I understand the thought process behind making the AR better. It lowers the skill floor and allows casual players to compete against the more precise BR and pistol. BUT it kills the unlimited skill ceiling that Halo was traditionally known for. One fix for this would be to make headshot damage higher before shields are depleted like back in Halo 3 and Reach. This game so far feels like a return to the glory days with similar mechanics to 3 and Reach. Very happy 343 learned from the disaster of Halo 4 and 5 and somewhat got back to the franchise’s roots.
For those complaining about the progression system, this is very “on brand” for the old Bungi and 343. In Reach, it took real time to progress in the game. This isn’t Call of Duty where Activision hits you with a serotonin overload by constantly rewarding you for every thing you do in the game. I am just hoping you can unlock armor (aka the Katana or Recon) via completing complex challenges instead of just buying your way down the battle pass.
Other things I would like to see in the final game:
- Skulls in Campaign
- Team Swat