Nerf DMR, do NOT buff the BR or Carbine

If the BR becomes 12 shot and the Carbine becomes 7 shot, say goodbye to all automatics and even some power weapons because they won’t satan’s a chance.

The BR was able to be 4 shot in 2 and 3 because connection issues and spread made it very hard to get 4 shots off. In this game, the BR is pinpoint accurate from short to medium range. Getting 4sk will be a piece of cake and though it would be balanced against the DMR, it would dominate the CC, light rifle, automatics, magnum, and several of the “weaker” power weapons.

This game NEEDS to be balanced around the way the BR is now. The BR, LR, automatics, and power weapons are all nearly perfectly balanced with one another. It is just that the DMR and boltshot are too powerful and the carbine (and concussion rifle) are too weak.

Decrease kill times on DMR to 1.7 seconds by making it a 6 shot kill, increase either autoaim, mag capacity, or range on the Carbine (preferably range), and decrease the range on the boltshot so that it can only kill from melee range.

And as for the concussion rifle (which I find the most underwhelming weapon in the game), just make it worth using over a needler.

And viola, every weapon is useful, no weapon sucks, no wrap

I don’t think nerf the DMR I like it…just boost the BR a tiny bit and leave everything else alone…

With instant spawn you’d have a snowballs chance in hell at getting a 1 on 1 kill before their teammates came rushing in (on smaller maps at very least) if it took the number of shots you’re suggesting for each weapon :\

I think you’re nuts.

They’re fine as they are. I lose to the BR more often than I should, but that’s because I make the mistake of being too close.

BR wins when close,
DMR wins when at a distance.

Tough break if you lose to a DMR up close when wielding a BR. You’re just plain bad. And yeah, that’s coming from me.

The DMR should have already been balanced with the BR before the game came out. If they would have made the DMR a medium ranged weapon and balanced it’s rof with the BR then your decision would come down to what you prefer 1 shot or 3 burst weapons. Instead we get the mini sniper. Guess what gun shot’s at the same distance as a 50 caliber sniper rifle? Answer another 50 caliber sniper rifle and that’s the way it should be.

Snipers at distance

Rifles at medium

Assaults and pistols at close

Battle rifle is already really good. People don’t understand because they complain instead of play. DMR is great when you are in a precision weapon vs precision weapon battle and subpar at everything else.

Did you just hit someone with a grenade and they have a fraction of shield left? BR and LR 1 shot kill, DMR 2 shot. Even a carbine kills faster than a DMR in this case.

Want to know why the carbine is good? Because it rocks people’s aim / screen around like no other.

But it’s cool… no reason to actually try the weapons and realize that this is the case, much better to consider only a niche scenario in which precision weapon users fire at each other with absolutely no other influences, which happens OH SO OFTEN in game (hint: no it does not).

As for the boltshot… It’s already the most balanced weapon in the game. People can always plasma pistol / melee or stick. Sticking is far more of a frustration than bolshots if you are really looking for something to complain about.

Go back to Reach.

I like old Halo where precision weapons killed in 4 shots like Halo 2 and 3. I’d even be cool with 3 shot pistol kills, like Halo 1.

> I think you’re nuts.
>
> They’re fine as they are. I lose to the BR more often than I should, but that’s because I make the mistake of being too close.
>
> BR wins when close,
> DMR wins when at a distance.
>
> Tough break if you lose to a DMR up close when wielding a BR. You’re just plain bad. And yeah, that’s coming from me.

Please come play against me or another good player and use the BR. I guarantee you lose at least 8 out of 10 times up close. A good player can use any weapon, but will totally destroy with the DMR in it’s current state in all ranges.

There is no need for nerfing or changing of any of these. ADAPT to them. They are all balanced. If you think something is wrong its most likely user error and frustration.

Seriously? ONLY really REALLY bad players find the DMR balanced. That is a hands down FACT.

I havent been near my Xbox in about 2 weeks. I finally got a chance to play some more Halo 4 thinking “Maybe it’s not as bad as I thought”. It only took 3 games for me to come to the final conclusion that I am not playing the game again unless I see a major update to:

NERF THE HELL out of the DMR. It desperately needs it. It kills WAAAAAAY too fast, and has WAAAAAAY too much bullet magnetism. It wouldn’t be so bad if the thing took any skill to use. But all it takes is looking in a guys general direction and mashing the trigger. Leading to almost impossible to screw up 5 shot kills, and the vast majority of battles ending in “I saw you/shot first so I win”.

It’s absolutely terrible, the BR, Cabine, and LR ALL take more skill, ALL have much more room for error to separate good and bad players, and ALL suck compared to the DMR.

You remember AR starts in Halo 3? THAT took more skill than Halo 4 does with the DMR.

DMR is fine. The actual difference between it and the other Precision weapons is a fraction of a second. Faster then any person could possibly tell.

