Needle Rifle in TU

So how do you think the Needle Rifle will work after the Reach patch?

Considering the DMR now has a faster fire rate with no bloom, what does this mean for the Needle Rifle?
How will it work with no bloom if it has the auto fire ability, or will it still have bloom because of this?

Also, since the harder hitting DMR fires accurately at a much faster rate now, will this throw off the old balance between the two that the NR had, with its fast fire rate but weaker shot tradeoff?

Remove bloom on everything but AR.

Without bloom the needle rifle is going to be nothing more than a weaker version of the DMR. Just a sacrifice I’m willing to make.

I hope that they remove bloom and remove the auto feature just so no one can complain about a auto precision weapon with no spread. I would be seriously pissed if they removed bloom from the pistol and DMR but left out the N’ifle.

Invasion would be a complete disaster.

It should take one less shot to kill and it should have a little spread when holding the trigger. If they just remove the bloom its going to be a worthless weapon.

I can’t imagine it not being tweaked to fit the role of the Carbines from games past. More shots to land but an ever so slightly faster kill time than the DMR would be awesome.

Doesn’t the needle rifle shoot a bit faster than the DMR (if spamming both)? I thought it did but not certain. It should shoot a bit faster so the kill time for DMR and NR are the same or close, sort of like the Carbine vs BR.

it will be like the carbine

> Doesn’t the needle rifle shoot a bit faster than the DMR (if spamming both)? I thought it did but not certain. It should shoot a bit faster so the kill time for DMR and NR are the same or close, sort of like the Carbine vs BR.

Yeah currently it does shoot faster, with the bloom ramping up more slowly as well which evens out the whole 6 shot thing.
But the post patch DMR seems to fire at the spamming fire rate, so I’m assuming the NR will as well or else it seems it will lose the tradeoffs between the two.

Holding out for this Halo Fest thing to learn more about what’s happening to the rest of MP weapons.

NR>DMR

Nothing wrong with Bloom.

It has appeared in every Halo Game.

Is is just visible in REACH.

> So how do you think the Needle Rifle will work after the Reach patch?
>
> Considering the DMR now has a faster fire rate with no bloom, what does this mean for the Needle Rifle?
> How will it work with no bloom if it has the auto fire ability, or will it still have bloom because of this?
>
> Also, since the harder hitting DMR fires accurately at a much faster rate now, will this throw off the old balance between the two that the NR had, with its fast fire rate but weaker shot tradeoff?

The magnum has the fastest fire rate, then comes the NR and then the DMR.

The fastest kill time is by the magnum, then DMR and then NR.

No that there’s no bloom, think it this way.

Close Range: Pistol > DMR > NR
Medium Range: NR > Pistol > DMR
Long Range: DMR > NR > Pistol

Magnums (least accurate) kill time with no bloom: 1.4
DMRs (accurate) kill time with no bloom: 1.7
NRs (very accurate) kill time with no bloom: 2

It’s going to be medium paced like HCE and Halo 2.

Probably auto weapon get a 10% damage increase without affecting precision weapons.

> Nothing wrong with Bloom.
>
> It has appeared in every Halo Game.
>
> Is is just visible in REACH.

For me, bloom is when we start with good accuracy and end with bad.

But that, and blooming reticles, weren’t in any Halo game before reach.

In the trilogy we had static reticles with bullet spread, which has random bullets flying inside the reticle.

> Nothing wrong with Bloom.
>
> It has appeared in every Halo Game.
>
> Is is just visible in REACH.

NO
bullet spread has been there in 3
Bloom in a way has been in the AR in 3 but not really… someone explain it for me I’m in the middle of a Swat game:)

Maybe make the Needle rifle fire 2 shots at once. It would make the needle rifle unique and that it`s not just another single shot weapon. The needle rifle would take 4 bursts to kill similar to another weapon. With the bloom removed from the Dmr it would make both weapons work well and would also maintain balance.

> Remove bloom on everything but AR.

“Were it So Easy…”

> > So how do you think the Needle Rifle will work after the Reach patch?
> >
> > Considering the DMR now has a faster fire rate with no bloom, what does this mean for the Needle Rifle?
> > How will it work with no bloom if it has the auto fire ability, or will it still have bloom because of this?
> >
> > Also, since the harder hitting DMR fires accurately at a much faster rate now, will this throw off the old balance between the two that the NR had, with its fast fire rate but weaker shot tradeoff?
>
> The magnum has the fastest fire rate, then comes the NR and then the DMR.
>
> The fastest kill time is by the magnum, then DMR and then NR.
>
> No that there’s no bloom, think it this way.
>
> Close Range: Pistol > DMR > NR
> Medium Range: NR > Pistol > DMR
> Long Range: DMR > NR > Pistol
>
> Magnums (least accurate) kill time with no bloom: 1.4
> DMRs (accurate) kill time with no bloom: 1.7
> NRs (very accurate) kill time with no bloom: 2
>
> It’s going to be medium paced like HCE and Halo 2.
>
>
> Probably auto weapon get a 10% damage increase without affecting precision weapons.

Makes sense.

> > > So how do you think the Needle Rifle will work after the Reach patch?
> > >
> > > Considering the DMR now has a faster fire rate with no bloom, what does this mean for the Needle Rifle?
> > > How will it work with no bloom if it has the auto fire ability, or will it still have bloom because of this?
> > >
> > > Also, since the harder hitting DMR fires accurately at a much faster rate now, will this throw off the old balance between the two that the NR had, with its fast fire rate but weaker shot tradeoff?
> >
> > The magnum has the fastest fire rate, then comes the NR and then the DMR.
> >
> > The fastest kill time is by the magnum, then DMR and then NR.
> >
> > No that there’s no bloom, think it this way.
> >
> > Close Range: Pistol > DMR > NR
> > Medium Range: NR > Pistol > DMR
> > Long Range: DMR > NR > Pistol
> >
> > Magnums (least accurate) kill time with no bloom: 1.4
> > DMRs (accurate) kill time with no bloom: 1.7
> > NRs (very accurate) kill time with no bloom: 2
> >
> > It’s going to be medium paced like HCE and Halo 2.
> >
> >
> > Probably auto weapon get a 10% damage increase without affecting precision weapons.
>
> Makes sense.

The needle rifle is my favorite weapon, i can almost always kill people that are using a dmr with it because people tend to zoom in a lot with the dmr cuz the reticule is not as tight as the needle rifle, therefor they have a harder time hitting me cuz i dont have to zoom in, so if the bloom is taken off the NR I will be very VERY happy, cuz if they dont , it would be a total disaster.

No needle rifles in bloomless DMR games.

Solved.

> No needle rifles in bloomless DMR games.
>
>
>
> Solved.

Oh thats a GREAT solution, just leave everyone that uses the NR over the DMR on a daily basis completely out in the cold, I have never seen a less thought through idea. Every map that has DMR’s, ALWAYS has a NR spawn. I wish we could choose our starting weapon in the options menu even. I HATE the dmr.