Nerf the banhammer!

I personally haven’t been banned yet but this is clearly becoming a problem…

There needs to be a middle ground for this, the current system is too harsh…

If you play 10 games a day for example and quit 5 you should be banned because half your games are DNFs…

But you should NOT be banned if you play 10 and quit 2 or maybe 3…Because who knows what those could be that could be a doorbell and a loss of power, dog pulling your cord out, leaving to pick up a friend for your fireteam etc…

Nerf the ban hammer or get rid of it entirely it is OP

All your examples excuse one quit, and they would very rarely stack up, and I don’t believe disconnects count the same way quits do, as I have had several disconnects lately and have luckily not been banned. Quitting two in a day is the absolute limit for one day I would say, but it couldn’t happen every day. 3 is too many quits for one day, especially when you only play 10. Why did you make a new thread for this. You were already presenting your side in another one.

> 2533274832089275;2:
> All your examples excuse one quit, and they would very rarely stack up, and I don’t believe disconnects count the same way quits do, as I have had several disconnects lately and have luckily not been banned. Quitting two in a day is the absolute limit for one day I would say, but it couldn’t happen every day. 3 is too many quits for one day, especially when you only play 10. Why did you make a new thread for this. You were already presenting your side in another one.

I haven’t been active in that thread for well over an hour

I mean I love your valient effort and points here but unless your like me and debating for the fun of it, this isn’t going to do anything here. You might want to take to Twitter.

There is a internal cooldown. Essentially, the occasional incident is fine. That said, people should alter there play environment to prevent these issues. Stacking of incidents should not occur if people were actually smart.

> 2533274882881665;4:
> I mean I love your valient effort and points here but unless your like me and debating for the fun of it, this isn’t going to do anything here. You might want to take to Twitter.

I’m debating for the fun of it…

I don’t believe 343 really listens to us anyway.

The point of this was to see if fellow waypointers would be accepting of a middle ground instead of punishing all quitters and putting them into one group labelled evil.

There are several types of quitters not all bad…Quit penalties are a big deal if you want to keep the casual population the penalties need to be more forgiving.

The easiest solution to this would be remove it entirely from unranked modes.

With JiP of course in all of them.

That would make this ban system sooo much more tolerable

Then we need more unranked playlists if that’s the case.

> 2535439780801708;7:
> The easiest solution to this would be remove it entirely from unranked modes.
>
> With JiP of course in all of them.
>
> That would make this ban system sooo much more tolerable

I still stand by my point saying that 3 quits in one day is unacceptable, there is no reason besides disconnects to quit 3 times. JIP, while necessary to combat the quitters, can never be perfect (lasted 30 seconds here) There needs to be a balance, and having quitters allowed to ruin matches for people shouldn’t be allowed on a large scale.

> 2533274890314548;8:
> Then we need more unranked playlists if that’s the case.

I don’t get the point of unranked playlists that aren’t based on individual skill. BTB is big enough where it doesn’t matter, and Grifball and infection involve a lot of luck and are genuinely hectic, but I don’t understand having a social slayer. What do you do differently in social as opposed to ranked?

> 2533274890314548;8:
> Then we need more unranked playlists if that’s the case.

> 2533274890314548;8:
> Then we need more unranked playlists if that’s the case.

Definitely…Social Slayer and Social Objective modes and infection of course…

Then turn bans off for all of them including Warzone then the system is perfect! :wink:

But right now if you want to play Slayer you have to join ranked and if you need to quit you get people complaining about you on waypoint as well as a possible ban…

> 2535439780801708;6:
> > 2533274882881665;4:
> > I mean I love your valient effort and points here but unless your like me and debating for the fun of it, this isn’t going to do anything here. You might want to take to Twitter.
>
>
> I’m debating for the fun of it…
> I don’t believe 343 really listens to us anyway.
> The point of this was to see if fellow waypointers would be accepting of a middle ground instead of punishing all quitters and putting them into one group labelled evil.
> There are several types of quitters not all bad…Quit penalties are a big deal if you want to keep the casual population the penalties need to be more forgiving.

There error in your logic is in assuming there is a middle ground. People who quit games are not quitters. People who often quit games are quitters. I think that I play casually, that I play “normally”, and I know I have quit games. Maybe three out of a hundred games are DNF’s, but I’m not a quitter, and I have not been banned. That’s not me bragging, not quitting is a very easy thing to do.

Quitting every 5th game is quitting often, and it is not in any way reasonable. If things are really coming up that often, the quitter needs to reevaluate when and how they play Halo, because they are currently a problem. If I quit that often, I would have negatively impacted the experiences of some several hundred people by now. The ban hammer algorithm is set up with this in mind.

Nah I say just ban all the quitters. I would be happy to play with a non quitting population, however small it is. At least they will stay and finish a game. In other words, Buff The Banhammer.

> 2535439780801708;11:
> > 2533274890314548;8:
> > Then we need more unranked playlists if that’s the case.
>
>
>
>
> > 2533274890314548;8:
> > Then we need more unranked playlists if that’s the case.
>
>
> Definitely…Social Slayer and Social Objective modes and infection of course…
>
> Then turn bans off for all of them including Warzone then the system is perfect! :wink:
>
> But right now if you want to play Slayer you have to join ranked and if you need to quit you get people complaining about you on waypoint as well as a possible ban…

Please respond to my points posted before this post, and no way should quitting be treated any differently in warzone. I should sit through a 20 minute match just to lose because my team is down 4 people who would have stayed if they were facing a ban. At least punish the people who basically turn a 20+ minute match into a one sided fight by quitting 8 minutes in. By allowing quitting, we cause more of it.

I just wish the banhammer could tell the difference between someone intentionally leaving a game and a random disconnect.

> 2535439780801708;6:
> > 2533274882881665;4:
> > I mean I love your valient effort and points here but unless your like me and debating for the fun of it, this isn’t going to do anything here. You might want to take to Twitter.
>
>
> I’m debating for the fun of it…
>
> I don’t believe 343 really listens to us anyway.
>
> The point of this was to see if fellow waypointers would be accepting of a middle ground instead of punishing all quitters and putting them into one group labelled evil.
>
> There are several types of quitters not all bad…Quit penalties are a big deal if you want to keep the casual population the penalties need to be more forgiving.

I like you sir. We have similar point of views.