Now before you start to lecture me on how networking actually works, please don’t. I have many years of all around hands on and off IT, Security, and Development background.
The game has been brutally, no my bad, obscenely and criminally bad at picking out accurate games for players in different parts of the country or in different countries all together.
I refuse to believe that players in other countries have Internet ping and jitter speeds that rival United States’ Internet Service Providers. I would know, I have worked with countries that are still developing their backbone infrastructure (Many Central and South American are still under 50Mbps unless you are wealthy and can afford something that is speedy and reliable). Now this begs the question, how can someone who is clearly running under the 20Mbps Download / 1~3Mbps Upload speed, in a different country, where the distance is over 4000 miles in some cases be paired up with; 1) Someone who clearly has a speed of 1Gbps both up and down? 2) Where they probably play in an Internet cafe (They still exist), OR against someone who is running at 350 or 450Mbps with an upload speed of 20~30Mbps? In the United States no less, be considered fair? In social game types, I don’t really care about these issues, it is only in ranked that these issues matter the most. Milliseconds in a ranked game can cost a player their entire match.
This shouldn’t be occurring. Just because someone pings at a certain time as they look for a match doesn’t mean they have stable Internet the entire time they match up. I have seen ping times sustained for a minute or two before they drop off significantly when traffic increases to transmit packets. Especially when everyone knows that the opponent’s Internet is beyond a doubt slow. These types of players should first of all; 1) Not be included in people’s ranked games because they are NOT able to meet the criteria of fair game play. 2) They should NOT be able to play because even if they can sustain a ping or jitter times, they are clearly favored with the delay in the connection from a foreign country.
The disappearance acts are a complete joke at times. The absolute lack of consistent headshots, as if their killbox is way off their face, or even the supposed 50-50 duels that look like 70-30 in the opponents favor. I see someone for a couple of seconds and they flat out are gone. I have to go back and watch replays of some of these games just to see HOW they evaded a clear no win scenario. Apparently, they pulled a Captain Kirk and the Kobayashi Maru trick of winning no-win scenarios.
Now, I have had to sit down with my ISP to tell me whether or not my Internet is unstable or if my devices are the cause of Internet issues while I play this game. The answer to that is no. I have no problems with Internet stability. I run prosumer grade hardware for my network. I run pretty much as close as you can to top notch hardware without going overboard. No other games outside of Halo do I have as many issues with Networking as this multiplayer matchups.
What is the deal here? This makes the game completely unbearable to play. It’s been happening more and more frequently. I understand drops in population so the pool is smaller, but I know it isn’t THAT small. So what exactly is causing the problems?
