I hate that weapons get scrapped .so I would love them all to be in every game because their all unique except the plasma rifle and plasma repeater in reach without dual wield they’re interchangeable. So bring back my favorite halo weapon the NR (needle rifle).
I found that weapon very interesting and fun to use. It was a cool mix of the Carbine and the Needler.
I vote yes for bringing it back.
As long as they don’t remove anything else to fit it in I’d be fine with it coming back. I was always more of a Carbine kind of guy though.
I’ve always loved the Needle Rifle. While the Carbine is cool and all, the Needle Rifle is much more unique and interesting. It’s a perfect mix of the Carbine and Needler and truly shows off the Covenant’s alien technology.
It would be a real shame for the weapon to not return in future games.
To be honest, I think the DMR and Needle Rifle should be kept out, and they should use the Light Rifle to fill their niche in the sandbox. My reasoning is that the DMR/NR isn’t really as skillful if you think about it. While the BR requires you to have more consistent accuracy and land 3 shots at time for maximum damage, and the Carbine requires you to have an excellent trigger and a steady hand, the DMR/NR doesn’t really require any special talent or skill. It’s really as simple as point and shoot. The Light Rifle takes a lot more skill than the DMR in that you have to lead your shots, and works just as well in its role.
If they’re to bring the DMR and Needle Rifle into Halo 5, they need to just keep it within custom games and forge. These weapons don’t really seem to work too well for a competitive sandbox.
> To be honest, I think the DMR and Needle Rifle should be kept out, and they should use the Light Rifle to fill their niche in the sandbox. My reasoning is that the DMR/NR isn’t really as skillful if you think about it. While the BR requires you to have more consistent accuracy and land 3 shots at time for maximum damage, and the Carbine requires you to have an excellent trigger and a steady hand, the DMR/NR doesn’t really require any special talent or skill. It’s really as simple as point and shoot. The Light Rifle takes a lot more skill than the DMR in that you have to lead your shots, and works just as well in its role.
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> If they’re to bring the DMR and Needle Rifle into Halo 5, they need to just keep it within custom games and forge. These weapons don’t really seem to work too well for a competitive sandbox.
I don’t understand what you’re trying to say here. What makes the Needle Rifle so “unskillful” to you? Why do you say that it’s as simple as point and shoot? How is that any different than the Battle Rifle or Carbine? And you seem to be putting the DMR and Needle Rifle under the same category merely because they’re both from Reach. However, you seem to forget that the DMR is more of a long-ranged weapon, while the Needle Rifle has always been more effective at mid range. You’re also saying that you need to lead your shots with the Light Rifle, which is completely false, as the projectiles are hitscan. So what makes it any different from the DMR?
In addition, you completely ignore the fact that just because the weapons behaved a certain way in Reach, it doesn’t mean that they can’t be tuned for future games. The Needle Rifle can be turned into a semi-power weapon, on the same level as the Needler.
From what I can tell, you just seem to dislike the weapon because it’s from Reach. I have yet to see any valid argument for it not returning.
> > To be honest, I think the DMR and Needle Rifle should be kept out, and they should use the Light Rifle to fill their niche in the sandbox. My reasoning is that the DMR/NR isn’t really as skillful if you think about it. While the BR requires you to have more consistent accuracy and land 3 shots at time for maximum damage, and the Carbine requires you to have an excellent trigger and a steady hand, the DMR/NR doesn’t really require any special talent or skill. It’s really as simple as point and shoot. The Light Rifle takes a lot more skill than the DMR in that you have to lead your shots, and works just as well in its role.
> >
> > If they’re to bring the DMR and Needle Rifle into Halo 5, they need to just keep it within custom games and forge. These weapons don’t really seem to work too well for a competitive sandbox.
