As the title states, I am complaining about the way to overpowered Promethean Solider. Here are a few reasons as to why it’s overpowered:
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Weapons The weapons that it uses are the Spliter Turret, LightRifle, and Suppressor; all of which are too overpowered. Especially compared to the AR’s and Magnums we start with. - Armor/Health It seems to take almost a single mag just to remove the Solider’s shield/armor. Sure, I want a challenge, but this just makes it incredibly hard.Note: I’m crap at Halo, don’t tell me I’m wrong 'cos you are MLG at the game and can easily kill these overpowered SOABS.
they also teleport & can kill you with one melee hit
I think less Soldiers initially would be a better solution.
They are bullet sponges but the kinetic ammo you can get on your ar at req level 2 kills them fairly well. Now if they weren’t endless , or spawn with saws sometimes ,theyd be more manageable.
Promethean rounds in general are unfair. How are we to kill knights on round 1? Surely not with ARs and pistols.
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> They are bullet sponges but the kinetic ammo you can get on your ar at req level 2 kills them fairly well. Now if they weren’t endless , or spawn with saws sometimes ,theyd be more manageable.
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> Promethean rounds in general are unfair. How are we to kill knights on round 1? Surely not with ARs and pistols.
Heres how, you shoot, but in all honesty if Ya want to take out a knight on round one , Spartan charge it and it will get stunned long enough to break atleast one weak point , if you’re teammates gets the idea they would have taken the other weak point out as well and knights gone
It actually seems like the soldiers that spawn in Warzone firefight are even worse than the ones in Legendary Campaign.
By all means, the director of the Warzone Firefight match can spawn 100 soldiers for all I care, they can all say hello to my SCOUT HOG before they go POOF
The problem I have with prometheans is that they have way too much health and don’t stagger or react to being shot. A knight runs faster than you can back pedal and will sprint through your hail of gunfire just to one-shot you with a scatter shot. Soldier captains with the turrets will pointblank you even if it means taking damage. All of the soldiers will just charge through your gun fire and few of the weapons can break their armor in one magazine. I find it completely asinine that it takes almost an entire mag from the SAW to break the armor of a soldier captain. There’s no reason for that.
The same applies to elites with fuel rod cannons. In past games, you could get up close and they wouldn’t shoot since they would take damage. Now they blast you regardless of range, even if it means taking damage. This is really cheap, especially when they are hiding in a room. Soldiers and Knights just have way too much health, especially for defend rounds. There’s no point to holding the line when the enemy can just walk through your bullets without fear.