Nerfing 5% Aim-assist potency will balance cross-play

You weren’t being entirely honest or as transparent as I would have liked in the OP. That’s the only thing I had beef with.

I think the information is still telling. It’s loose and it’s vague, but it shows pretty well that there’s a significant difference in accuracy between M&K and Controller players. Does that extra accuracy translate into kills though? What if PC players are taking more longer-range shots and that’s causing them to miss more?

How does the lack of a red reticle affect PC players? I really feel like this specifically is going to be putting a lot of M&K users at a disadvantage.

Say what now? I see those with mouse and keyboard have far better consistent accuracy than those with the controller, and I use the controller.

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Obviously, PC players are going to be better, they do train, they work on their mechanical skills and their skills are real.

But that doesn’t mean they have to give controller players 10% accuracy for free.

They should add the otptions too choose platform and input device like in MCC.

TBH crossplatform will never be balanced no matter wich lvl of AA or not. At least one side will never be happy no matter wich things get tweaked.

Crossplatform should be seen as a goodwil a “nice to have thing” to play with your friend just for fun if they have different platforms/Input devices, for there it’s still possible to play wich each other.

Nobody should cry because feelings of a disadvantage or something like that, for there we need to choose platform and input device like in MCC.

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MCC has notoriously bad hand-holding aim assist. Halo 5 is even worse. At this point you’re kind of just getting a taste of balanced aim assist.

I’m not opposed to giving aim assist a small buff though, and I’m against nerfing it. I’m a K&M player and I don’t have difficulty playing against controller players personally so I’m not sure what the fuss is about.

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Original Post: Click at your own discretion

Summary

lol @ the fact that a chunk of the replies in this thread are just console dorks sweatin’ on the possibility that they might have to play without training wheels on for once in their pleb lives.

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Really hoping we get both options by Dec 4th!!

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I don’t care if there’s aim assist or not, I just want it to not randomly come and go throughout the match. I feel like every other fight aim Assist completely goes away mid fight which makes it impossible to control the flow of the fight

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“for free”, it’s part of the requirement with the controller to not be as precise due to the controller itself. To make it on par with the mouse and keyboard, they added a VERY small amount of auto aim, doesn’t mean it will hit their head, or any particular part of their body, but instead slightly moves the reticle to be more toward the object you’re trying to hit. This is not ‘for free’ and it is to make it fair. You are just complaining because you can’t do anything on your own, and think that making everyone else down to your level is how you advance. That is ridiculous, and selfish. Grow up.

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We already show you the stats that controller users have 10% more accuracy on average, if you still INSIST, that’s your problem.

10% accuracy is a lot for a competitive game.

Going from 40% to 45% with kb / mouse takes you “YEARS” of training and going from 45% to 50% is even more complicated, it can take up to 10,000 hours of training to learn to aim well with kb / mouse

And you are telling me that 10% accuracy is nothing?

It was already refuted. Because that data you are refurring to is from MKB players aiming at MKB players compared to controler players aiming at controler players. Since you already acknowledged yourself: MKB players are way better/quicker in strafing, so its hard to hit them. Those numbers therefore are not equal and cannot be compared to each other.

And this is just one problem with those numbers, since there is 0 context to them (are those players evenly skilled, are those numbers adjusted for the weapons they use, etc., etc.)

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How about we don’t nerf anything related to the control method and simply give players the option to strictly play against people using the same input.

Crossplay is nice to play with friends who may playing on a different thing but the control methods are simply too different and trying to find a balance between them is futile and makes the game less fun.

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Where are the sources for your inane numbers? A REDDIT? lmfaoooooooooooo, k

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It won’t work. All I see is people arguing in the chat in tournaments over controller vs mouse…failing to realizing the they’re watching professional player caliber players…failing to realize their 20 years of honing their aim…failing to realizing that even in the first preview that we had…there still existed the players who made aiming “seem” to easy…even before they buffed the aim assist level…and this won’t ever go away.

Matches where a controller player is too dominant will still have a mouse player salty over a loss…matches where a mouse player is dominant will still have a controller player salty over a loss…

Regardless if they do or don’t do it…it changes nothing for the average outcome. Each side will get salty at times, and each side will come to the forums and voice their opinions on it. There’s people who still struggle right now…people who struggled even more before…the answer isn’t to make the game unplayable for them. The answer is for real matchmaking filtering and full opt in opt out lobbies.

I agree, no one thinks about their skills being crap in comparison to a pro, they want the easy way, or recruit difficulty if you will.

Go post on reddit, and stop bringing stupidity to this forum.

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This game already has less aim assist than other Halo games, and strafing is faster now than a lot of previous Halo games. Plus, you mention the fast turning radius, which can be really noticeable on vehicles. There are already other advantages to using a M&K. I think it’d probably best to have input base match making (at least for ranked) be optional.

In social I personally think it’s not as big of a deal, since you’re not working towards a visible rank, and MMR will natural put you with players with similar performance, regardless of input device. But I’d also be fine with having input based matchmaking optional there. I think that’s a much better solution than nerfing aim assist even further.

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Nah… I think you’re just going to have to adjust.

Adjust to what? Furthering the already clear advantage afforded to KBM by virtue of its mechanical design because a limited test showed a 10% difference in average accuracy between mediums in a controlled environment? That’s idiotic.

I looked up the data you mention on Reddit. The results cannot be used in my opinion to say much about the accuracy of controller vs keyboard and mouse. If you read how the results were gathered by user Alfphie on reddit, you’ll see they ignored most of the player base. Moreover, the data they took was from controller users vs controller users and KBM vs KBM, and you yourself acknowledged that KBM users have an edge when it comes to movement. So one would expect the accuracy discrepancy when we looked at KBM players vs controller players. To further add to this, the players backgrounds were not taken into consideration. This is very important, as while the top X players in their respective playlists were compared. We have no idea what the level of experience of those players was. This is especially important when you consider that Halo has been available on controller for much longer, hence it would not be unreasonable to assume the average controller user had more experience with the franchise. Would you disagree? All this leads me to believe we cannot make a blanket statement about accuracy based on input device from the data.

Now, this doesn’t mean the data is useless. The user on Reddit was open about how it was obtained. It is just data. It’s how you choose to interpret the data that I take issue with.

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