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> I don’t understand what you’re trying to say here. What makes the Needle Rifle so “unskillful” to you? Why do you say that it’s as simple as point and shoot? How is that any different than the Battle Rifle or Carbine? And you seem to be putting the DMR and Needle Rifle under the same category merely because they’re both from Reach. However, you seem to forget that the DMR is more of a long-ranged weapon, while the Needle Rifle has always been more effective at mid range. You’re also saying that you need to lead your shots with the Light Rifle, which is completely false, as the projectiles are hitscan. So what makes it any different from the DMR?
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> In addition, you completely ignore the fact that just because the weapons behaved a certain way in Reach, it doesn’t mean that they can’t be tuned for future games. The Needle Rifle can be turned into a semi-power weapon, on the same level as the Needler.
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> From what I can tell, you just seem to dislike the weapon because it’s from Reach. I have yet to see any valid argument for it not returning.
The BR and Carbine required a lot more skill than the DMR. With the BR you needed more consistent accuracy to land the the entire burst at once for maximum damage. With the Carbine you needed a rapid trigger finger and a steadier hand to maintain that accuracy while your spamming the trigger.
The Light Rifle is not hitscan, it’s projectile. You can dodge it with enough reflex and distance. I thought it seemed pretty obvious. Do you want me to show you?
•BR = Requires more consistent accuracy
•Carbine = Requires trigger finger
•LR = Requires target leading
•DMR = ?
I’m not counting the need to pace the shots with the Reach DMR, because the bullet placement when firing with bloom was random as all hell, so it didn’t really increase the skill gap, rather it turned many engagements into a mere gamble. It’s like a spray can filled with lead. Even if they could balance the bloom mechanic to make it have better consistency, it would add too much clutter to the sandbox. We already have a long range utility weapon (LR), a mid range utility weapon (Carbine), and a close range utility weapon (BR), so what would be the point? I guess they could make the DMR into like a jack of all trades but master of none. But again, that’s only if they could balance its bloom to make it have better consistency (and not reducing it to the point where the mechanic has barely any affect on the weapon at all, which is why it was a skilless piece of crap in H4).
I don’t hate it because it’s from Reach. It’s more or less I had a problem with Reach because of the DMR, among other reasons. Not that H4 didn’t suck as well.
The only reason people really like the DMR anyway is because it’s basically like a sniper rifle/BR hybrid. Has the accuracy of the Sniper, and has the multi-purpose functionality of the BR. Honestly though that just makes it more boring to me. Stripped down sniper rifle, YAYYYY sarcasm. At least the BR is a bit more unique because of its burst fire.
The NR works just as well for long range as the DMR does. I even prefer the NR over the DMR for long range combat, because of the slower bloom expansion rate.
Also, if you’re going to change the NR to behave in an entirely different fashion, why even call it the same name? Why not just make it into a new weapon to avoid confusion?
I have provided my argument on the DMR/NR. there ya go. Wanna include it in custom games and forge fine by me. But in it’s current form, just make sure to keep it out of matchmaking and competitive play.
> The BR and Carbine required a lot more skill than the DMR. With the BR you needed more consistent accuracy to land the the entire burst at once for maximum damage. With the Carbine you needed a rapid trigger finger and a steadier hand to maintain that accuracy while your spamming the trigger.
Sure. Cause aiming at the chest and getting that last bullet to register the HS is so difficult.
> The Light Rifle is not hitscan, it’s projectile. You can dodge it with enough reflex and distance. I thought it seemed pretty obvious. Do you want me to show you?
Please do. I would love to see what kind of test you come up with to demonstrate that a known (and confirmed from the developer) hitscan weapon is actually projectile.
> •BR = Requires more consistent accuracy
> •Carbine = Requires trigger finger
> •LR = Requires target leading
> •DMR = ?
Let me help you:
•BR = Easiest primary to use in short-to-medium range
•Carbine = Requires better accuracy in short-to-medium ranges, but more effective outside the RRR than the BR due to no spread
•LR = Fastest scoped TTK for primary weapons, longest unscoped TTK; requires some skill to be able to take advantage of the TTK at medium-to-short ranges
•DMR = easier to use than the LR (with the tradeoff of having a longer TTK); easier to use at short/medium range than the Carbine (with the tradeoff of having a longer TTK); not much difference in ease-of-use at short/medium range than the BR (and the BR is arguably easier in those ranges)
> A bunch of opinions.
