The Neddlers ammo count from Halo Reach needs to return as well asit pink cloud from Halo CE i Halo Infinit
Most Halo games already have this pink mist when a person is killed from a supercombine, and I think the ammo count for it will usually be decided by its damage and fire rate, like previous Halos.
Okily dokily.
My hopes for the Needler would be as follows.
*More reserve ammo, in fact reserve ammo should be increased across the board, but I digress.
*Each individual needle should do a small amount of impact damage and should inflict a little damage when they explode without supercombining. Not a lot, but getting a great big pink needle stuck in you and having it explode afterward should leave a mark.
*Supercombines should do less damage, just enough to kill a spartan so stronger targets require multiple super combines.
*Supercombines should have some AOE damage to recreate some of that CE explosive chaos.
*Supercombines should have a delay like its CE counterparts
*The Needler should have a real reload animation like SPV3.
Otherwise in terms of tracking and rate of fire I’ve been pretty happy with most of the Needlers from Halo 3 onward. The bigger and pinker the explosion the better.