Native 720.

Does that mean I’ll need an HDMI cable? and wont it be an issue for non HD tv people?
also Will there be 1080P support?

Component (red, blue, green) cables are capable of showing 720p video.

Yes, there will be 1080p, but you will need either an HDMI or VGA cable to see that.

Thanks. Where could I get a red blue green for the old Xbox?

> Thanks. Where could I get a red blue green for the old Xbox?

Go check out Bestbuy. I’m sure they’ll have them there.

Also, How would I connect my headset to the imput. given that they are all video imputs.

> Thanks. Where could I get a red blue green for the old Xbox?

If you are refering to the original XBox then I’d try Best Buy, GameStop may have a few laying around even though they stoped carrying that kind of gear.

If you are refering to the XBox 360 then you should be able to find the cables at GameStop.

> Also, How would I connect my headset to the imput. given that they are all video imputs.

The red and white are audio inputs, so the headset would hook up to those.
If you plan on using HDMI you will need an adapter.

> > Thanks. Where could I get a red blue green for the old Xbox?
>
> If you are refering to the original XBox then I’d try Best Buy, GameStop may have a few laying around even though they stoped carrying that kind of gear.
>
> If you are refering to the XBox 360 then you should be able to find the cables at GameStop.

Original 360 not the slim.

I’m wondering How will I connect my Headset into an HD imput.

Yeah don’t get your hopes up, there is no way the 360 can have 1080p, Native 720 is possible but the frame rate may suffer from it unless 343i are wizards.

Why is this in the Halo 4 section?

> Yes, there will be 1080p, but you will need either an HDMI or VGA cable to see that.

The notion that it supports “1080p” is quite misleading, since setting your Xbox to 1080p only implies that the game will be scaled to 1920x1080 at the output. The game will not render in 1080p, and on a 1080p display will certainly not look as sharp and clean as a natively 1080p game.
The reason the 1080p option exists isn’t because the games render higher, it’s because letting the 360 scale the image is usually faster and better than sending a lower-resolution image to a 1080p TV and having the TV do the scaling.

Also, YPbPr component cables are completely capable of carrying 1080p. AACS standards do not permit doing this, and some displays won’t accept it, but the 360 is totally capable of outputing it for game content (it supposedly originally wasn’t, but this was patched in the first fall update).

> and wont it be an issue for non HD tv people?

No. This goes back to the issue of scaling at the output; you can render at a high resolution and then scale the image at the output to send to the TV as 480i. Actually, unlike upscaling a low-res image onto a high-res screen, down-scaling like this can sometimes be beneficial.

> Why is this in the Halo 4 section?

Because Halo 4 will be the first one that runs at native 720p?

nvm

> Why is this in the Halo 4 section?

Because we all knew you wouldn’t be able to connect the dots

For best results with Halo 4 try native 720p. Upscaling isn’t a serious evil so if you use HDMI 1080p upscaled from 720p will still look great.

However for the next console and Halo 5 they had better have planned for higher than 1080p resolutions in my opinion.

> For best results with Halo 4 try native 720p. Upscaling isn’t a serious evil so if you use HDMI 1080p upscaled from 720p will still look great.

It should be more a TV-dependant choice than anything else. If you have a 720p TV, then choosing 720p is going to result in you playing Halo 4 in the most native form possible. But if your TV is a 1080p display, you’ll probably get rather poor results from setting your 360 to 720p, since your TV will then do the scaling instead of your Xbox. TVs usually scale very slowly and with dubious results, adding input lag and significant image artifacts. In this last generation, this was actually a major point of the 360 over the PS3; The PS3 does not have hardware-based scaling and so its non-1080p games have larger problems on 1080p displays.

> However for the next console and Halo 5 they had better have planned for higher than 1080p resolutions in my opinion.

Well, to some extent it’s up to the devs; Durango will certainly be capable of rendering in higher resolutions than 1080p. Heck, the original Xbox was technically capable of rendering and outputing 1080-line images, it’s just that no devs actually did it because that would have been silly on that hardware.

> > For best results with Halo 4 try native 720p. Upscaling isn’t a serious evil so if you use HDMI 1080p upscaled from 720p will still look great.
>
> It should be more a TV-dependant choice than anything else. If you have a 720p TV, then choosing 720p is going to result in you playing Halo 4 in the most native form possible. But if your TV is a 1080p display, you’ll probably get rather poor results from setting your 360 to 720p, since your TV will then do the scaling instead of your Xbox. TVs usually scale very slowly and with dubious results, adding input lag and significant image artifacts. In this last generation, this was actually a major point of the 360 over the PS3; The PS3 does not have hardware-based scaling and so its non-1080p games have larger problems on 1080p displays.
>
>
>
> > However for the next console and Halo 5 they had better have planned for higher than 1080p resolutions in my opinion.
>
> Well, to some extent it’s up to the devs; Durango will certainly be capable of rendering in higher resolutions than 1080p. Heck, the original Xbox was technically capable of rendering and outputing 1080-line images, it’s just that no devs actually did it because that would have been silly on that hardware.

All good and true points mate. Never use your TV scaling or filters, always set to game mode or no scaling/filters where possible. Just wanted to keep it simple to help out the OP.

The thing about the next generation consoles is there are already TV’s with 5 times the resolution of full HD and PC’s that render way above full HD as well. In my opinion a massive resolution or multi-display quality resolution is in order for next generation.

Many of use could use multiple screens to avoid split screen, run single player across multiple screens etc. If they just give us the resolution and outputs or driver access many great things can be achieved.

2012, if you don’t have an HD-TV by now I don’t know what to tell you…

So if I have a 1080p LED TV, my graphics for Halo 4 will be disappointing?

Well currently I use a Native 1080i input (Multi-Component Cable)