I know it’s blasphemy to say anything positive about Halo 4, but MCC really needs to adopt the dynamic team building that H4 introduced. Maybe it’s already built that way and matchmaking is just so broken that it hasn’t had a chance to be shown. But right now, if your first game happens to be 3v3, then you’ll be stuck playing with those other 5 players all night unless you back out and take your chances on finding another match. No additional players will be added to make it 4v4.
Halo 4 allowed for constant, dynamic team building, meaning if someone dropped out, another player would join, even if the game had already started. This made the experience so fluid and seamless. Yes, it was frustrating to occasionally get thrown into a game already in progress, with no chance to vote for it, but that’s a small price to pay for consistent team balance.
Anyone with me? I didn’t see anything about this in the patch notes, so I just wanted to bring it up for 343 to think about.
I hate playing in games that are lopsided, size wise. It’s annoying, and in today’s gaming world we should have games that consistently provide players to play with, even if the game has been started already. But, at the same time, as you noted, getting dropped into a game that’s almost over, and you’re losing with no chance to come back, is super annoying – especially in a ranked hopper/playlist. As a side note, though, the folks at Respawn made it so that if you drop into a losing game late, and lose, you don’t get docked for it – so, that’s a bonus for them.
In theory, I want dynamic team building. Just wish I didn’t have to get stuck with losses to make it happen.
Join-in-progress is just one of those things you love (a match you’re in keeps even teams all the way through, no matter who quits) until you hate it (you get thrown into a half-over game on the losing side, JIP blackscreens that lead to the match being dropped altogether, etc.).
I agree, I don’t think join in progress should be added but something should be there to refill the teams after each round. This happened in halo matchmaking before 4.
> 2738349416301667;4:
> I don’t like people dropping in and out of games so I disagree. I do however think that the quitters should be heavily penalized
^This. Pls no mor JiP… Halo has many great qualitys that I love and enjoy and the lack of JiP is one of the main reasons. JiP never solved anything, and anytime I got thrown into a game in progress I quit out the second I got a chance. As I have seen many other follow suit. It never fixed anything.
> 2533274857454737;6:
> > 2738349416301667;4:
> > I don’t like people dropping in and out of games so I disagree. I do however think that the quitters should be heavily penalized
>
>
> ^This. Pls no mor JiP… Halo has many great qualitys that I love and enjoy and the lack of JiP is one of the main reasons. JiP never solved anything, and anytime I got thrown into a game in progress I quit out the second I got a chance. As I have seen many other follow suit. It never fixed anything.
So what you’re saying is that you are part of the problem?
> 2533274802510172;7:
> > 2533274857454737;6:
> > > 2738349416301667;4:
> > > I don’t like people dropping in and out of games so I disagree. I do however think that the quitters should be heavily penalized
> >
> >
> >
> > ^This. Pls no mor JiP… Halo has many great qualitys that I love and enjoy and the lack of JiP is one of the main reasons. JiP never solved anything, and anytime I got thrown into a game in progress I quit out the second I got a chance. As I have seen many other follow suit. It never fixed anything.
>
>
> So what you’re saying is that you are part of the problem?
If part of the problem is quiting out of a game in progress? Then Yeah sure… Sorry but I’ve joined games 30-0… Who in their right mind would stay in that game?The only people you have to blame for that is the ones that quit out to start with, to even open up the slots I just joined into. But quiting out of a game I was present from the beginning? No, that’s not what is going on here. I don’t see a solution to JiP, it does nothing useful.
The best way to go about this problem IMO is with how games like League of Legends or Guild Wars 2 handle it.
If someone quits or loses connection to the match, the game will not do anything other than prompt the player to rejoin the match. This allows players who have a hiccup in their network to rejoin the match (WHICH IS AWESOME), and it makes it so quitters can’t just hop right back into matchmaking. Quitters are forces to play out the match, or just sit in the menus until the match is over.
This is way better than just playing 3v4, or a JiP system. I really hope this is how it is handled in Halo 5.
> 2533274834259027;10:
> The best way to go about this problem IMO is with how games like League of Legends or Guild Wars 2 handle it.
>
> If someone quits or loses connection to the match, the game will not do anything other than prompt the player to rejoin the match. This allows players who have a hiccup in their network to rejoin the match (WHICH IS AWESOME), and it makes it so quitters can’t just hop right back into matchmaking. Quitters are forces to play out the match, or just sit in the menus until the match is over.
>
> This is way better than just playing 3v4, or a JiP system. I really hope this is how it is handled in Halo 5.
That is amazing. This idea needs to be implemented.
Yeah, I can agree with the “only in unranked playlists” element. I typically only play for fun and am less concerned with my ranking (as you can probably guess by looking at my service record), so I’ll almost never quit a game, but unbalanced teams are the mortal enemy of fun. I don’t mind jumping into a half-finished game, as long as the gameplay from that point forward is relatively even.
I suppose this is another argument in favor of a lot more playlists. Ranked playlists for the more competitive among us, social playlists for less competitive (or, more accurately, less skilled) folks, myself included. Hopefully the playlists will multiply once matchmaking gets sorted out. I mean, Reach had something like 30 different ones…
> 2533274834259027;10:
> The best way to go about this problem IMO is with how games like League of Legends or Guild Wars 2 handle it.
>
> If someone quits or loses connection to the match, the game will not do anything other than prompt the player to rejoin the match. This allows players who have a hiccup in their network to rejoin the match (WHICH IS AWESOME), and it makes it so quitters can’t just hop right back into matchmaking. Quitters are forces to play out the match, or just sit in the menus until the match is over.
>
> This is way better than just playing 3v4, or a JiP system. I really hope this is how it is handled in Halo 5.
I like that idea… Combined with suspensions for quitting. Yes you should lose the ability to play if you quit often, you ruin the game.
> 2738349416301667;13:
> > 2533274834259027;10:
> > The best way to go about this problem IMO is with how games like League of Legends or Guild Wars 2 handle it.
> >
> > If someone quits or loses connection to the match, the game will not do anything other than prompt the player to rejoin the match. This allows players who have a hiccup in their network to rejoin the match (WHICH IS AWESOME), and it makes it so quitters can’t just hop right back into matchmaking. Quitters are forces to play out the match, or just sit in the menus until the match is over.
> >
> > This is way better than just playing 3v4, or a JiP system. I really hope this is how it is handled in Halo 5.
>
>
> I like that idea… Combined with suspensions for quitting. Yes you should lose the ability to play if you quit often, you ruin the game.
Their suspenion would be not being able to play match making until the game they quit out of is over.