Narrative Events - Feedback

General Thoughts on the first S2 Narrative Event

I was unsure of what to expect for a “narrative event”, and I’m frankly glad I didn’t set my sights too high. It seems that a cutscene that sets the theme for a mode and map combo is all it is, and that seems a shame to me. The cutscene was decently done, and it was neat to have your MP spartan be a part of it, but I can’t help but feeling there’s a significant amount of untapped potential there. I can’t help thinking how much more fun it would be to play the events leading up to the Phantom showing up at the Academy than it is to just watch the cutscene and then play normal multiplayer, albeit with new modes/map.

The Future

While watching the cutscene, I found myself really hope down the line we can actually play portions of the story instead of just watching it. A question I had to ask myself, however, is how would this realistically work? The free MP portion of the game likely doesn’t contain any of the campaign assets that would be necessary to play the story of the two featured Spartans fighting through the shipyard - Banished models and AI, specifically. This would mean that someone would likely need to own campaign in order to play the story portion of the Narrative Event. And I guess this raises one of my questions - do folks think this would this be fair?

  • Yes - it’s fair to have PvE content locked to campaign ownership
  • No - it’s not fair to have PvE content locked to campaign ownership

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Personally, I do think it’s fair - the PvE content in the campaign is not free (unless you get it through GamePass, though you’re still paying for GamePass), and as such buying the campaign would effectively act as the premium battle pass for narrative events, creating a two-tiered system. Those who own the campaign could play PvE content with their MP Spartan and get a little more out of the story - perhaps even with some unlocks or challenges associated - and both campaign owners and F2P players can play the PvP portion of the event. Along with this, I tend to think that folks who own the campaign are more likely to be interested in PvE than folks who do not, so it would be nice to have some content for people who like that portion of the Halo experience.

Conclusion

Overall, the idea of including your personal MP Spartan in the universe is a fun idea. However, the execution of this first iteration of a narrative event leaves a lot on the table in terms of ways to engage players in these narrative events. Watching a story unfold is a movie experience, whereas a game experience is playing the story and engaging in the unfolding of the story. The inclusion of your MP Spartan in only a cutscene is, unfortunately, a half-step in that regard, IMO.

Clearly, however, the game and its content and the creation of said content is not in the state 343 or we want it in, so perhaps this is a result of what can be done given limited resources and time to spend on new content in the light of having so much QoL work to undertake (which I do think is more important, TBH). Either way, hopefully someone at @343 can pass this feedback along to the narrative team. There’s much potential here for future seasonal narrative, just hope the experience can evolve to involve the player in the story more.

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Game is free on gamepass, you don’t have to pay for anything besides your gamepass membership…and you’re already paying for xbox live anyway…

So while I agree that its disapointing that the narrative cutscene was kind of a waste I don’t think the event being locked behind campaign ownership is a big deal since the campaign itself is so accessable

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That’s what most of us were saying it would probably be.

Yeah I agree, I thought that was a nice touch. Hopefully that gets looped into bigger things down the road like campaign or future modes.

Maybe someday, but that’s not going to be for a long, long, long time with 343s issues.

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Agree with everything said. It needs to be interactive in the future. I imagine it will be once 343 is caught up. For the second part of the narrative event this season it would be really cool if we could go to the location revealed in the first cutscene and complete some mission. It really seems like that is what they are setting up.

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That’s a good point, GamePass does increase the reach of the campaign significantly, and thus increases the reach of the necessary assets to implement such a mode.

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I stand firmly on the ground that any narrative content advertised for Halo Infinite’s free multiplayer should be available to players regardless of their campaign ownership.

I wouldn’t be affected by this as a campaign owner, full disclosure, but it doesn’t make any sense to me to lock it up.

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Just for clarity - my thought isn’t that the cutscene and story line wouldn’t be available to the free MP, just the PvE content that would be on top. And my reasoning is that it’s likely a technical limitation given the current split of the game into MP base game and campaign DLC, with the DLC containing everything necessary to actually make it work.

Though, I do suppose similar questions are raised around Firefight if it ever comes at all to the game - would that get added to the free MP side? I generally consider Firefight an MP mode, so I suppose that would be my expectation, that it’s included with just the base MP game. And how would this end up being any different? Hmm, things to ponder…

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The main thing I was disappointed with was my spartan didn’t show up in the cutscene, it was just a plain grey Mark VII. This broke the immersion for me, and kinda killed some excitement opening the new battle pass for the first time. Going back and watching it a second time I had the same issue unfortunately.

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I think there should be Firefight designed for MP and there should be those designed for Campaign owners.

Tatanka is looking to be our Firefight/BR/Invasion model template for MP, so I hope that future narrative content makes full use of that template to host PvE missions.

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Mine showed my spartan, but oddly it started by showing me the second “cutscene” where they tell you to hit the sims, without showing me the part with the dropship.

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Personally I felt like the writing was weak, even more weak than the campaign.

The entire idea of “Lone Wolf” spartans as a recognized group seems silly, and just wraps the season in a shroud of cringe for me.

The banished AI was kinda ridiculous and over the top, they could certainly have toned it back a bit.

It felt to me like the attempts to tie this narrative that is rooted in the PVE campaign narrative in to a PVP mode were just blatant and silly… the part where she’s like "I need you and as many spartans as you can find to get on the sim) was so dumb… she might as well just say “get out there and play multiplayer games, buy the battle pass!”

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Well, Headhunters were basically the same thing, doing what Lonewolves are described to do and wear SPI semi powered armor, which is basically what the Lonewolves seem to be wearing. I’d say that Lonewolves is just a theme but you could easily just dub the season as Headhunter, but obviously they can’t since I doubt they have a Headhunter game mode ready.

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I view Lone Wolves as kind of a rebranding of Headhunters under SIV, at least in my head canon. Like a formalization of Headhunters and Gray Team combined.

For the quality of the writing, the only part I found a little bit over the top was Iratus. But, it wasn’t too horrible IMO, just not to the same quality bar as the campaign. But, I also didn’t expect it to be given that it’s kind of a F2P friendly thing.

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Right, it’s just weird when it doesn’t mesh will with previous lore. Not to mention that wearing SPI and having it have the same shield strength as Mjolnir makes no sense. With these metrics, you could have marine armor in multiplayer

Not gonna lie, I’d rock a Marine model with the balaclava and yellow shooting glasses for my MP character. Dig that look on Infinite’s Marines.

It’s just cosmetic when it comes to players wearing it in MP alright, just as much as Yoroi with Shields aren’t technically canon. Dude just let it go, trying to explain the logic of cosmetics is a losing battle.

You’re better off going after Bikini Armor in various fantasy games which somehow give more armor points than a platemail alright? You gotta spend your time elsewhere.

The helmet is Military Police, from Reach. I’m really hoping that helmet makes it into Infinite, it’s my main look.

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Right, but this ties back in to my original point, if things in MP aren’t going to be canon, why waste time with serial narrative? It seems to me like it could only serve to muddy the canon.

So what if it has a narrative? It’s not like video games featuring customization ever took itself seriously for narrative context regarding what the player wears anyway.

For example, a myriad of videogames have your character attending an important event, but there are no in-game ramifications turning up as a clown, someone in a character costume, or even straight up naked.

Dude just stop.

Lol my point is that the narrative content is lacking, and adding a cutscene just to sell cosmetics is weak and cheapens to the overall canon of Halo.

Your point is… it’s okay for it to suck, because this kind of content sucks in most games? Lol thankfully in Halo you still can’t show up as a clown… but we’re certainly edging in that direction.