*Necessary* Changes in MM

I, and many others, have put alot of time into Halo Reach multiplayer. And over the course of it’s run it has seen a long list of problems, solutions, imbalances, and worst of all random/unskilled play.

I wish to dedicate this thread to all the changes that are absolutely necessary to make Halo Reach matchmaking a fun and enjoyable experience no matter what playlist, gametype, or character model, you play as.

I do not plan to let this thread die. I do accept additional suggested changes, but will ultimately judge what suggestions get quoted into the OP. I will note what changes can be done entirely without a Title Update, and which ones would require one.

Gametype #1: TU Slayer

TU Slayer is in every right a fantastic gametype. I would argue that 80% Bloom fixes almost every problem I previously had with default games, save a few rare instances.

  • Melee Damage MUST be reduced
    TU Slayer suffers from Halo 3 Melee syndrome, a problem which rendered AR starts games completely unplayable, and caused Halo 3’s first year (pre-heavy BR Start weighting) to lose a fair number of avid Halo CE and Halo 2 fans. In a nutshell - Melee damage is just too strong, it throws off CQC combat instead of fixing it, which bleed through was meant to do. 75% or 50% are both acceptable, it’s too bad there isn’t a 60% or so because that would probably be perfect.’

  • Stickies and Armor Lock (Update Req’d)
    While the ability to kick somebody out of Armor Lock is pretty good, and Armor Lock works properly in most situations, by keeping the player alive to endure One Hit Kill mechanics, there is still the problem of Plasma Grenades. Tweaking Armor Lock to prevent “Grenade Shedding” was an absolutely fantastic idea, but that doesn’t mean the Armor Locking player shouldn’t still survive the blast. If you are in Armor Lock, you should not take damage, period.

  • Automatic Needle Rifle? (Update Req’d)
    One small tweak that aught to be made is to the TU NR’s rate of fire, it is a little overboard to be capable of holding the trigger with perfect accuracy. I would suggest increasing the Automatic-Fire Rate of the Needle Rifle in order to cause a blooming effect on players who hold the trigger. Kinda like the Anniversary Magnum, only not a 3 shot kill beast machine.

  • Bullet Bleed Through (Update Req Unknown)
    Let’s face it the game played infinitely better when you KNEW one shot would kill you, not when you had to estimate. Please remove bullet bleed through, we only needed it on the Melee attack anyway.

Gametype #2: Elite Slayer

Ahh Elite Slayer, the bane of every skilled players’ existences. This gametype has needed a quick fix since day 1, and all Bungie gave us was a quick-swap for a primary weapon on ONE loadout. This gametype is in dire need of a MAJOR overhaul.

  • Elite Gametypes Playlist
    ??? It’s still a good idea, not gonna lie, and if you fix Elite Slayer proper before you do it, maybe you can get people to like the gametype before it’s official. This should be a grab-bag, Slayer and Objective, maybe a 3v3 playlist? Less players to compensate for bigger faster characters? A 3v3 playlist would fill a hole currently taken by Multi-Team, which is purposefully avoided by 3-player lobbies.

  • Do NOT use TU
    Unless several of the changes listed above are acted on, TU ruins everything to do with Elite Slayer, Stickies make Armor Lock completely useless, 100% Melee damage makes every weapon save the Needler and Needle Rifle all but pointless, and of course, spawning with the automatic headshot machine kinda makes the loadouts one sided despite the Plasma Pistol (which we will get to).

  • Loadouts need to change
    There are several Loadouts in Elite Slayer that just ruin the gametype, adding little more than Chaos to the mix. One easy fix to this problem would be if every loadout should have the same weapons. In regular Elite gametypes it should be the Plasma Repeater, and the Plasma Pistol, and in Elite NRs it should be the NR and the Plasma Rifle.

