Hi,
I recently bought Halo Wars 2 Limited Edition and am now learning the new bits.
Already played and mastered Halo Wars 1 and loved it.
But this one has way more units and special abilities and I’m having a hard time finding a good guide to them all, DLCs included.
Which unit has which ability and Leader powers and all that. In-game icons don’t provide much information
I say this coming from the Fallout Wikia (having completed all of Fallout 4 with it) which was very complete on many issues but so far all of the Halo Wikias (as far as HW2 goes) are very incomplete.
Thanks for the help.
I cant tell u anything about guides, but people here on the forums are usually pretty helpful.
I don’t know of any good guides… usually asking around the forums helps though.
What I want is to know the unique units of each leader, their special abilities and leader powers.
I guess the ideal would be a table of sorts. Seen some pages on it but not very good ones.
Woah ok
All of them or DLC leaders?
Starting seven the only unique units are:
Cutters ODST drops and his hero unit is jerome
Forges Grizzlies hero unit is forge hog
Anders Sentinels hero is douglas
Shipmasters ghosts (til arbiter came out) hero is honor guard
Ok guys help me out
Yeah, via the forums, answering this would be hard. Like I said, it would be best answered in a place like a wikia where you can build a table of sorts:
LEADER - HERO/ABILITY - SPECIAL UNIT/ABILITY
Forge - Forge/Electricity thing (slows down?) - Grizzly/Barrage
ETC
ETC
ETC
> 2533274822318773;6:
> Yeah, via the forums, answering this would be hard. Like I said, it would be best answered in a place like a wikia where you can build a table of sorts:
> LEADER - HERO/ABILITY - SPECIAL UNIT/ABILITY
> Forge - Forge/Electricity thing (slows down?) - Grizzly/Barrage
> ETC
> ETC
> ETC
At least for the DLC leaders, I think they’ve made a release video for each one that goes over their different abilities and units.
You could look those up.
Otherwise, I’m not aware of any wiki-type database currently.
Cutter: Mid-upper tier
Hero - Spartan Jerome (Spartan Laser, vehicle jack)
Special Powers - UNSC Raid (increases infantry movement speed, and capture speed) Carpet Bomb, ODST drop, Close Air Support (4 pelican gunships)
Isabel: Low tier
Hero - Spartan Alice (Chaingun, vehicle jack)
Special Powers - Holographic Decoy (target friendly units to make holograms of them to distract enemy units and scout), Mac blast, Combat Salvage (first 8 vehicle or air destroyed respawns at base for free) Ghost in the Machine (temporarily take control of enemy vehicles and air)
Professer Anders: Mid-low tier
Hero - Spartan Douglas (Rocket Launcher, vehicle jack)
Special powers - R&D (all unit upgrades are cheaper and research faster), Unique sentinel unit available to produce at base, Sentinel swarm, Special Uber unit the Protector Sentinel
Decimus: Mid-upper tier
Hero - Brute Warchief (Gravity Hammer, minor AOE stun)
Special powers - AOE buff to units that siphons health when dealing damage, Glassing beam, teleport, Passive that slowly siphons health, Drops himself into battle in a mech suit, passive that buffs all units speed and damage slightly
Atriox: Top tier
Hero - Atriox’s Chosen (Brute shot grenade launcher, no Y ability)
Special Powers - AOE healing that makes targeted friendly units invulnerable briefly, Glassing beam, Teleport, Ability that makes all units invulnerable for a slightly longer amount of time, Eradication (its great)
Shipmaster: Top tier (very high skill ceiling)
Hero - Elite Honor Guard (Energy sword, fully upgraded is permanently cloaked, best scout in the game)
Special powers - hooo boy. Teleport, Extraction (teleports targeted user units back to base and heals them, Glassing beam, Displacement (large AOE teleport of ENEMY units wherever you want within range), Mass cloaking (briefly makes all units cloaked gives them a siphon, Gateway (select two points within view anywhere on map to open teleport gateways, can be used by both teams)
Sergeant Forge: Top tier (currently considered broken, was bottom tier)
Hero - Forge’s warthog (Gauss cannon, Defensive Nano-bots AOE around Forgehog that increases affected friendly units defenses, Anvil round Y ability deals INSANE damage right now, debuffs enemy units in AOE though I’m not sure exactly how)
Special powers - Rolling Economy (makes supply pad and generator upgrades faster and cheaper), Scatter Bomb, Combat Salvage, Grizzly Drop
Special units - Grizzlies (a Scorpion with two barrels, replaces Scorpions in the Garage)
Kinsano - Mid tier
Hero - Kinsano’s Cyclops (Flamethrower, Y ability is Flamewall)
Special Powers - Passive (units gain a brief damage buff upon making a kill), Passive (units which have just been made gain increased speed and damage for around a minute, Napalm Carpet Bomb (Carpet bomb which does less initial damage, but leaves behind a burning trail which damages ground units), Inferno (Blast which leaves a massive burning area)
Special Units - Flamehogs (Warthogs with flame throwers, replaces Warthogs in garage)
Sergeant Dude: Low tier
Hero - Sergeant Dude in a mech (chain gun, Y ability places an AOE heal)
