NERF DECIMUS!!!!!

For starters I think that decimus has the best abilities and hero powers that obviously outshine others and I think that is unfair it gives one play style too much power and doesn’t allow others to counter it also gladdening beam 3 is op

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> For starters I think that decimus has the best abilities and hero powers that obviously outshine others and I think that is unfair it gives one play style too much power and doesn’t allow others to counter it also gladdening beam 3 is op

The beam got a nerf so that it takes an extra second of charge up. That extra time is all you need to teleport away or heal your army to minimize the damage given. If you have neither of those things then practice splitting your army up in a skirmish match. Al of Decimuses damaging Leader powers punish people who have all their units close together but once you start spreading them out they don’t do a whole lot. As far as countering decimus in 2v2 and 1v1 I make choppers and use mines. Most decimus don’t run engineers at t1 so you can abuse how powerful mines are. At t2 I like to make locust, reavers, banchees, engineers, shrouds, my leader, and anything else I need to counter the other player. I only play banished so not sure about UNSC

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> > For starters I think that decimus has the best abilities and hero powers that obviously outshine others and I think that is unfair it gives one play style too much power and doesn’t allow others to counter it also gladdening beam 3 is op
>
> The beam got a nerf so that it takes an extra second of charge up. That extra time is all you need to teleport away or heal your army to minimize the damage given. If you have neither of those things then practice splitting your army up in a skirmish match. Al of Decimuses damaging Leader powers punish people who have all their units close together but once you start spreading them out they don’t do a whole lot. As far as countering decimus in 2v2 and 1v1 I make choppers and use mines. Most decimus don’t run engineers at t1 so you can abuse how powerful mines are. At t2 I like to make locust, reavers, banchees, engineers, shrouds, my leader, and anything else I need to counter the other player. I only play banished so not sure about UNSC

Okay I’m mostly loose against decimus and I’ve been on a good climb playing as mostly colony or shipmaster and every time I get against a decimus is so annoying but I’ll try and focus mostly on reavers I’m only in plat 3 so most decimus are pretty dumb but know how to abuse siphon with banshees also thanks for the tip I’ll be sure to invest into teleport

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> > > For starters I think that decimus has the best abilities and hero powers that obviously outshine others and I think that is unfair it gives one play style too much power and doesn’t allow others to counter it also gladdening beam 3 is op
> >
> > The beam got a nerf so that it takes an extra second of charge up. That extra time is all you need to teleport away or heal your army to minimize the damage given. If you have neither of those things then practice splitting your army up in a skirmish match. Al of Decimuses damaging Leader powers punish people who have all their units close together but once you start spreading them out they don’t do a whole lot. As far as countering decimus in 2v2 and 1v1 I make choppers and use mines. Most decimus don’t run engineers at t1 so you can abuse how powerful mines are. At t2 I like to make locust, reavers, banchees, engineers, shrouds, my leader, and anything else I need to counter the other player. I only play banished so not sure about UNSC
>
> Okay I’m mostly loose against decimus and I’ve been on a good climb playing as mostly colony or shipmaster and every time I get against a decimus is so annoying but I’ll try and focus mostly on reavers I’m only in plat 3 so most decimus are pretty dumb but know how to abuse siphon with banshees also thanks for the tip I’ll be sure to invest into teleport

Sure thing, you don’t need a lot of reavers in the mid game maybe 6 max. The key to beating Decimus is to keep applying pressure. If you give him enough time and supplies to muster up a full 120 pop banshee army with the decimus drop it’s going to be rough! That’s why I’ll make a few locust to prevent expansions and fight for the map control. If he decides to turtle on his main I purchase the base closest to his and set up blisterbacks with a shield then make 3 sensor towers. At that point the game is over.

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> > > > For starters I think that decimus has the best abilities and hero powers that obviously outshine others and I think that is unfair it gives one play style too much power and doesn’t allow others to counter it also gladdening beam 3 is op
> > >
> > > The beam got a nerf so that it takes an extra second of charge up. That extra time is all you need to teleport away or heal your army to minimize the damage given. If you have neither of those things then practice splitting your army up in a skirmish match. Al of Decimuses damaging Leader powers punish people who have all their units close together but once you start spreading them out they don’t do a whole lot. As far as countering decimus in 2v2 and 1v1 I make choppers and use mines. Most decimus don’t run engineers at t1 so you can abuse how powerful mines are. At t2 I like to make locust, reavers, banchees, engineers, shrouds, my leader, and anything else I need to counter the other player. I only play banished so not sure about UNSC
> >
> > Okay I’m mostly loose against decimus and I’ve been on a good climb playing as mostly colony or shipmaster and every time I get against a decimus is so annoying but I’ll try and focus mostly on reavers I’m only in plat 3 so most decimus are pretty dumb but know how to abuse siphon with banshees also thanks for the tip I’ll be sure to invest into teleport
>
> Sure thing, you don’t need a lot of reavers in the mid game maybe 6 max. The key to beating Decimus is to keep applying pressure. If you give him enough time and supplies to muster up a full 120 pop banshee army with the decimus drop it’s going to be rough! That’s why I’ll make a few locust to prevent expansions and fight for the map control. If he decides to turtle on his main I purchase the base closest to his and set up blisterbacks with a shield then make 3 sensor towers. At that point the game is over.

