Need Help In Forge

I’m thinking about making a BTB map on forge, but I have a doubt, on that map there will be a big object in the sky with many weapons for a team,(I can’t say what because maybe my idea would be stolen) and it has some targets to shoot for the other team, so if the other team wants to destroy it they must destroy the tarjets (in this case, exploding objects) so once they had destroy them, the object in the sky will fall down (like if it was destroyed), but my doubt is: What kind of scripts would I need to use to make this work.

I think you would want to use on death/deletion. Tell me if I’m wrong.

You could weld the floating object, set it’s physics to Normal, and place it on an invisible blocker. Have that blocker despawn after the targets are done. Make each target set to change an individual power channel. When all power channels are on, the blocker despawns so the object falls. Maybe just below the object is a kill barrier to kill everyone onboard?

> 2533274808210415;3:
> Have that blocker despawn after the targets are done. Make each target set to change an individual power channel. When all power channels are on, the blocker despawns so the object falls.

thanks, that is useful, I know that you can make that to target with a power channel, but how would it work if there are more than one target to destroy and if the object has to fall untill every target is destroyed???

I’m not sure what its called but there is a certain script condition which requires 2 or more triggers to function. Just scrolling though the options should make it show up.

thanks, all your comments were very useful, that’s not the only thing I’m going to do in the map, actually I’m planning on doing some extra vehicles, I’m planning on building a spectre (without turret) and wield it to a ghost and a plasma turret to make it driveable and able to have a gunner (but obviously getting the weak part of the ghost exposed to make the vehicle destructible, to balance the game), which other things should I make with that kind of stuff???

Sorry to bust your nut, but you can’t weld turrets/weapons to vehicles.

> 2533274865704746;7:
> Sorry to bust your nut, but you can’t weld turrets/weapons to vehicles.

but the weapon wouldn’t be wielded with the vehicle, it would be wielded with the block spectre base, is that possible to make??? (the turret would be wielded to the spectre base that I would build, but it wouldn’t touch the ghost) if it isn’t possible I think I would have to make the spectre with a warthog, but the bullets of the warthog would look unreal in the spectre :frowning:

Weapons can’t be welded at all I believe.

> 2533274865704746;9:
> Weapons can’t be welded at all I believe.

then I think I’ll have to do it with a warthog, but the bullets will look unreal for the spectre :frowning: