Nerf Ground Pound

So in Halo 5 ground pound can hurt you without people landing on you? How does that work. Well, 343 failed to show this in game, but they showed it in a trailer. A trailer for Lockes armor in Multiplayer, we see him use ground pound. But before he does a Ground Pound he throws a bunch of orbs down, and they explode when he hits the ground. If they doesn’t happen in game, then shouldn’t splash damage be taken away?

My opinion, if there isn’t an animation or explanation for this, ground pound should only cause damage by impact to another player. It is my opinion, and my thought.

Ground pound is pretty easy to avoid in it’s entirety. A situationally aware player should rarely get killed by it. To be honest it strikes me as a strange thing to draw attention to in regards to a nerf. But to each their own.

Also, it seems a little foolish to judge a game feature based on GameStop’s preorder trailer. You may also notice the lack of enemy shields, the boarding mechanic being different, Locke is carrying 14 grenades, one Spartan charge kills multiple jackals, etc.

Its not supposed to be indicative of the final game.

Those things were used for ground pound? I always thought they were sensors or something. Its not like he smashed his fist into it.

Also why do something in a game need an explanation to be in a game?

> 2533274873349282;1:
> So in Halo 5 ground pound can hurt you without people landing on you? How does that work. Well, 343 failed to show this in game, but they showed it in a trailer. A trailer for Lockes armor in Multiplayer, we see him use ground pound. But before he does a Ground Pound he throws a bunch of orbs down, and they explode when he hits the ground. If they doesn’t happen in game, then shouldn’t splash damage be taken away?
>
> My opinion, if there isn’t an animation or explanation for this, ground pound should only cause damage by impact to another player. It is my opinion, and my thought.

So you’d turn ground pound into a difficult, vulnerable, unable-to-correct-course aerial melee that someone could completely sidestep in most situations based off of a trailer?

I always assumed that the Spartan was just striking with so much force (with 1000~lbs behind that punch) that it made a small shockwave on impact.

> 2533274803493024;2:
> Ground pound is pretty easy to avoid in it’s entirety. A situationally aware player should rarely get killed by it. To be honest it strikes me as a strange thing to draw attention to in regards to a nerf. But to each their own.
>
> Also, it seems a little foolish to judge a game feature based on GameStop’s preorder trailer. You may also notice the lack of enemy shields, the boarding mechanic being different, Locke is carrying 14 grenades, one Spartan charge kills multiple jackals, etc.
>
> Its not supposed to be indicative of the final game.

It is a 343 made Trailer, if their multiplayer is Canon, it would make sense for what was in the trailer to be in the game it self.

> 2576836393959214;3:
> Those things were used for ground pound? I always thought they were sensors or something. Its not like he smashed his fist into it.
>
> Also why do something in a game need an explanation to be in a game?

And the reason why I think there needs to me an explanation is cause there is a reason why Spartan IV’s shields, and trackers aren’t like SII’s. Cause their armor, and shields were cheep, and not designed 100% by Doctor Halsey. That is why a Spartan Charge can one hit their shields off.

> 2533274881560701;4:
> > 2533274873349282;1:
> > So in Halo 5 ground pound can hurt you without people landing on you? How does that work. Well, 343 failed to show this in game, but they showed it in a trailer. A trailer for Lockes armor in Multiplayer, we see him use ground pound. But before he does a Ground Pound he throws a bunch of orbs down, and they explode when he hits the ground. If they doesn’t happen in game, then shouldn’t splash damage be taken away?
> >
> > My opinion, if there isn’t an animation or explanation for this, ground pound should only cause damage by impact to another player. It is my opinion, and my thought.
>
> So you’d turn ground pound into a difficult, vulnerable, unable-to-correct-course aerial melee that someone could completely sidestep in most situations based off of a trailer?
>
> I always assumed that the Spartan was just striking with so much force (with 1000~lbs behind that punch) that it made a small shockwave on impact.

Their force doesn’t do that, and the trailer is from 343. If it wasn’t planned for the game why put it in a Trailer. 343’s trailers falsely lead people into thinking something else. Like the Hunt The Truth stuff.

> 2533274873349282;6:
> > 2533274881560701;4:
> > > 2533274873349282;1:
> > > So in Halo 5 ground pound can hurt you without people landing on you? How does that work. Well, 343 failed to show this in game, but they showed it in a trailer. A trailer for Lockes armor in Multiplayer, we see him use ground pound. But before he does a Ground Pound he throws a bunch of orbs down, and they explode when he hits the ground. If they doesn’t happen in game, then shouldn’t splash damage be taken away?
> > >
> > > My opinion, if there isn’t an animation or explanation for this, ground pound should only cause damage by impact to another player. It is my opinion, and my thought.
> >
> > So you’d turn ground pound into a difficult, vulnerable, unable-to-correct-course aerial melee that someone could completely sidestep in most situations based off of a trailer?
> >
> > I always assumed that the Spartan was just striking with so much force (with 1000~lbs behind that punch) that it made a small shockwave on impact.
>
> Their force doesn’t do that, and the trailer is from 343. If it wasn’t planned for the game why put it in a Trailer. 343’s trailers falsely lead people into thinking something else. Like the Hunt The Truth stuff.

The Locke trailer is hardly misleading. You are overthinking it.

How about nerf spartan charge instead?

Take 3 steps and get a long range meele that stuns the target.

Why does every game have to have that one multiplayer element that almost ruins the game?

Armor lock,sprint, ordinance/loadouts, spartan charge…

So basically what you are saying is Nerf a mechanic because it is cannonitical. Ok lets make an interesting feature of the game useless. Also when an extremely heavy object smashes into the ground at high velocity then I will cause a shockwave or in other words splash damage.