Thanks for all the info I’ll definitely put this to use while climbing to diamond I’m getting pretty close and I find shipmaster very enjoyable to play. I hope one day I’ll be as good as you lmao, but do you have any tips against Jerome I’d say that’s my new weakness.

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> > > > > For starters I think that decimus has the best abilities and hero powers that obviously outshine others and I think that is unfair it gives one play style too much power and doesn’t allow others to counter it also gladdening beam 3 is op
> > > >
> > > > The beam got a nerf so that it takes an extra second of charge up. That extra time is all you need to teleport away or heal your army to minimize the damage given. If you have neither of those things then practice splitting your army up in a skirmish match. Al of Decimuses damaging Leader powers punish people who have all their units close together but once you start spreading them out they don’t do a whole lot. As far as countering decimus in 2v2 and 1v1 I make choppers and use mines. Most decimus don’t run engineers at t1 so you can abuse how powerful mines are. At t2 I like to make locust, reavers, banchees, engineers, shrouds, my leader, and anything else I need to counter the other player. I only play banished so not sure about UNSC
> > >
> > > Okay I’m mostly loose against decimus and I’ve been on a good climb playing as mostly colony or shipmaster and every time I get against a decimus is so annoying but I’ll try and focus mostly on reavers I’m only in plat 3 so most decimus are pretty dumb but know how to abuse siphon with banshees also thanks for the tip I’ll be sure to invest into teleport
> >
> > Sure thing, you don’t need a lot of reavers in the mid game maybe 6 max. The key to beating Decimus is to keep applying pressure. If you give him enough time and supplies to muster up a full 120 pop banshee army with the decimus drop it’s going to be rough! That’s why I’ll make a few locust to prevent expansions and fight for the map control. If he decides to turtle on his main I purchase the base closest to his and set up blisterbacks with a shield then make 3 sensor towers. At that point the game is over.
>
> Thanks for all the info I’ll definitely put this to use while climbing to diamond I’m getting pretty close and I find shipmaster very enjoyable to play. I hope one day I’ll be as good as you lmao, but do you have any tips against Jerome I’d say that’s my new weakness.

I am humbled really but I’m not nearly the best. Against Jerome I find scout vehicles at t1 wreck the leader pretty easily with rams however be careful if he has marines with grenade ability because those will counter scout vehicles. Make suicide grunts for those. Ghosts are pretty bad unless upgraded with shields then they become really good. When I played shipmaster I always went ghosts with banished raid #2. That allows ghosts to capture power nodes. I would send 4 ghosts to each node and have them all under 4 min. Most Jerome’s like to go combat tech marines or sometimes hornets at t2. Against marines inside Mastadons I make marauders to tank damage, hunters to kill the Mastadons, reavers to kill their nightingales, and elite rangers to kill the infantry. Making a few locust also makes it MUCH easier to deny expansions which is going to be your main goal. A few engineers is a good idea and maybe a shroud or two they are so good. Against hornets I’ll make reavers, engineers, locust, and shrouds and push up early before they get a large amount of hornets. That’s because a full pop of hornets kills almost anything. A full pop of hornets with nightingale support is kind of ridiculous honestly. So try your best to not let the enemy get that much air out. If you push up early enough you can easily kill the hornets and kill their expansion with that army comp. However if the game become long switch to plasma torpedo banchees because they do well against hornets in mass. Especially with some reavers and engineers in the mix. As shipmaster I abuse displacement lol. I love displacing the enemy army on top of mine and glassing it all down. It’s super effective if your army counters them. Also, shipmaster has a good unit drop as well so take advantage of that. Mass cloaking can catch players off guard after killing their unit detecting units. It doesnt work very often but at times it can change a game. I don’t bother making the elite honor guard early game he is outclassed by other leaders but he is fantastic late game as a scout or to give your blisterbacks line of sight on bases. Speaking of blisterbacks they are kinda underrated but they wreck everything on the ground including bases. I always make a few late game to siege the enemy.