I’m having some nav mesh issues, wonder if anyone else has run into them.
Desert canvas, small enclosed 4v4 map. Only spawns etc are inside that space, with nav cutters around the outside to preclude any chance of nav mesh there. Blockers, geometry etc all prevent players, especially bots, getting outside. Map is not very complex.
Yet Nav Mesh takes an age, apparently infinite, to generate. Never succeeded recently, although an earlier iteration generated nav mesh. I am confused as to what it could be: I assumed some sort of ‘bleed’ of nav mesh from the playspace to the outer area, meaning the game generates nav mesh for the entire canvas, ergo a big big chunk of data.
But then I’ve cut the map up using cutters to try and minimise the space available for nav meshing. I don’t even think this is the issue, as the game generated nav mesh outside the map without this delay before… Is it possible to overload the logic with too many cutters etc?
I must have done something that broke it, I just can’t work out what.