Need Help Scripting Rotate

I’ve used Blueprints when making games on UnrealEngine for 5 years so I understand how Halo’s Visual Scripting works. However for some reason my Pyramid isn’t rotating in the correct direction or just doesn’t rotate at all.
It is a little bit harder to use this scripting tool because you can’t bring up compatible Nodes just by clicking the Input/Output Dots.
I did get one of my pyramids to rotate but the other isn’t and I’m trying to get them to rotate in opposite directions. Help Please lol !

I must continue animating in blender so I may not currently be on when you read this. Reply to the post or message on Instagram/Xbox. I’m more likely to notice Instagram though because of notification noise.

GT : xNEMOxx5990xx
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I learned how to rotate object using this video. Starts about 3/4 way through video.

Was able to create this:

There is no video or picture present. I think the mods removed the media attachments.

I am in a similar boat. Currently trying to figure out how to make a script to make a spinning fan blade for a map I am making. Not all that easy given the very limited selection of items I can use as only dynamic items can be scripted limiting the scale of it. These things were much easier in Halo 5.

Both are on Youtube.

The first video is called “How to forge like a pro in Halo Infinite.”

The second just shows what I made using the information.

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Go to about the 8:20 mark in the first video.

The second video is called “Halo Infinite Forge Cubeskew Working Spiral Hall Test.”

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I would check out Derrik Creates on youtube he is live most of the time. He helped me with my scripting. You can ask questions. He is on youtube and he is live right now at the time of this post.

Peace! :fist_right: :fist_left:

OK I just watched Red Nomsters video with door scripting on Streets. He used some spheres to make the door open. Kinda known trick from H5, but there was some cylinders at first then special invisible pillars to make things rotate.
Then I tried to replicate his script , but find out a weird issue. To make door, object move, rotate, you need to weld it with that sphere and use sphere as reference in node, but after welding objects together the whole prefab became a reference even if you set a sphere before welding.
So in the end it’s just doesn’t work.
Maybe I did something wrong idk but everything looks right to me.