Neutral Spawn Information Please

Situation. 16-gon (Hexakaidecagon, 16 sided polygon) 16 respawn points, one in each corner, no respawn zones. (Gametype in film is ZB Instant Respawn for Octagon)

Call me a noob, but is there any way at all to make the spawns truly RANDOM? Because even with all them being neutral, no spawn zones… each individual spawn is acting like a spawn zone? Example, Fileshared 16-gon gameplay.

Spawning tendencies noticed.

  1. Enemy tends to spawn on opposite side of where enemy was killed
  2. Some times this would result in enemy spawning next to/behind you
  3. during a multi-kill/spree it seems like you capture spawns near you preventing the enemy from spawning next to/behind you.

These tendencies made gameplay rather predictable… even with 16 Neutral Respawns. Is there anything else I could do to make it feel more… Idk, less predictable? Say… random? (some competitives freak out)

Also is there also other rules that neutral spawns follow that result in what I observed in this gameplay of 16-gon? Any information I could test will be greatly appreciated.

Edit: Film in question is 16-gon gameplay

No one really likes downloading so here you go. I hope this shows what I mean, that 16 respawn points is still very predictable.

16-gon Killtacular on youtube