Hello all! I’m posting this just to get some feedback from the community as I haven’t yet tested my setup completely.
I could sit here and complain that Halo: MCC doesn’t handle “Open” NAT very well, but I’m not going to do that.
What I really want to know is, for those of you like me with your NAT set to “Strict”, have you had any problems?
I haven’t really tried anything but matchmaking / voice chat and am curious to know: Do Parties work okay?
What the hell are you running, bro?
Network: Gigabit Ethernet
Router: Cisco/Linksys AC1750
ISP: Comcast 50Mbps
IPv4: Firewall Disabled, uPNP Disabled, IPSec Enabled, Port Range Trigger: 3074
IPv6: Firewall Disabled
For those who are curious, I’ve had no problems running Destiny, Titanfall, and Halo: MCC with these settings.
Thanks In Advance,
You’ll have longer wait times if it’s set to strict at the moment just due to the fact of them having MM issues to begin with.
Huh. I’ve actually had the opposite occur, though when hardly anyone is playing it is true search times are longer.
Overall, though, I’ve found turning off uPNP has speeded up my experience definitely on Halo: MCC and possibly Titanfall as well.
Unfortunately, I’ve been kind of anti-social on the Xbox One since I got it…so I’ve no idea if Parties work well, etc.
I got moderate internet and its better than most people with open nat type
Have strict NAT
always in a party with my friend who has Open NAT, after we finish MP game (slayer is the only game type that works, the rest is like impossible now) it will switch party leader or sometimes we get separated after game and he has to send game invites or a syncing Data small window bottom right had corner on screen will pop up and get stuck and you cant do anything except reboot game. This syncing prob only happen to me once but my friend with open NAT happens alot.
We try party of 4 (2 open NAT the 4th not sure his NAT) when MP game started it booted me and the 4th player keeping us together but the 2 with open NAT were playing in the game for about a minute then quit because no opposition team…lol. Weird as because should automatically end game when their no opposition players.
MP trouble keeping 4 together plus long search times so we try OC and were able to do 3 levels H3 with no party issues or lag
A minor update, in case anyone reads this post:
The above settings also work well with Call Of Duty: Advanced Warfare.
Another minor update.
For some reason, the 3/3/15 Content Update isn’t quite happy with “Port Range Trigger: 3074”.
Using it will result in random disconnects before the game begins, and being kicked to the Matchmaking menu.
The solution is pretty simple, stop using that port range trigger.
I’ll continue to update this thread with future updates as necessary.
Get an OPEN nat.
You are the reason why games lag (with strict / moderate) - it is pretty idiot proof and makes the world of a difference.
I am more than happy to assist anybody in changing their NAT to open (it is easy). Sometimes there is a an extra hoop to jump thru here and there. But it is very very easy. 15 minutes MAX
Sorry man, but I’m pretty well sold on NAT Type: Strict for IPv4, and no NAT at all for IPv6.
I think what the Xbox One really desires is IPSec, and I can link the video where I discovered that little gem if you want.
Not only does it help Halo simply not explode, it literally speeds up matchmaking across multiple games.
Here’s a fun question…why the hell would you think that it would affect lag in some way?
Whether I’m using Open or Strict NAT doesn’t affect the way the Internet works, ya know.
That said, if you have an old/crappy router…you may want to fix that.
> Sorry man, but I’m pretty well sold on NAT Type: Strict for IPv4, and no NAT at all for IPv6.
> I think what the Xbox One really desires is IPSec, and I can link the video where I discovered that little gem if you want.
> Not only does it help Halo simply not explode, it literally speeds up matchmaking across multiple games.
> Here’s a fun question…why the hell would you think that it would affect lag in some way?
> Whether I’m using Open or Strict NAT doesn’t affect the way the Internet works, ya know.
> That said, if you have an old/crappy router…you may want to fix that.
It may not affect connection but if without a doubt effects the way your connection gels with everyone elses’ connection. Playing with a strict NAT is very limiting and can cause host migration and/or dropped games. It can also affect the ability to hear other players - probably why you never hear people or people can never hear you.
Again, it is very easy to open your NAT. Open your ports, set your UPNP and set your static IP so you xbox one is always the same IP. And if need be, change your DMZ settings.
I use C&A and you can proxy your IP settings any way you want to.