Special powers - Bunker Drop (drops a bunker), Digging In (turrets gain a siphon), EMP Mac blast (does less damage than a Mac blast, but disables enemy vehicles and air temporarily), Mech Overcharge (briefly make all mechs gain increased speed and invulnerability), Combat Salvage, Digging In Deep (all building slots are free to build now {supply pad, generator, etc})
Special units - Mantis (mech with average damage to infantry and air but good dmg vs vehicles, replaces warthog), Colussus (A giant Gundam mech with a rail gun with insane range, very slow, lots of health, replaces scorpion)
Colony: Upper Mid tier
Hero - Hunter Captain (Beam weapon which siphons health, Y ability is a taunt which decreases affected enemies damage and forces them to target the captain for a time)
Special Powers - Skitterer unit unlock (attachable turret, can be placed on units to increase dps and health slightly, available at base), Engineer swarm (calls in multiple engineers to heal your units in a decent AOE for a time), Devastating Host (drops in a massive, veteran force) Combat Repair (all units slowly heal permanently, even in combat)
Special units - Skitterer, Goliath (Giant Hunter, can only melee, good vs buildings, replaces jump pack brutes)
Arbiter: Upper mid tier
Hero - Arbiter (dual wields energy swords, Y ability goes into Rage, greatly increasing damage and buffing friendly units)
Special powers - Teleport, Conduit of Rage (Whenever you use a leader power, it causes an AOE buff to friendly units within range, buffing speed, damage, and gives them a heal), Baby mac blasts (upgrade to fire up to 3 wittle baby mac blasts), Phantom unit (unlocks the phantom for purchase at base), Enforcer drop (drops off 4 squads of veteran elite enforcers), Stasis (puts targeted enemy and friendly units into stasis, they can’t move, attack, be attacked, or be healed while in stasis), Mass Stasis (Thicc stasis), Mass cloaking (same as Shipmasters)
Special units - Phantom (garrisonable air unit) Elite Enforcers (among the best infantry units in the game, building killers, replaces jump pack brutes)
Commander Jerome: Top tier
Hero - Himself (multi-launch rocket launcher, Y ability calls in a special mantis that he can control, passive AOE buff that increases damage and decrease damage taken called Spartan Morale)
Special abilities - Passive (increases infantry line of sight), Time for heroes (passive, whenever pop is below 40, 60 when upgraded, units gain increased damage and take less damage), Enduring Salvo (drops debris from the Enduring Conviction), Mastodon (unlockable garrisonable groundable vehicleable), 3 decent abilities after that one but they worthless compared to his final power Omega Team (Call in a team of 3 Spartans, all of which have the spartan morale AOE buff)
Special units - Mastodon (unlock, then buy in base), Omega team spartans
Serina - Too early to place
Hero - Bison (a refrigerator on wheels, fires an artillery shell that causes CHILL effects, Y ability unpacks the refrigerator causing a massive AOE chill effect but renders the bison motionless)
Special powers - Passive (chill auras on Cryo Troopers, Cryo troopers gain a shield, chill auras around power nodes and base turrets also Siege turrets and kodiak rounds cause chill effects), Frostraven (unlocks the frostraven for purchase at base), Seismic blast (AOE causes massive damage to frozen targets), Cryo blast (immediately freezes targeted enemy units), Cryo Force drop or something (drops in a sizeable force of Cryo troopers and scorpions, causes seismic blasts in landing zone), Blizzard storm or something (Causes a massive AOE chill effect for a long time)
Special Trick: Chill effects, causes enemy units to slow, when chilled for long enough they freeze and can’t move or attack, when attacked they shatter causing great damage
Special units - Cryo Troopers (Hellbringers but with frost guns, cause rapid chill effects), Frostraven (deals little damage but chill enemies at an accelerated rate, special attack shatters frozen enemies causing major damage, air unit)
There you go.
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> There you go.
WOA dude, thanks a million!
Also, Sergeant Dude? He has a name, Sergeant Johnson!
> 2533274822318773;9:
> > 2533274885512309;8:
> > There you go.
>
> WOA dude, thanks a million!
> Also, Sergeant Dude? He has a name, Sergeant Johnson!
Nah that’s Sergeat Dude. If he died, the players would lose interest in the single player campaign.
> 2533274885512309;10:
> > 2533274822318773;9:
> > > 2533274885512309;8:
> > > Nah that’s Sergeat Dude. If he died, the players would lose interest in the single player campaign.
What in the what now? What do you mean “if he died”?
He DID die, in Halo 3, with a bang.
Don’t get your point. 
> 2533274822318773;11:
> > 2533274885512309;10:
> > > 2533274822318773;9:
> > > > 2533274885512309;8:
> > > > Nah that’s Sergeat Dude. If he died, the players would lose interest in the single player campaign.
>
> What in the what now? What do you mean “if he died”?
> He DID die, in Halo 3, with a bang.
> Don’t get your point. 
And so the players lost interest in the single player campaigns.
What you’re asking for doesn’t exist yet you keep asking for it over and over again
Decimus has vortex which is devastating early game, and his passives which let’s him regenerate unit health, have quicker movement and attack speed, plus a damage boost when a unit is killed is what makes him shine. Definitely a underestimated leader… he does wonders for me.