BR Killtime – 1.8

DMR Killtime – 1.6

That is a difference of .2 seconds. Literally next to nothing. Too fast for a person to notice and WAY too fast for someone to use to win a gunfight.

The thing people are taking notice of in game is that while the guns are pratically the same the maps all favor having a long range option. There are very, very few Halo 4 map choices without any long range type sightlines. No matter what you do there is always the potential to be caught in a long range fight.

Players are smarter then to bring a gun better at medium range to a fight where they might be engaging at long range. Of course, the DMR is the natural choice here.

It is the maps, not the guns.

Unfortunately a 6 shot DMR would have a 1.9 second kill time at its current fire rate, which is far too slow in my opinion. But I do agree the DMR is superior at the moment an does require some minor tweaking.

I agree. The BR is powerful at close range but of course the DMR can win if in the hands of someone who knows how to use it. I personally use the BR in everything besides BTB, but even on Haven and Adrift I find myself losing to the DMR. The DMR is fine how it is, but the BR should be four shot, but if it is possible, it should only be a four shot if all shots landed on the head. I dont know how it could be done, possibly just manipulating the hitboxes or something along those lines, but it would make getting a true four shot take skill, keeping it on par with the DMR.

> Seriously? ONLY really REALLY bad players find the DMR balanced. That is a hands down FACT.

I don’t think you even have a right to say this considering that you are a perfectly mediocre player yourself.

Your stats and mine aren’t very different. Neither of us are bad, but neither are particularly amazing either.

In extremely high skill play you’ll see players are rarely worried about whether the DMR or BR is better. The truth is that if you aren’t carrying a weapon capable of really long range you’ll get screwed.

Go watch someone who is particularly noteworthy, like Walshy or Formal, play the game on a livestream. They stream fairly often. It is a pretty good way to improve as a player if you sit down to try and learn from some of their behaviors.

The maps favor long ranges and thus the DMR is typically a better choice.

> > Seriously? ONLY really REALLY bad players find the DMR balanced. That is a hands down FACT.
>
> I don’t think you even have a right to say this considering that you are a perfectly mediocre player yourself.
>
> Your stats and mine aren’t very different. Neither of us are bad, but neither are particularly amazing either.
>
>
> In extremely high skill play players are rarely worried about whether the DMR or BR is better. The truth is that if you aren’t carrying a weapon capable of really long range you’ll get screwed.
>
> The maps favor long ranges and thus the DMR is typically a better choice.

That is a valid point. I wish then that they have a beter variation of close range maps, perhaps in the upcoming DLC? Haven is pretty much the most close quarters map, and I for one would very much enjoy more intense CQBs.

> > Seriously? ONLY really REALLY bad players find the DMR balanced. That is a hands down FACT.
>
> I don’t think you even have a right to say this considering that you are a perfectly mediocre player yourself.
>
> Your stats and mine aren’t very different. Neither of us are bad, but neither are particularly amazing either.
>
>
> In extremely high skill play you’ll see players are rarely worried about whether the DMR or BR is better. The truth is that if you aren’t carrying a weapon capable of really long range you’ll get screwed.
>
> Go watch someone who is particularly noteworthy, like Walshy or Formal, play the game on a livestream. They stream fairly often. It is a pretty good way to improve as a player if you sit down to try and learn from some of their behaviors.
>
> The maps favor long ranges and thus the DMR is typically a better choice.

I do have a right to say that. Being mediocre (what you call it. It’s still likely the top 20% of players altogether) is more than enough for me to understand just how utterly broken the balance is. And puts me in a position where I prefer choosing based on what’s my favourite, as opposed to what’s best. And it’s FAR from being really bad and missing so many shots anyway that it doesn’t matter what you pick.

The reason amazing/MLG ready players don’t care, is because they are just going to use what’s best ANYWAY, because the game around what’s best can be broken all it wants, so long as it’s not as good as what they have. The reason is their mentality is about winning the game, not enjoying it along the way.

Also, you don’t need a weapon that works at extreme long range, if that were the case, the LR would be broken too, but if you EVER play a no-DMR’s game, the LR isn’t that good on any map smaller than Complex because despite being the only weapon of the 3 that has perfect accuracy, it’s just not built for mid-close range engagements. Just removing the DMR from the equation in customs with friends single handedly makes Halo 4 a better game.

The problem isn’t even in long range. The problem is up close. The DMR should not dominate up close like it does. It shouldn’t even “compete” or “have a chance” the only reason it should win at that range is because the player with the Carbine or BR screwed up royally.

Carbine isn’t underpowered. People don’t use it in the right contexts. I started using it last weekend and have had plenty of success with it. The only weapon imbalance in the game at the moment is the boltshot, and the only I have with that is its range being longer than a shotty. I’ve been hit way too far from it, but luckily it’s not widely used.

