hey guys! just had a few questions i was hoping someone might be able to answer.
since the BR is a three shot burst weapon does each bullet do it’s own damage or is it a set amount of damage whether or not 1/2/3 bullets hit you?
for example… lets say a 3 shot burst from the BR does 90 damage. does that mean each bullet does 30 damage? or just getting hit regardless if it’s the full burst or only one of the bullets… you receive the full 90 damage?
do all three bullets hit you at the same time? do they fire at the same time? i’d guess there’d be a delay between bullets (1/100 of a second!) if that’s the case… there is a slight delay… and each bullet does its own damge… then when you fire the weapon they’re not receiving the full damage from the shot… until the third and final bullet hits them?
i’m just trying to figure out this gun and find a way for it to work within mulitplayer. the BR was one of the reasons i was so excited for halo 4. using the DMR is effortless and powerful at all ranges… the BR on the other hand (currently) feels lacking and i’m just trying to find a niche with it.
hopefully that made at least some sense? would appreciate any input!
Three shots fired independently. Each has its own trajectory, thats why there is spread. Damage is lower for each of the three rounds than the DMRs. The spread is most useful for mid range strafing fire: the most common type of engagement. And for those of us who are less accurate, the spread is more likely to make contact than the single shot of the DMR. A very accurate shooter will own the BR with the DMR. But the BR is more forgiving for the rest of us because of the spread.
Here is a quick and easy answer. The BR is 3 round burst. So the 3 bullets would count as only 1 damage. (not exactly “1 damage” but you know what I mean. So every bullet does not count as a damage each its only 3 shots.
(Would recommend the DMR by the way. Its very OP.)
i like the dmr… it handles great / powerful… but the br needs some lovin to… personally i like having the idea of having different guns to fit different play styles. instead of a “one gun game.”
if you want to use the assault rifle… stay close and it’ll work well for you all day.
the battle rifle… stay close to mid range…
the dmr… mid to long…
but the way it works out now… the dmr OWNS at every range… so why “choose” to use any other gun which is limited to certain ranges / weak spots… when you can just equip the dmr and own. period?
if they’re going to keep the dmr how it is i really believe the br needs to be “buffed.”
i’m not trying to sound whiny or anything… an hour into the multiplayer there can be no doubt in your mind the dmr is the only choice… (which is something i really hope they fix. i was amped up for this game for the return of the BR!!!)
on a side note… do you think they’ll ever release alternate gun models? or am i the only one who gets queezy when i see the scope on the dmr?!
i remember on reach pacing my dmr shots out… with halo 4 you can spam the trigger as fast as you want… and still get easy head shots… even halfway across the map. it’s only at longggggg range you slow down for that final head shot.
If you want any more specific information about the BR, Halo 4 Weapon Damage - Google Sheets has some player-tested stuff (so it’s up to you if you trust it or not). You can also compare it to the DMR and anything else.
via the chart if i am reading it correctly for a 5 shot BR kill all 5 shots (15 rounds) of the BR have to hit the target? so in other words 2/3 bullets from my 5th shot (head shot) hit the target… since 3/3 bullets didn’t hit… no kill? i’d need a sixth shot?
> via the chart if i am reading it correctly for a 5 shot BR kill all 5 shots (15 rounds) of the BR have to hit the target? so in other words 2/3 bullets from my 5th shot (head shot) hit the target… since 3/3 bullets didn’t hit… no kill? i’d need a sixth shot?
You have to hit 12 rounds (or 4 bursts) to get the shield down. Then it takes either 9 body rounds (3 bursts), 1 head shot round (1 burst), or anything in between to kill the person.
So the lowest amount of bursts it takes to get someone 100% to 0% is 5 bursts. On the last burst, only 1 of the 3 rounds has to be a head shot hence the 13 (5) in the spreadsheet.
> i’ll be sure to thank him if our paths ever cross.
>
> on the subject of burst fire… do all 3 bullets actually “hit” at the same time?
I don’t really have solid proof of this, but I don’t believe so.
The difference in time between each is pretty minimal, but I know you can still spread the shots. If the spreadsheet says 13 (5), then that implies that it’s possible to not get a head shot on the first round of the last burst. This somewhat proves the spread I guess.
i’m thinking it’s still possible for all 3 bullets to hit at once. they might give you leniency on the head shot to help compensate for the spread.
if your across the room getting 4 body shots and all 12 rounds into the opponents chest is one thing… but with the spread the way it’s setup landing a whole burst into someones head (across a room) would be borderline “impossible” due to the spread of the bullets and how small a target the head is. if you take a few steps back and shoot the wall you’ll see just how much that spread increases… imagine across a room trying to get all 3 rounds into the head! wouldn’t happen. and that’s why only “one” of the bullets from the final burst need to hit the head?
it’d make sense that way.
and if i’m not mistaken it seems (to me anyway) when you fire the br the first bullet hits dead center it’s the other two that stray. if that’s the case for that final head shot (even with range) you know where that 1st bullet from that final burst is going to hit it’s just a matter of lining up the shot.
i went into theater and (using the bullet trail as a reference) the 3 rounds didn’t hit at the same time. one trail, 2nd, 3rd… then they disapeared one at a time (all in the matter of 10/100 of a second!