Reddit already did the homework and has the kb / m vs controller data
Players using controllers have an average of 9% -10% more accuracy. My suggestion is to NERF the power of the aim-assist by 5% leaving them that extra 5% to equalize their “inferiority” using strafes and for fast 180/360 degree turns.
I hope they don’t leave things the way “Apex” or “CoD warzone” did, leaving AA broken and unbalanced forever
That data should have been obtained 343 not “reddit” but since companies usually do not do their homework, reddit did and there are the IRREFUTABLE results.
If you want a balanced cross-play I repeat it, a 5% nerf in the AA would get it.
No thank you. Controller aiming is the worst it has ever been in the series (I should know, I have been playing the past games in Master Chief Collection for comparison the past few days and the aiming is buttery smooth), the last thing we need is lower aim-assist. Instead, they should figure out why aiming doesn’t feel right on either controller or m&k currently, I see many people unhappy with the aiming on both. I suspect it is an issue with the default settings for aim acceleration and deadzones on controller at least, but I don’t really want to risk experimenting with it for fear of making things even worse, so I’m hoping the devs adjust the defaults or something.
The Halo engine or Slispace, as it’s called now, if nothing else is insanely good at stat tracking. I can guarantee you they already have the necessary information regarding MnK/Controller balance and they’re already brainstorming a fix, if one should ever come. Give it some time. I expect we’ll get at least a response in the coming weeks.
I get that you can’t link it, but you could at least provide instructions for how to view this Reddit information. I can’t find it. The title and date or “/halo/comments/TheRestOfTheURL” would work.
Remember what one “feels” does not have much validity without data to support it.
The studies have already been done. Controller players have an average 10% more accuracy than kb / mouse players.
I understand the advantages that kb / mouse players have such as “strafes” “faster jumps” “180/360 turns” "greater durability in the hardware a mechanical keyboard lasts 3 years vs a gamepad using it roughly in an FPS you will last no more than 4 months "
That’s why I suggest leaving a 5% advantage to the control players to normalize things.
Keep in mind that we KB / MOUSE players do everything manually and without the help of aim-assist.
Please never suggest aim assist should be made worse when it already feels awful to use a controller in this game, if 343i wants to fix input inequality the only solution is input-based matchmaking.
I have not experienced aim assist in any way, shape or form whilst playing EXCEPT when aiming at vehicles such as a Warthog. With other guns like AR, Commando and Sniper Rifle it simply doesn’t exist. With aim assist (in previous Halo games) I can (obviously) hit nearly every shot but now I probably miss about 40 to 50 percent of my shots.
Aim assist categorically doesn’t exist on console.
This must be the most loose use of studies I’ve ever seen. This is all based off of statistics pulled from an unofficial site, that also records bot matches mind you and might not even be sustainably accurate.
K/B has it’s own set of advantages, some of which you noted, like the ability to jump and crouch more easily mid firefight than most controller players can (especially with certain controller layouts), the ability to turn and acquire targets faster thanks to generally higher sensitivity, and more. Aim-assist is designed to counterbalance those advantages of course, I agree with you there.
There seem to be underlying issues with the aiming on both controller and mouse & keyboard they need to be fixed before they even think about adjusting the current balance between the two. Like I said, controller aiming already feels worse than in any past Halo game I have played, taking away some of the aim-assist without first fixing the underlying issues affecting aim on both input methods will just worsen the situation on controller, when they should be trying to improve aiming on both input methods.
“Accuracy stats for KBM vs Controller” on November 27, 2021 by u/Alfphie
It’s one “study”. The creator checked the publicly available recorded stats of 400 players (100 for each group). This data is weak at best and useless at its worst. I have serious concerns about how the data was pulled and if the creator made a bad assumption. It was all taken from a playlist that was exclusively controller players or M&K players. I have no idea if the original creator was able to actually isolate those players or if the separation was drawn between PC players and console players. The “50th percentile players” are players ranked Platinum 6.
It’s an interesting subject but the OP of this thread is making a mistake to treat it like gospel. Only 343i has the raw data and this could be muddled in so many ways. Such as: 1) Does the accuracy source count bot matches or all multiplayer games? 2) Is the source data even reliable information? 3) We can’t tell how many games any of these 400 people have played. 4) 400 players is a small sample size and all of these players were good enough to get into a high rank. 5) We have no way of knowing if any individual player is using a cheat tool or not.
My anecdotal evidence is that as a PC player who uses M&K I do pretty well.
Yes, we all know that you are going to DENY all the evidence that we put in your face, even if 343 makes some official data posts them and they tell you that they are similar to the reddit you are going to say that it is NOT true to you with nothing you go convince because you already come with the pre-arranged mentality of “ignorance”
That’s why it’s a BETA and the results are there on that topic and I did this one to suggest a “fair” balance.
All the advantages and disadvantages I have mentioned in my posts above
If it were fair, the nerf of the AA would have to be 10% but as I take into account the advantages of kb / mouse that is why I said 5%
And when you’re good at it you absolutely outclass anything a controller player is capable of doing. This is the issue with addressing averages without considering respective skill ceilings. As it stands KBM players positively delete people with the sidekick and commando in a way that controller players simply cannot do, even with the aim assist. That’s on top of the increased mobility offered to the input.
I’m not saying there isn’t a need for tuning and changes, but you need to consider the impact across the board.
Experience / level of player. Which weapons and ranges are we talking about. Where is the exact advantage.
I’m sure 343 will take their time, and give the game a chance to settle down a bit.
A few people have posted that KBM is harder to use when you start - but has a higher ceiling in experience hands. In a week or two, as the new players on KBM get the hang of things, that % difference could close substantially.
And besides… does it really matter? If I’m a Plat 2 and I’m playing with / against a bunch of Plat 2’s - then we have a fun close game. It doesn’t matter two hoots if each of the players would be better or worse with a different input.
I’m more worried about the curve of their monitors. That -yoink- is where the real advantage it at.