nerf pavium(hero)

I dont have a problem with Pavium other than his hero. He is a full auto atriox chosen with an additional Y ability and a passive heal. He can kill enemy infantry even quicker than the infusion and is by far without a doubt the strongest hero out there, especially in the early game when he can destroy a large group of infantry in seconds. A unit of that power at tech 1 should cost significantly more to make so Im calling for either an increase in cost or a severe increase in splash drop off. You cant just have a mega turret going around dominating the map like its nothing.

making him cost more would render him useless and pointless of getting. he’s way slower than chosen so it makes sense for him to be stronger I’d agree to a minor damage decrease when he’s standing still and shooting but other than that he’s fine rn. heroes rn get slaughtered to easily as it is rn.

Choppers beat him, Ghosts beat him, Flamers beat him, Snipers beat him, Grunt Mines beat him, Marine Grenades beat him, Cryo Troopers beat him, Suicide Grunts beat him, Jump Brutes beat him, Enforcers beat him, Goliaths beat him, and a handful of heros beat him.

Pavium has already received the necessary nerfs; he’s fine. The only time Pavium is an issue, is if he has high ground advantage, but that’s an on you if you give him superior positioning.

Besides, Atriox’s Chosen is better in almost every single way, other than have a bit less HP.

Heroes are already in a bad place, let’s not nerf them anymore.

Nerfing heroes is unnecessary with how squishy and costly they all are.

Even on T3 he loses to Warlord and Command Mantis, I think all Heroes’ prices should be reworked based on their performance and get rid of the 100 energy on the building to compensate

> 2533274847730244;5:
> Even on T3 he loses to Warlord and Command Mantis, I think all Heroes’ prices should be reworked based on their performance and get rid of the 100 energy on the building to compensate

Agreed

> 2533274827875949;1:
> I dont have a problem with Pavium other than his hero. He is a full auto atriox chosen with an additional Y ability and a passive heal. He can kill enemy infantry even quicker than the infusion and is by far without a doubt the strongest hero out there, especially in the early game when he can destroy a large group of infantry in seconds. A unit of that power at tech 1 should cost significantly more to make so Im calling for either an increase in cost or a severe increase in splash drop off. You cant just have a mega turret going around dominating the map like its nothing.

Why he is not even a good hero unit he walks slower then hunters and can only shoot at 180degrees and his damage is reduced by 66% while he is moving.

Pavium doesn’t need nerfs. A lot of people don’t use his Y ability right, though. And I’m not giving the secret away :slight_smile:

I usually try to beat something before I consider asking for its nerfing (Not that I’m saying your point is stupid or anything)

> 2533274855883119;8:
> Pavium doesn’t need nerfs. A lot of people don’t use his Y ability right, though. And I’m not giving the secret away :slight_smile:

Well tells us the secret, go on.

> 2533274812438213;6:
> > 2533274847730244;5:
> > Even on T3 he loses to Warlord and Command Mantis, I think all Heroes’ prices should be reworked based on their performance and get rid of the 100 energy on the building to compensate
>
> Agreed

I play yap yap as a main and I agree. I don’t usually build them for hero and instead try to upgrade legistics and reinforcements. They put cost to prevent rushing hero but they are too weak early game to even rush.

I only have issues with him when I have a group of marines or grunts on their own, but that’s who Pavium excels in killing. Use your hero as a counter, even the spartans get the job done.

> 2533274907965798;12:
> I only have issues with him when I have a group of marines or grunts on their own, but that’s who Pavium excels in killing. Use your hero as a counter, even the spartans get the job done.

If you play Banished, he can be difficult to deal with early game because of his large AOE. Snipers are great for taking him out as well choppers can help but Choppers are easily beatable with granades and cost too much. unless you can take him out with snipers,try to avoid him early game and deal with anything else such as mini bases or prevent their exspansion if deemed necessary or protect your own exspansion.

