Nerf Splinter Nades

I just feel like the splinters are too OP. Especially on arena maps.

I think they are about perfect. The splinters last a bit to long but they are grenades and should be deadly. I wouldn’t want them turned in the H4 version that never killed anything.

You know those moments where you write something really long out just to delete it because you feel it’s a pointless subject to debate about? I just did that. Like 2 paragraphs. So just imagine 2 paragraphs of useful points here to make you realize that the H3 power drain effect is far more OP than the splinter grenade.

> 2533274816788253;2:
> I think they are about perfect. The splinters last a bit to long but they are grenades and should be deadly. I wouldn’t want them turned in the H4 version that never killed anything.

or that splinter shoud not last that long that would work.

I think they might need to slightly reduce the damage of the initial explosion that releases the mini explosives by about 5-10 points (so a direct hit is less of an insta kill with splinters to spare and will take a bit more of the splinter’s landing to kill) but other than that I think they are about fine where they are now.

Why can’t things just be lethal?

Direct hit isn’t necessarily an insta-kill anyway, and its area denial loses its effectiveness if the splinter lingering is decreased.

Maaaan, before we start making other grenades weaker, let’s cut the starting nades in half.

I feel the splinter grenade’s hitbox is way too wide when you throw it; it should be as small as a plasma grenade’s hitbox.

> 2533274822486484;8:
> I feel the splinter grenade’s hitbox is way too wide when you throw it; it should be as small as a plasma grenade’s hitbox.

A more reasonable request, IMO.

> 2533274808210415;7:
> Maaaan, before we start making other grenades weaker, let’s cut the starting nades in half.

Yeah. imo, you should be limited to 1 grenade per type (for a total of 3 grenades) and spawn with just a singular frag grenade like you said. At least, in Arena.

> 2533274809541057;6:
> Why can’t things just be lethal?
>
> Direct hit isn’t necessarily an insta-kill anyway, and its area denial loses its effectiveness if the splinter lingering is decreased.

Dude preach it.

They last too long and shouldnt be able to completely kill someone. Sticky nades are deadly as getting a stick can be tricky. Using Splinter nades is about as easy as it gets. I dont usually like nerfs but a nerf in this is necessary (especially in arena)

There purpose is to block entrances and stop vehicles and they work fine for that.

> 2533274989334266;12:
> They last too long and shouldnt be able to completely kill someone. Sticky nades are deadly as getting a stick can be tricky. Using Splinter nades is about as easy as it gets. I dont usually like nerfs but a nerf in this is necessary (especially in arena)

A plasma grenade can easily kill you if you stand near its proximity. A splinter grenade will only kill you if you’re directly hit or make contact with too much of the cluster. Their duration is useful as it can be used to completely close off an enemy path or doorway. I love splinter grenades and think they’re pretty perfect.

> 2533274873772972;14:
> > 2533274989334266;12:
> > They last too long and shouldnt be able to completely kill someone. Sticky nades are deadly as getting a stick can be tricky. Using Splinter nades is about as easy as it gets. I dont usually like nerfs but a nerf in this is necessary (especially in arena)
>
>
> A plasma grenade can easily kill you if you stand near its proximity. A splinter grenade will only kill you if you’re directly hit or make contact with too much of the cluster. Their duration is useful as it can be used to completely close off an enemy path or doorway. I love splinter grenades and think they’re pretty perfect.

All OP things are very useful, but as someone said earlier its much easier to hit with splinter nade than a plasma nade and closing off an area is fine but its shouldnt last as long as it does (just a few seconds will make alot of difference).

I use splinter nades all the time as its foolish not to exploit them but i dont think they add to balanced game play.

I think the splinter nades serve their purpose just fine. They are not too OP that an in-accurate toss could kill you and they last long enough to effectively block routes. I love their placement in this game; such a huge tactic for arena play.

> 2533274873772972;14:
> > 2533274989334266;12:
> > They last too long and shouldnt be able to completely kill someone. Sticky nades are deadly as getting a stick can be tricky. Using Splinter nades is about as easy as it gets. I dont usually like nerfs but a nerf in this is necessary (especially in arena)
>
>
> A plasma grenade can easily kill you if you stand near its proximity. A splinter grenade will only kill you if you’re directly hit or make contact with too much of the cluster. Their duration is useful as it can be used to completely close off an enemy path or doorway. I love splinter grenades and think they’re pretty perfect.

I often die after sticking one to an enemy who then proceeds to put themselves in close proximity to me, good times.

They’re perfect, they are finally useful at killing people. Don’t you remember Halo 4 Pulse Grenades? Probably the most spammed grenade in video game history of how it works.

I like them as there are. They’re a tactical grenade, to lock up a door way, or catch a vehicle going by.
Gives the thrower a breather. Most of the time i’ll directly hit, doesnt quite kill the other player, but they’ll run into a couple shards, or i’ll shoot them dead.

Maybe they could cut the sparkle aftermath, to last like 2-3 seconds. I agree that they linger a hair too long.

I think they last too long after being thrown.