’re thrown in this part of the halo universe that was mysterious before. They gave us so many informations about it that I just didn’t feel the discovering feeling I had with the past titles/books. I don’t understand why leaving us clueless about why we still fight the covenant (the storm now), and giving us no manual in the box with what ever kind of explanations about classes or background story. They changed the appearance of grunts, jackals and elites making them look like a mix between reptiles and sharks. No big deal, but the Halo universe is made of details (Bestiarium being an example), and some of them got lost because of changing.

I could live with the changes. The Chief is back, the campaign is graphically stunning and it’s far better that Reach. Everyone at 343i was all like “we want to give Halo our own mark” and I understand that, it’s not easy to take such a huge (declining) franchise and bring it back to the top. Halo 4 is their first game as a team and I didn’t expect the transaction to be smooth or painless. But I did expect them to ship a Halo game.

This was just campaign and the fictional universe then I played multiplayer. I won’t share my first-impressions, I’ll talk about what I think now that I played every playlist for a while.

I’m not a mlg fanatic, never liked the idea of playing a stripped down game (but I like watching those crazy skills in tournaments), but I am a Halo player. And there are things that made Halo Halo. We got a game with huge asymmetrical and chaotic maps, no fixed weapons spawning, classes, flinching, huge radar radius, perks, indicators of any kind, ordnance drops, no red Xs, Boltshot, Camo AA, underpowered precision weapons, super aim assist, overpowered automatic weapons and overall balancing issues.

We got 15 seconds weapons despawning after being killed and yellow Xs on the radar. I’ll talk about those together because they’re caused from the same gameplay flaw IMO. With personal drops we have so many power weapons going around that after someone dies they disappear in seconds. Of course you can still say to your teammates “shotgun on my X” but what if the fight finishes after 20 more seconds, what if there are more than one X on the radar (of course there is no reference to whom the X belongs, they could add the service tag of the died person above the yellow X and that would be a step forward). But there’s no more “sniper on my X” because snipers don’t go around with teammates. So they don’t appear on radar. Red Xs and the arrow above the head of teammates appearing on screen and changing colors if they where shooting or being shoot was an important part of gameplay for me. Now the color changing is so subtle I barely notice it.

I was skeptical when they unveiled this rogue perk that kept you scoped in when shoot. Just like perks in general it promotes the philosophy that like if you played more than you got better stuff compared to a newcomer. Halo to me was about who’s better not about who has the best things. In the final cut we got descoping removed anyway. We got flinching. Flinching alone made me understand that what was Halo for me isn’t what is Halo for 343i. That is probably my problem with the game, they kept saying that it feels like Halo, very clever use of words because it does feel like Halo but it isn’t really.

I can understand 343i adding ordnance, personal weapon drops and a -Yoink–ton of indicators to help people that don’t want to count the spawning time of every power weapon or learn weapons placing. Personal weapon drops promotes static gameplay because you have no need of moving, weapons will literally come from the sky at will. It could have been fine because that should have been just Infinity Slayer. A mode for people new to the franchise, maybe coming from CoD, who want XP progression system, perks and ordnance. I thought we were going to have a Slayer mode with more than a Halo feeling, I wanted a true Halo slayer.