> 2535428931727626;13:
> > 2533274907965798;12:
> > I only have issues with him when I have a group of marines or grunts on their own, but that’s who Pavium excels in killing. Use your hero as a counter, even the spartans get the job done.
>
> If you play Banished, he can be difficult to deal with early game because of his large AOE. Snipers are great for taking him out as well choppers can help but Choppers are easily beatable with granades and cost too much. unless you can take him out with snipers,try to avoid him early game and deal with anything else such as mini bases or prevent their exspansion if deemed necessary or protect your own exspansion.

Snipers and choppers? I can say that they get blown to pieces by him. I played against Pavium yesterday and sent 5 choppers at him and could barely get past his shields.

> 2533274907965798;14:
> > 2535428931727626;13:
> > > 2533274907965798;12:
> > > I only have issues with him when I have a group of marines or grunts on their own, but that’s who Pavium excels in killing. Use your hero as a counter, even the spartans get the job done.
> >
> > If you play Banished, he can be difficult to deal with early game because of his large AOE. Snipers are great for taking him out as well choppers can help but Choppers are easily beatable with granades and cost too much. unless you can take him out with snipers,try to avoid him early game and deal with anything else such as mini bases or prevent their exspansion if deemed necessary or protect your own exspansion.
>
> Snipers and choppers? I can say that they get blown to pieces by him. I played against Pavium yesterday and sent 5 choppers at him and could barely get past his shields.

I was sugesting choppers ram while grunts or other units do the real dps. Sorry i was not clear.

At launch he legit got a 20% Less damage nerf in less then 24 hours…Now he needs another damage nerf? He’s as slow as a Hunter Captain, thats why their both so strong in combat because their so darn slow.

“OH NO!” The marines morosely cried as the Pavium slowly waddled towards our tiny heroes at -3.5 mach speed. And that’s when the poor marines realized,“Oh yea, thats right.” And they just causally walked back to base out racing Pavium. Pavium will soon die of starvation if he doesn’t find a slow opponent. Pavium’s fine where he is.

Credits for play:

Actors: Marine-Dirtybird
Narrator-Dirtybird
Awesome Dude-Dirtybird

Writers: Main writer-Dirtybird
Sound artist-Dirtybird

Thank you, thank you. See the full play in a local computer near you for only $99999999.99

> 2535431243595189;17:
> “OH NO!” The marines morosely cried as the Pavium slowly waddled towards our tiny heroes at -3.5 mach speed. And that’s when the poor marines realized,“Oh yea, thats right.” And they just causally walked back to base out racing Pavium. Pavium will soon die of starvation if he doesn’t find a slow opponent. Pavium needs a nerf, yeah right. More like a buff.
>
> Credits for play:
>
> Actors: Marine-Dirtybird
> Narrator-Dirtybird
> Awesome Dude-Dirtybird
>
> Writers: Main writer-Dirtybird
> Sound artist-Dirtybird
>
> Thank you, thank you. See the full play in a local computer near you for only $99999999.99

While I totally agree that he’s slower than a turtle with 4 broken legs and the damage compensates for it, nobody else agrees that pavium leading a small army in the right hands is next to unstoppable? When we play 2s and my friend uses him and I back it up with whatever we win 9/10 games.

Sure some people suck at using him but that’s the same for every hero and army, So I don’t see how that’s valid argument. If pavium goes hero grunts and choppers and marches to your base, a theatrical retreat isn’t exactly an option. No comp can really beat that unless you get lucky, dedicate the first 5 minutes to snipers and grenade throw or build 3+ AI turrets.
And holy hell his range is almost on par with sniper and anyway so there’s a good chance you’re putting all your power into a big shoot or ram me sign while he Goes t2.
90% of the people in champion or high onyx run at least one of the two brute brothers in 2s and it’s because we know they are OP and give an edge against everyone else.