> > > Seriously? ONLY really REALLY bad players find the DMR balanced. That is a hands down FACT.
> >
> > I don’t think you even have a right to say this considering that you are a perfectly mediocre player yourself.
> >
> > Your stats and mine aren’t very different. Neither of us are bad, but neither are particularly amazing either.
> >
> >
> > In extremely high skill play players are rarely worried about whether the DMR or BR is better. The truth is that if you aren’t carrying a weapon capable of really long range you’ll get screwed.
> >
> > The maps favor long ranges and thus the DMR is typically a better choice.
>
> That is a valid point. I wish then that they have a beter variation of close range maps, perhaps in the upcoming DLC? Haven is pretty much the most close quarters map, and I for one would very much enjoy more intense CQBs.

Right. I’d like you to think for a moment. Just to kind of hammer my point in a bit.

Think of a nice, well rounded map. Say, Meltdown. When you sit back and break it down Meltdown has a LARGE variety of different sightlines. Short, Medium, long. Even a few fairly extreme sightlines.

But all the fighting seems to take places along two general sightlines. Short range and Long range. Medium range fights are all between players who where caught moving into close range, players actually avoid those engagements.

The maps have so many long range sightlines that players just naturally sit back a bit and use a little elbow grease to pluck targets from further then most weapons are dangerous. The fighting on that map, despite having an opportunity for just about anything, always tends to turn to long range shootouts.

It isn’t the guns. It is all about the range. The maps. So many long range sightlines lined up all safe. All of them offer a great view. Who wouldn’t want to engage from safe positioning?

> > > Seriously? ONLY really REALLY bad players find the DMR balanced. That is a hands down FACT.
> >
> > I don’t think you even have a right to say this considering that you are a perfectly mediocre player yourself.
> >
> > Your stats and mine aren’t very different. Neither of us are bad, but neither are particularly amazing either.
> >
> >
> > In extremely high skill play you’ll see players are rarely worried about whether the DMR or BR is better. The truth is that if you aren’t carrying a weapon capable of really long range you’ll get screwed.
> >
> > Go watch someone who is particularly noteworthy, like Walshy or Formal, play the game on a livestream. They stream fairly often. It is a pretty good way to improve as a player if you sit down to try and learn from some of their behaviors.
> >
> > The maps favor long ranges and thus the DMR is typically a better choice.
>
> I do have a right to say that. Being mediocre (what you call it. It’s still likely the top 20% of players altogether) is more than enough for me to understand just how utterly broken the balance is. And puts me in a position where I prefer choosing based on what’s my favourite, as opposed to what’s best. And it’s FAR from being really bad and missing so many shots anyway that it doesn’t matter what you pick.
>
> The reason amazing/MLG ready players don’t care, is because they are just going to use what’s best ANYWAY, because the game around what’s best can be broken all it wants, so long as it’s not as good as what they have. The reason is their mentality is about winning the game, not enjoying it along the way.
>
> Also, you don’t need a weapon that works at extreme long range, if that were the case, the LR would be broken too, but if you EVER play a no-DMR’s game, the LR isn’t that good on any map smaller than Complex because despite being the only weapon of the 3 that has perfect accuracy, it’s just not built for mid-close range engagements. Just removing the DMR from the equation in customs with friends single handedly makes Halo 4 a better game.
>
> The problem isn’t even in long range. The problem is up close. The DMR should not dominate up close like it does. It shouldn’t even “compete” or “have a chance” the only reason it should win at that range is because the player with the Carbine or BR screwed up royally.

The domination up close you speak of doesn’t exist.

I’ve said it before, it bears repeating.

BR Killtime - 1.8 seconds.

DMR Killtime - 1.6 seconds.

The difference being .2 seconds. That doesn’t win a gunfight. If you started firing at the same point in time you’d probably trade in any normal match.

Nothing can make .2 seconds significant. If you are losing or winning up close it is something other then the gun being too good because it works exactly identical to the BR - Which is by design. Precision weapons may be used up close if the wielder chooses, like any Halo game. The DMR and the BR and the Carbine. They are all about the same up close. It doesn’t matter which you have when you close the gap.

> > I think you’re nuts.
> >
> > They’re fine as they are. I lose to the BR more often than I should, but that’s because I make the mistake of being too close.
> >
> > BR wins when close,
> > DMR wins when at a distance.
> >
> > Tough break if you lose to a DMR up close when wielding a BR. You’re just plain bad. And yeah, that’s coming from me.
>
> Please come play against me or another good player and use the BR. I guarantee you lose at least 8 out of 10 times up close. A good player can use any weapon, but will totally destroy with the DMR in it’s current state in all ranges.

That’s the thing, though. I’m not good using the BR. But I agree that if you know how to use the DMR up close, as opposed to someone that doesn’t, you will win.