Alright it’s come to my attention that specializations have been added into this game. As an added bonus players who have these specializations have an unfair advantage over other players. I would like to see the implementation of an option under gametype settings that says specializations, then you click on it and it lists all of them with an enable/disable option. PLEASE comment below so 343 can see this post thanks!
When I say specializations I mean when you reach a certain level you pick your next specialization to level-up through.
Oh and another thing custom class restrictions need to be added in, allowing game makers to restrict which weapons, perks etc… can be in custom classes for a specific round.
Really it isn’t, they don’t get an extra slot or anything. I prefer having mobility and dexterity for small maps and neither are specs, they are actually the first unlocks.
The abilities aren’t passive. What I mean by that is you have to choose them as your active perks. So, in order to gain something you are losing something else. Right?
Being able to see where the enemy that killed you is an advantage and in some custom games this option shouldn’t be available. Anyways you have to agree though that the option to enable/disable certain specializations and restrict custom classes should be there.
Trust me they are not that great, I am trying stealth and while it may be a little helpful the odd time (1 in 100) I am already really missing my ammo perk.
Having the other specializations does nothing for you of great difference other than letting you obtain a higher level. Also, the Nemesis armor mod only lasts 3-4 seconds. Even on small maps it isn’t going to make that much of a difference. It doesn’t really grant that much that knowing a map wouldn’t inform you of.
> Being able to see where the enemy that killed you is an advantage and in some custom games this option shouldn’t be available. Anyways you have to agree though that the option to enable/disable certain specializations and restrict custom classes should be there.
How in the hell is being seeing a red marker over the head of the enemy that just killed you for all of 5 SECONDS after you die an advantage?
All I am saying is there needs to be a restrictions option in class setup to restrict weapons, armor abilities, tactical packages, support packages, secondary weapons, grenades and specializations for a specific round.