> 2533274827875949;18:
> > 2535431243595189;17:
> > “OH NO!” The marines morosely cried as the Pavium slowly waddled towards our tiny heroes at -3.5 mach speed. And that’s when the poor marines realized,“Oh yea, thats right.” And they just causally walked back to base out racing Pavium. Pavium will soon die of starvation if he doesn’t find a slow opponent. Pavium needs a nerf, yeah right. More like a buff.
> >
> > Credits for play:
> >
> > Actors: Marine-Dirtybird
> > Narrator-Dirtybird
> > Awesome Dude-Dirtybird
> >
> > Writers: Main writer-Dirtybird
> > Sound artist-Dirtybird
> >
> > Thank you, thank you. See the full play in a local computer near you for only $99999999.99
>
> While I totally agree that he’s slower than a turtle with 4 broken legs and the damage compensates for it, nobody else agrees that pavium leading a small army in the right hands is next to unstoppable? When we play 2s and my friend uses him and I back it up with whatever we win 9/10 games.
>
> Sure some people suck at using him but that’s the same for every hero and army, So I don’t see how that’s valid argument. If pavium goes hero grunts and choppers and marches to your base, a theatrical retreat isn’t exactly an option. No comp can really beat that unless you get lucky, dedicate the first 5 minutes to snipers and grenade throw or build 3+ AI turrets.
> And holy hell his range is almost on par with sniper and anyway so there’s a good chance you’re putting all your power into a big shoot or ram me sign while he Goes t2.
> 90% of the people in champion or high onyx run at least one of the two brute brothers in 2s and it’s because we know they are OP and give an edge against everyone else.

Ok, so I know this is late and I know I’m making an unnecessary post because I could just edit my old one but I wanted you to make sure you saw this instead of it going unnoticed. Now onto your regularly scheduled apology.

So in the post above I don’t know what happened to me that day because I must’ve been having an bad/off day because what I said wasn’t very informal to you and was unnecessary. So I’m sorry, I’ll copy-paste my post here and anything in bold is something in which I edited. If you’re wondering why I am doing this it’s because I absolutely despise toxic people and what I typed as a “response” was uncalled for and the exact resemblance of a toxic person.

“OH NO!” The marines morosely cried as the Pavium slowly waddled towards our tiny heroes at -3.5 mach speed. And that’s when the poor marines realized,“Oh yeah, thats right.” And they just causally walked back to base out racing Pavium. Pavium will soon die of starvation if he doesn’t find a slow opponent. Pavium needs a nerf, yeah right. Pavium’s fine where he is. Credits for play:

Actors: Marine-Dirtybird
Narrator-Dirtybird
Awesome Dude-Dirtybird
Writers: Main writer-Dirtybird
Sound artist-Dirtybird

Thank you, thank you. See the full play in a local computer near you for only $99999999.99

But plays aside I think that Pavium is fine where he is right now and here is why. Pavium grunt rush is a very powerful rush but like all rushes if you scout there base out and find out if they are rushing then you can prepare and defeat them. Pavium is very susceptible to anti-infantry units. Especially snipers. If you’re banished you don’t have many options other than upgraded turrets and suicide grunts you don’t have much options but as UNSC you have two anti-infantry options, and turrets. With UNSC if you see the rush coming build a few snipers along with a turret and you should be fine. By a few snipers I mean 3 and maybe 4 if you feel you absolutely need it and have no micro capability. As banished a few turrets and some suicide grunts should do the job. The trick is to make sure the suicide grunts make it to the Pavium by having your buildings tank the damage. Treat like a first released Jerome rush only more manageable since it’s grunts and you don’t have to kill two heroes just one. Pavium himself is a glass canon and has trouble following orders(that’s a problem for a whole new post) and because of this it’s hard to micro him so your suicide grunts should be able to make it to Pavium as long as he’s focused a building. I wouldn’t recommend using scout units as Pavium is excellent against those but go ahead if you think you can micro them. Overall Pavium is powerful yes. He has excellent range. He’s good against infantry, the only thing you have access to in the early game. But the combination of being hard to micro/ consistently disobeys orders, and the fact he is a glass canon makes him easy to counter. You just need to play smart and always scout ahead to see what’s coming next. Hope this helped and thanks for reading!

