getting pretty sick of full teams literally camping atop spire, inside fortress and whatever else the middle of the map happens to be. even if their team is losing.
they need to spread the bases even futher from each other, or add more cover kinda how darkstar has it. because as someone told me before, once you cap middle base, it is basically shooting fish in the barrel, game types like this should not feel like this social or not.
it is just far too easy to post up at range.
that also need to add a “bleed” to capping points. having 1 person hiding and stopping 5 people from capping “fortress” is beyond dumb.
it kills flow, and most importantly any type of fun.
i
Beyond dumb that one person can stop 5 from capping? More like beyond dumb that you think any number against 1 should start capping. If you can’t clear out the base then why should you be capping it?
Agree OP, but for different reasons. I get a lot of teams that once they cap ANY base, they don’t leave it and just camp with range weapons the entire match. Yet, as soon as an enemy push shows up, they run for the hills with no effort of defense. Couldn’t tell you how many games I’ve lost by less than 100 point because teammates never defended while just a few pushed bases or bosses. I don’t think your solution is the answer though. People play how they want to play, whether that’s knowledgeable or like chickens with their heads cut off. You learn to adapt and try to overcome. Or do what many do and also play with a team
Easy win if they only cap 1 and let you have the rest. If they are all camped in one position move around them, take their armories, win. Its a strategy and like any strategy there is a viable counter for it
> 2533274800197043;2:
> Beyond dumb that one person can stop 5 from capping? More like beyond dumb that you think any number against 1 should start capping. If you can’t clear out the base then why should you be capping it?
because strength in numbers=overpowering? you know team-play? not let me just sit in the deepest of corners and prey my teams come and magically stop 1/3 of their team from physically capping… AT ALL not even a little?? . that makes no sense. in the time it takes for your team to realize they are being capped to come help, the team that has more units in the base SHOULD get progress on the point. not at the speed of at which no is there, so a slightly lower rate, but at a rate none the less.
that forces movement, either you come out of your hole and make a play, or we cap this flag regardless because we got more troops in? how does that not make sense?
> 2535408316691716;4:
> Easy win if they only cap 1 and let you have the rest. If they are all camped in one position move around them, take their armories, win. Its a strategy and like any strategy there is a viable counter for it
i do agree, but on places like a.r.c and apex 7 the way the flanking routes work, there isn’t really much of a blind side.
why they feel it is okay to sit there and not themselves try to get our bases is beyond me, we have you doubled capped,
you staring at me, staring at you. does nothing but make the game longer and less enjoyable for the both of us.
which is why i think for 6 (because i am fairly sure warzone is coming back) they really need to re-do the map design logic so it is even less rewarding then it already is.
it would speed up the process surely? i am not looking for 5 minute warzone games, but i am also not looking for 20 minute snoozefest when it doesn’t need to be that way. you know?
> 2533274819580184;3:
> Agree OP, but for different reasons. I get a lot of teams that once they cap ANY base, they don’t leave it and just camp with range weapons the entire match. Yet, as soon as an enemy push shows up, they run for the hills with no effort of defense. Couldn’t tell you how many games I’ve lost by less than 100 point because teammates never defended while just a few pushed bases or bosses. I don’t think your solution is the answer though. People play how they want to play, whether that’s knowledgeable or like chickens with their heads cut off. You learn to adapt and try to overcome. Or do what many do and also play with a team
i know this all too well
shame because i really do want to enjoy warzone, but when you get games like the one you described, all i want to do is bash my head into a wall
All the extremely good players are always on the move that is how you get the most kills. Holding the main base is important and in the center that is why there are always people there.
If this is your problem, you should go back to basic training and take some strategy lessons…
…What, the enemy team constantly trying to take your territory isn’t enough incentive?
> 2533274805075298;10:
> …What, the enemy team constantly trying to take your territory isn’t enough incentive?
did you not read the first line? it’s them NOT trying to take our territory because there isn’t much incentive to actually move, 343 tried to remedy this, by adding in bosses, except no one actually cares about the 25 points enough to go out of their way to rotate to them.
I’ll agree that one man should not hold off 8 from capping, but surely we can also both agree that an organized force can fairly easily take the central point.
Winning warzone with randoms is always a toss up.
Winning warzone with 11 other friends is merely a matter of strategy and knowing the enemy position- it really isn’t any harder than that.