Netcode, DeSync, and Lag Issues

Every match I get into I can’t even play this game until they fix it mcc is where the population went back to again

Same and that’s why I went back to mcc until it’s fixed just following the trend

Getting shot through walls is definitely annoying and happens far too often. My PC and internet are completely solid.

I’ve had to stop playing the game. I don’t enjoy a game that has this many desync issues. It’s really bad. I don’t want to be a negative Nancy but it’s really the worst desync issue I’ve ever experienced with any game. The amount of times I get shot behind a corner of a wall, my shots/melee don’t work, how 2 grenades don’t kill a damaged opponent when they are on B side tower at live fire where they clearly did not escape the grenades. This game is the most inconsistent performing game ive ever played. I really hope they fix it and fast because I’m not playing this game again unless they do something about this.

1 Like

343 won’t do a thing, mark my words. Fix this is a quality service for a handful of people, the rest simply isn’t noticing it at all. And as long as there are paying players, why should the fix it? It’s the same with the EU/US problematic back with H5. It took the years to kinda work on it.

And it shows again: 343 doesn’t care for quality. Otherwise they would hav started the flights earlier and shipped it without this problem.

2021 standard quality should have been the top priority… but 343, as always chose the easy route with some useless patches on big problems

3 Likes

The desync is really horrible. The amount of times I’ve killed or been killed around corners or behind cover is insane. Game is broken beyond belief. There was always a little of this, but not THIS bad.

Copy that, it is messed up, many times I have had to play extra matches to meet the quest requirements even though on my screen and through recording I got X kills or whatever.
Sometimes things just dont register.

The whole game is terrible coded like amateurs made this game and it shows they should clode 343 cuz they are incapable of doing anything good like campaign was a freaking joke seriously child writtenvstory boring -Yoink!- missions and lets not start of how bad the mp portion of the game is

1 Like

As annoying as dying when running away is: what really pisses me of when getting killed in a 1on1 even if I can’t see rhey guy anymore because in cover. I mean… really?:smiley:

1 Like

Yes! Dying around corners combined with people spawning right next to each other makes this game unbearable. This needs to be talked about more.

same here, besides dying around corners all the time the most frustrating thing for me is not able to use melee because every single time I lose melee duel even if I start shooting/punching first

ping around 20/30 and I’m from EU

Aaand in the latest post they don’t even acknowledge this is an issue. This won’t be fixed anytime soon guys.

1 Like

One thing I haven’t seen anyone mention about desync is being shot by someone in front of you whilst they’re in a clamber animation or whilst in sprint and the raise gun animation happens after they’ve killed you. Anyone else notice this or am I just imagining it?

I haven’t seen it but i have been shot from behind a wall as if the game didn’t think i was behind a wall yet it alwasy happend after i went behind a wall about 3 times i think.

I’ve definitely seen this. Playing swat magnifies all of these problems. The number of times I have been shot by someone not even looking at me is ridiculous.

1 Like

Absolutely agree. I love SWAT but played a few games last night but it’s unbearable with the state of the servers right now. You just can’t trust what’s on the screen in front of your eyes and that’s a massive issue for any FPS.

Yep. Literally happens multiple times every single game in addition to all the other questionable deaths that come as a consequence of desync. As I said in my previous post, you literally can’t trust what you’re seeing on screen in a lot of situations (basically most situations with lateral player movement).