> 2535431243595189;19:
> > 2533274827875949;18:
> > > 2535431243595189;17:
> > > “OH NO!” The marines morosely cried as the Pavium slowly waddled towards our tiny heroes at -3.5 mach speed. And that’s when the poor marines realized,“Oh yea, thats right.” And they just causally walked back to base out racing Pavium. Pavium will soon die of starvation if he doesn’t find a slow opponent. Pavium needs a nerf, yeah right. More like a buff.
> > >
> > > Credits for play:
> > >
> > > Actors: Marine-Dirtybird
> > > Narrator-Dirtybird
> > > Awesome Dude-Dirtybird
> > >
> > > Writers: Main writer-Dirtybird
> > > Sound artist-Dirtybird
> > >
> > > Thank you, thank you. See the full play in a local computer near you for only $99999999.99
> >
> > While I totally agree that he’s slower than a turtle with 4 broken legs and the damage compensates for it, nobody else agrees that pavium leading a small army in the right hands is next to unstoppable? When we play 2s and my friend uses him and I back it up with whatever we win 9/10 games.
> >
> > Sure some people suck at using him but that’s the same for every hero and army, So I don’t see how that’s valid argument. If pavium goes hero grunts and choppers and marches to your base, a theatrical retreat isn’t exactly an option. No comp can really beat that unless you get lucky, dedicate the first 5 minutes to snipers and grenade throw or build 3+ AI turrets.
> > And holy hell his range is almost on par with sniper and anyway so there’s a good chance you’re putting all your power into a big shoot or ram me sign while he Goes t2.
> > 90% of the people in champion or high onyx run at least one of the two brute brothers in 2s and it’s because we know they are OP and give an edge against everyone else.
>
> Ok, so I know this is late and I know I’m making an unnecessary post because I could just edit my old one but I wanted you to make sure you saw this instead of it going unnoticed. Now onto your regularly scheduled apology.
>
> So in the post above I don’t know what happened to me that day because I must’ve been having an bad/off day because what I said wasn’t very informal to you and was unnecessary. So I’m sorry, I’ll copy-paste my post here and anything in bold is something in which I edited. If you’re wondering why I am doing this it’s because I absolutely despise toxic people and what I typed as a “response” was uncalled for and the exact resemblance of a toxic person.
>
> “OH NO!” The marines morosely cried as the Pavium slowly waddled towards our tiny heroes at -3.5 mach speed. And that’s when the poor marines realized,“Oh yeah, thats right.” And they just causally walked back to base out racing Pavium. Pavium will soon die of starvation if he doesn’t find a slow opponent. Pavium needs a nerf, yeah right. Pavium’s fine where he is. Credits for play:
>
> Actors: Marine-Dirtybird
> Narrator-Dirtybird
> Awesome Dude-Dirtybird
> Writers: Main writer-Dirtybird
> Sound artist-Dirtybird
>
> Thank you, thank you. See the full play in a local computer near you for only $99999999.99
>
> But plays aside I think that Pavium is fine where he is right now and here is why. Pavium grunt rush is a very powerful rush but like all rushes if you scout there base out and find out if they are rushing then you can prepare and defeat them. Pavium is very susceptible to anti-infantry units. Especially snipers. If you’re banished you don’t have many options other than upgraded turrets and suicide grunts you don’t have much options but as UNSC you have two anti-infantry options, and turrets. With UNSC if you see the rush coming build a few snipers along with a turret and you should be fine. By a few snipers I mean 3 and maybe 4 if you feel you absolutely need it and have no micro capability. As banished a few turrets and some suicide grunts should do the job. The trick is to make sure the suicide grunts make it to the Pavium by having your buildings tank the damage. Treat like a first released Jerome rush only more manageable since it’s grunts and you don’t have to kill two heroes just one. Pavium himself is a glass canon and has trouble following orders(that’s a problem for a whole new post) and because of this it’s hard to micro him so your suicide grunts should be able to make it to Pavium as long as he’s focused a building. I wouldn’t recommend using scout units as Pavium is excellent against those but go ahead if you think you can micro them. Overall Pavium is powerful yes. He has excellent range. He’s good against infantry, the only thing you have access to in the early game. But the combination of being hard to micro/ consistently disobeys orders, and the fact he is a glass canon makes him easy to counter. You just need to play smart and always scout ahead to see what’s coming next. Hope this helped and thanks for reading!

Choppers actually work rather well, just not by themselves and you ram him slowly while the rest of your army focus fire. This prevents your main army from receiving OP beginning dps.IDC what any says still, he is op to rush but still not as bad as voridus.