CONTINUE IN NEXT POST

Too bad for me I guess but I tried to keep my personal Halo experience clean by using loadouts as “classic” (by classic I mean “not cheap”) as possible. I used the DMR over the BR because RECOIL is not halo to me and RECOIL+FLINCH makes the BR useless. Of course I immediately unlocked stability but it doesn’t change much. I could deal with Camo campers, boltshots, and everything because it wasn’t so noticeable. Then everyone apparently started abusing game mechanics and I had to deal with camo boltshot, camo snipers, rushing and throwing plasma teams. It begun to be frustrating, so I stopped playing alone because of these and because I got matched with awful teammates (0-16 awful…) which made the game unplayable solo for me. I started playing with my rl friends (no more split because it’s broken in halo 4) and it was fresh air, with a full team you don’t get matched with idiots, you don’t get in JIP and most of the time lag is low. Then one day I got killed by a boltshot camo camper, nothing infuriating he was the average boltshot camper and I didn’t rage but it made me think. Why? Why am I playing old style? So I removed the magnum from all my loadouts and put boltshot in, I made a BTB loadout with camo and reroll (both the boltshot and camo weren’t even unlocked until SR80/90) and I played like that. It sucks but I find myself raging only at jetpack+AR and HLS runners. Now the problem is that I was playing to rage as little as possible. I wasn’t playing to have fun. After the episode I played for the sake of playing. I have been trying to enjoy this game until I stopped because I got bored (Got bored of a Halo game after few months!?). This was a week before the forge playlist came out, it gave me faith until I played Infinity Slayer on Lockout. Wow. Everything that is wrong in this game could be summed up in only one game of Infinity Slayer on Lockout. Jetpacks and Boltshot Camo on sniper tower are a joke of course, but b-rifles, rockets and Incinerator Cannons everywhere are no joke. Now, after that, I still play from time to time with friends but I don’t care going positive, I play dominion because they want to (we know that dominion is a joke but who cares anymore), I stopped having fun, I stopped trying to be competitive in a game that isn’t. I’m waiting for the patch but it can’t do much. Big maps are needed because of the OP AR, because of the DMR, because the whole sandbox would not work with maps like lock out. Will they get rid of everything? I don’t think so. To me AAs should be like Thruster Packs, subtle and not game breaking. But, again, this is my opinion.

Parity, Unscoped when shot and balance are what made past Halos Halo for me. I played Reach (the worse of the Halos for many people) for years but after a few months I can’t stand Halo 4 and I wonder who 343i listened to during the years of making the game. They cut out so many gamemodes that belonged Halo and that were supported by huge sub-communities. They added unwanted things without testing them enough (how much testing is required to understand how Camo+AA efficiency+boltshot/sniper depending on the map is OP and out of place?). Somebody wanted all of that and spawning with stickies and plasma pistols apparently but if it wasn’t us who were those people? The Halo community is big and it is hard to make everyone happy but I feel like they wanted to please newcomers more than they wanted to keep the loyal fans (that were already burnt with Reach) I don’t hate the idea of classes itself it was just poorly implemented. 343i changed Halo for the sake of changing (see Flinch, asymmetrical maps, forge), cutting for the sake of cutting (See One-flag, assault, options…) and adding for the sake of adding (You got rockets? We give you incineration Cannon. You got sniper? We give you b-rifle!). People don’t want SUPERCOOLOMGWEAPONS we want a balanced enjoyable HALO GAME.Now to 343i: I hope Halo 5 will have a beta, I hope you understood your mistakes (and the Frankie piece on the bulletin kinda say you did), I hope you will be communicating with us, I hope you will bring back Halo. Now Halo 4 is what it is and the fixes will probably be subtle but don’t fool us with CSR and “Soon”, and “Trust Us” because we (I) don’t trust you anymore, there was some poor decision making and organization behind Halo 4. No mean to be harsh but broken Fileshare, stripped down Forge and Theater cut are something that shouldn’t happen. I understand bandwidth being a factor but it can’t be an excuse.

My English ain’t perfect as my first language is Italian. Sorry about it. Thanks for reading

This is an extended version of a post I made weeks ago.

Quite a long read but I found myself constantly agreeing with you. This is the first Halo I didn’t buy a map pack, and Halo 5 will be the first Halo I doubt to buy at launch.

I have the season-pass (barely played the first dlc as the map are awful and unplayable in split-screen) but if Halo 5 will go forward on this path I probably won’t buy it at all.

I regret buying the map pass for this terrible game.

I’ve played every Halo title for months after launch and picked up every map pack and add-on piece of DLC available, but this game was a mistake.

Buyer beware :frowning:

I’m actually curious to know if they changed their plans for future map-packs after the reception and the feedback…
I mean they didn’t have problems labeling a Warthog map as “small”. Noone noticed at 343i? Noone could say “guys, I think there might be something wrong”? It was just fine. Bravo said it was a mistake and the next map pack will contain maps that are small for real but I’m still skeptical. And while everyone complain about how -Yoinked!- up infinity slayer is with ordnances and campers they make a bullettin announcing Infinity CTF and joking about camping, at least I hope it was a joke…