Nothing wrong with disliking the DMR. My personal opinion is that I would prefer to keep the DMR as a map pickup and lose the LR. You are free to have a different opinion.
The reasons you give for coming to that opinion, however, are decidedly false.
Nah. The differences between the DMR, NR, and LR are way too subtle, and at the end of the day, they are all the same thing: long range precision rifles. Instead of cluttering the sandbox with a bunch of weapons that promote campy gameplay where players hang back and take pot shots all day, why don’t we just pick one of the three to keep, trash the rest, and call it a day? My vote is for the LR to stay.
> > The BR and Carbine required a lot more skill than the DMR. With the BR you needed more consistent accuracy to land the the entire burst at once for maximum damage. With the Carbine you needed a rapid trigger finger and a steadier hand to maintain that accuracy while your spamming the trigger.
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> Sure. Cause aiming at the chest and getting that last bullet to register the HS is so difficult.
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> > The Light Rifle is not hitscan, it’s projectile. You can dodge it with enough reflex and distance. I thought it seemed pretty obvious. Do you want me to show you?
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> Please do. I would love to see what kind of test you come up with to demonstrate that a known (and confirmed from the developer) hitscan weapon is actually projectile.
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> > •BR = Requires more consistent accuracy
> > •Carbine = Requires trigger finger
> > •LR = Requires target leading
> > •DMR = ?
>
> Let me help you:
>
> •BR = Easiest primary to use in short-to-medium range
> •Carbine = Requires better accuracy in short-to-medium ranges, but more effective outside the RRR than the BR due to no spread
> •LR = Fastest scoped TTK for primary weapons, longest unscoped TTK; requires some skill to be able to take advantage of the TTK at medium-to-short ranges
> •DMR = easier to use than the LR (with the tradeoff of having a longer TTK); easier to use at short/medium range than the Carbine (with the tradeoff of having a longer TTK); not much difference in ease-of-use at short/medium range than the BR (and the BR is arguably easier in those ranges)
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>
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> > A bunch of opinions.
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> Nothing wrong with disliking the DMR. My personal opinion is that I would prefer to keep the DMR as a map pickup and lose the LR. You are free to have a different opinion.
>
> The reasons you give for coming to that opinion, however, are decidedly false.
Isn’t that what you can do with the DMR too? At least the BR and CC takes more skill.
Confirmed from the developer? Show me. Also, the test is to put one player with an LR at an extremely long distance from his target. Then as the LR shoots, we wait to see how long it takes to hit the target. Then we see how easy or hard it is to dodge from that distance. You and I could test this if you want, but only in a friendly manner. I do not wish to be around hostility.
BR is fairly skillful, believe it or not. You can try to argue that the DMR is more precise and consistent in it’s accuracy, while the BR just sprays. But let’s look at it more in-depth:
•The first round of a burst almost (if not) always hits dead center of a reticule. About as precise as a shot from a DMR. So it’s just as hard to land that one round as it is to land a shot from the DMR. Both weapons have identical aim assist and bullet magnetism, to further support this point.
•The other two rounds in a burst tend to have less accuracy. This is a good thing as long as the spread isn’t too major. It encourages map movement rather than camping from high ground.
•The lesser RRR also makes it harder to consistently land shots at anything past close to mid range, and since the first round of a burst is the only one with extreme precision, it will often leave you unable to hit with the other two rounds in a burst, making the overall kill time a lot longer. At longer ranges it’s also harder to line up your shots due to the larger reticule, while the DMR is relatively easier to line up your shots with at longer ranges.
•You must land 11 rounds to kill. That’s four bursts, with room to miss only one round. That means you must be pretty damn consistent with your accuracy to gain a faster TTK. If you miss 2 rounds of your 4 bursts, it’ll turn into a 5sk, and before you can fire the fifth shot, you’ll already be dead by a skillful carbine or LR user. The DMR is just one shot at a time, which is a lot easier if you really think about it.