  • Fix weapons on map
    A few issues Elite Slayer has can relate to Bungies laziness in simply setting the “Covenant Weapon” weapons on map setting and not even corresponding weapons properly in the gametype. Rockets = Fuel Rod, Spartan Lazer = Plasma Launcher, Shotgun = Energy Sword PLEASE… It would actually be interesting to see maps wholly reforged for Elite play, a Ghost on Powerhouse isn’t a terrible idea you know, but that may lead to confusion, please comment on this last point.

Cont’d…

Playlist #1: Living Dead
This playlist is PLAGUED by problems, from the Bulltrue Glitch to simply wildly overpowered humans, even some medals are completely impossible to attain to complete our chests from this playlist. Lets face it - Living Dead needs a few fixes.

  • Remove Sword Block
    Zombies have to work pretty damn hard for their kills, humans are overpowered enough as it is. It’s a kick in the groin when all that work get’s punched in the face, followed by the taste of lead.

  • The Bulltrue Glitch (Update req’d)
    Considering this didn’t exist in Halo 3, it shouldn’t exist in Reach. I’m sure there is some kind of fix that can be made in Reach.

  • Increase Player Count
    Player count in Zombies should rise to 16. There is really no good reason not to. Next someone will say “Oh the maps are too small!”, then just use bigger maps, genius! 16, full lobby. Do it.

  • More Zombie Gametypes
    There are several great Infection gametypes that have existed over the years, from Predator, to Fat Kid, to Omega Journey, to Jenga. Why not implement some of this awesomeness in Matchmaking? Not only would a gametype like Fat Kid open the door for the Thriller medal (16 player update?) but it would also diversify a popular playlist, only adding to the popularity. Sure a few gametypes would need… renaming. But hey, come on, they are great gametypes, use 'em. And not gonna lie, a single invisible, agile Zombie using elevation to maneuver around, and separate a group of humans for the kill was friggin awesome in Halo 3. Predator all the way needs to get into MM.

  • Overpowered Humans
    Anyway, if you don’t do the above option to add some diversity to the game, by including a few gametypes where the HUMANS are running for help from the ZOMBIES. Then at least give the Zombies recharging shields or something so it’s not completely frustrating to be one. Otherwise keep it as-is.

Playlist #2: Squad Slayer
I was asking myself when this playlist first shipped why on earth we have a 5-player clone of Team Slayer, but without AL. What’s the point? Exactly, there is none. Now a 5-player re-hash of Squad Battle? Now THAT is a nice idea. 2 fixes here:

  • Please add Objective gametypes, but always Slayer on top.

  • Make the playlist DLC Required. Actually, don’t worry. I’ll cover this later.

Playlist #3: Multi Team
The bane of alot of players’ existences. This playlist needs 2 changes:

  • Do NOT use TU. TU Melee completely ruins this playlist, to the core, unless above changes to TU are made.

  • Try going 8 teams of 2, on large-scale maps. See the return of Rocket Race in 16 player glory AND move Multi Team to larger maps that offer less crowds and clusterf-s and more tactics.

Playlist #4: Invasion
MORE MAPS MORE MAPS MORE MAPS. I’m sure someone in the community could pump out an epic Invasion map on Headlong!

Playlists in General
We need to put a DLC requirement on several of Halo Reach’s playlists. I don’t care that some players feel like they HAVE to spend money to play online, they won’t, because it will only have an effect on a handful of playlists, it’s an even worse slap in the face to say “Hey you spent money for these maps? Have fun NEVER PLAYING ON THEM!” And so I provide a list of playlists that NEED to have a DLC requirement.

  • Squad Slayer (Battle?)
    Noble/Defiant DLC Required

  • The Arena
    ALL DLC Required

  • Living Dead
    Noble/Defiant DLC Required

  • Double Team
    ALL DLC Required

  • Invasion
    Noble DLC Required

  • Big Team Battle
    Noble/Defiant DLC Required

And that concludes my big list of Halo Reach no-no’s. Let’s see some of your ideas, and feedback on mine. And PLEASE BS Angel, make sure the right people see this.