As someone who enjoys playing Anders quite a bit, this is personally a pretty tragic topic. However, I suppose I would rather it be me that suggests nerfs than anyone else. This is something I’ve changed my mind on a few times but I feel pretty sure I’ve got my opinions straight now. Currently, Anders has three broken aspects- Sentinel Network, Mass Sentinels, and Sentinel Beacon.
Network does the damage of a nuke and gives vision of the entire map for the meager price of 500 supply and 200 power (something like that). The fact that as an Anders main I don’t know its exact price is telling that it’s too damn cheap. Give it a price increase of 300 or so power and it should be okay. Its CD is quite long, so it’s not as if it affects every single late game engagement.
Sentinels might be made out of papier mâché in the early and mid game, but once they’re fully upgraded and massed they are nigh unstoppable. In fact, if left unmicro’d mass Sentinel beats mass AA. This is the one instance that Air is indeed OP. My suggestion would be to give them a 5% health and damage buff while increasing their population and perhaps nerfing their T3 explosion damage. This would make them more viable early on, but prevent them from becoming too dominant later on. I know this idea has been tossed around before, and it’s surprising that it hasn’t been implemented yet. This issue might not be seen very often, but it makes Anders unbeatable late game.
Sentinel Beacon is what makes Anders one of the most malignant leaders to play against in the late game. Although I do believe that Pavium outstrips her in that right, that doesn’t mean that there is no problem here. While Banished have access to Shrouds and thus don’t struggle so much versus mass siege, UNSC is a much different story. Once a couple siege turrets are thrown up, Anders’ bases become excruciatingly difficult to push. It wouldn’t be unreasonable to nerf the damage of the sentinels spawned by 25%.
These are the three things I’ve chosen to focus on, although I know others still call attention to the Spartan and Retriever. Some even bring into question R&D. Personally, I don’t think that they are nearly as problematic as Network, mass Sent, and Beacon, which are the powers that make Anders’ late game so ridiculous. The Spartans already took a hit (one that I find is quite noticeable) in the form of the Spartan Slam AoE and stun time nerf. Of course there is the issue of the stutter step micro exploit, but that’s not something I’m taking into consideration as it’s just that- an exploit. The Retriever is in a fine spot as well. AA deals with it very handily, even if it melts bases very quickly. Its purpose has always been to be a base sniping tool. As long as you know to be on your toes when facing a mid game Anders, it shouldn’t be a problem. I take the same stance with Inferno versus buildings. You know it’s coming. You can prepare for it and negate most of its effects. Lastly, if R&D is nerfed we’ll see Anders fall back to the bottom of everyone’s tier lists. R&D is what allows Anders’ strong mid game, as fast Combat Tech with Dispersion and infantry level II is deadly in this meta. However, note the phrase “in this meta.” I feel that the CT nerf wasn’t hefty enough, and that a lot of Anders’ mid game strength comes from the fact that Marines are over-performing rather than R&D being OP.
If you disagree let me know why. Thanks for reading.
just if you have some problems vs him doesn’t mean he is ok xD