I play WZFF sometimes and I am killing Warden Eternal and some watcher comes out of nowhere and instantly heals him, who else thinks this should be nerfed?
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> I play WZFF sometimes and I am killing Warden Eternal and some watcher comes out of nowhere and instantly heals him, who else thinks this should be nerfed?
lol wzff is just poorly designed your a little late to the part bud
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> > 2533275032206500;1:
> > I play WZFF sometimes and I am killing Warden Eternal and some watcher comes out of nowhere and instantly heals him, who else thinks this should be nerfed?
>
> lol wzff is just poorly designed your a little late to the part bud
damn you’re right
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> > 2535447040399614;2:
> > > 2533275032206500;1:
> > > I play WZFF sometimes and I am killing Warden Eternal and some watcher comes out of nowhere and instantly heals him, who else thinks this should be nerfed?
> >
> > lol wzff is just poorly designed your a little late to the part bud
>
> damn you’re right
destiny level boss fights unavoidable melee attacks just watch act man or late night gaming’s video on it
Or you could just kill the watcher. They aren’t very hard to take out at all.
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> Or you could just kill the watcher. They aren’t very hard to take out at all.
Was just about to say something along those lines, watchers are always priority.
I’ve only had that happen a few times, but I don’t think people were shooting the watchers. I think it would only be an issue if a watcher spawned and then instantly healed the boss.
Watchers are pretty easy to take down with a couple of shots. Why not prioritise them first then warden? They haven’t been changed for nearly 2 years now, no one else has had issues with them. Why change them now?
Sure its annyoing,but just keep the watchers away and you should be fine.
> 2535408730995228;9:
> Sure its annyoing,but just keep the watchers away and you should be fine.
And then you get cross-mapped by that one Soldier because you were busy trying to kill a Watcher that was healing Warden to full health (because that’s obviously a good design choice).

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> I’ve only had that happen a few times, but I don’t think people were shooting the watchers. I think it would only be an issue if a watcher spawned and then instantly healed the boss.
That can happen on ARC Round 5, You have to fight a Warden and he spawns Watchers around his head.
What a lot of people in this thread don’t understand is that the Watchers aren’t hard, they’re just suddenly capable of bringing a boss back from 1% to 100% within seconds. Who thought that was a good idea? Not even Halo 4’s Watchers did this and they could revive Knights from the dead.
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> > 2535408730995228;9:
> > Sure its annyoing,but just keep the watchers away and you should be fine.
>
> And then you get cross-mapped by that one Soldier because you were busy trying to kill a Watcher that was healing Warden to full health (because that’s obviously a good design choice).
>
> 
I actually got more times cross mapped by knights then by soldiers.
I haven’t found the watchers to be a major issue. I always prioritize them, though. If ignored, I can see them being an issue.
The watchers are part of the whole warden fight, i think. If you work together as a team the warden fight can be quite simple.
Kill watchers (more accurately ‘kill adds’)
One person distracts warden
Shoot warden in the back
> 2533274804898926;13:
> I haven’t found the watchers to be a major issue. I always prioritize them, though. If ignored, I can see them being an issue.
I do this.
Best tip whenever encountering Watchers is to take them all out first before proceeding to take out others as they repair/regenerate health for all other Prometheans.
Or use the AOE of tanks yo take them out. For me, its not a problem for firefight especially with a wraith. Watchers have to be real close to your target, and by round 5 everyone should really be tanking up with vehicles.
pls nerf
Would you shoot anything but the Watcher first in any Promethean encounter? Answer is: You Wouldn’t.
There is no reason why you would not shoot the watcher first, and just nails down the gameplay a bit and becomes mind-numbingly boring pretty quick. Also the healing of bosses shouldn’t be instantaneous, but an overtime regeneration instead.
They aren’t that hard to kill. Just put a few shots into them so they either run or they die. They could always go back to the way they worked in Halo 4 where they keep getting spawned continuously.