The LR is better fit for a competitive sandbox than the DMR. If the latter was rebalanced to have a higher skill gap, while at the same time not cluttering the sandbox, I wouldn’t mind it. But in it’s current form, just no. Custom games only.
My reasons are decidedly true.
> Nah. The differences between the DMR, NR, and LR are way too subtle, and at the end of the day, they are all the same thing: long range precision rifles. Instead of cluttering the sandbox with a bunch of weapons that promote campy gameplay where players hang back and take pot shots all day, why don’t we just pick one of the three to keep, trash the rest, and call it a day? My vote is for the LR to stay.
Definitely the LR. Takes the most skill out of the three.
> Nah. The differences between the DMR, NR, and LR are way too subtle, and at the end of the day, they are all the same thing: long range precision rifles. Instead of cluttering the sandbox with a bunch of weapons that promote campy gameplay where players hang back and take pot shots all day, why don’t we just pick one of the three to keep, trash the rest, and call it a day? My vote is for the LR to stay.
I wonder why developers spend so much time creating/tweaking/upgrading weapons.
The needle rifle is a superior concept than the carbine. I think the needle technology has been underutilized and would prefer the NR over carbine even if functionally the same.
> The needle rifle is a superior concept than the carbine. I think the needle technology has been underutilized and would prefer the NR over carbine even if functionally the same.
You know, it’s weird how people here decry Halo adopting anything that even remotely resembles CoD and the like, yet have little respect for all the subtle (or not so subtle) differences that Bungie and 343i introduced into the alien weapons. The most generic weapons are the preferred ones, and the more exotic weapons are quickly labeled either redundant or inferior. Many of the alien weapons can be just as devastating as the UNSC weapons when the players takes the time to understand what makes them work. BR/DMR are just easier to pick up because we already know what’s supposed to happen from real life. Remember the first time you used a Plasma Pistol? Magnum was just easier.
Needle Rifle is an outstanding weapon when used as intended. That supercombine can account for a lot of rage quitting. Players that successfully use alien weapons are far more comfortable with the concept of switching weapons, which is something BR users believe is an unnecessary tactic unless the other weapon is a power weapon.
I’d like to see more exotic weapons in Guardians. Nothing over the top like the Incinerator Cannon, but weapons that get the job done in ways that are nuanced and elegant. It’s NOT CoD. Why do we limit ourselves to the same guns they have?
Yes please bring back the Needle Rifle!! One of my favorite guns in the Halo universe.
For the people saying scrap the DMR, tough, both it and the BR are confirmed for H5G beta. The DMR has been sighted leaning against a wall on a map screenshot, however, so it may be a semi-power weapon, with a higher scope power and lower damage/fire rate to make it effective at ranges that BR spread can’t cope with.
As for the Needle Rifle, I suppose I like it a tiny bit more than the Carbine, but I doubt we’d see both in one game. They’re both a bit too similar, both being fast-firing, low damage-per-shot precision weapons.
The LR I think will definitely stay, if only to give the Promies a non-1hk med/long range weapon. If not, then we’ll start getting cut to pieces by Knight’s blade arms a lot more, and we don’t want that, do we?
The needle rifle is more unique and creative than the Carbine. I also really loved its capacity to supercombine as well as ‘unicorning’ people. Given that, I think it should replace the Carbine.
Great response and let’s take into account that halo 4s slow movement speed , high assist aim, high bullet magnetism, and shield values makes the BR from halo 4 the most powerful and the least skillful of all the halo games. So his NR and DMR statements are merely opinions.
The Needle Rifle is a mid range weapon and that’s what Halo is about unique weapons ,their all different.
Lots of different people love and favorite lots of different halo weapons so never remove or replace but add. Plus you hardly ever see carbines on maps and not many use it in h4. The majority of players use the BR .