Mythic Weapon Ideas

Thorn of Balaho or Claw of Eayn: A Legendary Mythic variant of the Needler with a darker/black exterior and gold crystals that gives you a speed-boost or over-shield, can lock onto multiple targets, has an extended mag, and requires level 7 requisition.

Twin Heads (Hydra Launcher)

Req level 8

The Watershed Division took the myth of the hydra quite literally: cut off one head, and two more shall take his place.

Advanced hydra launcher that holds 12 rockets, fires 2 rockets per trigger pull, locks on to enemies extremely quick with longer range, and gives increased shields, speed, and jump height.

Halo Ring.
REQ Level: N/A, get 40 kills in a life.

Equivalent to a nuke from CoD.

/s

> 2533274860945165;3:
> Halo Ring.
> REQ Level: N/A, get 40 kills in a life.
>
> Equivalent to a nuke from CoD.
>
> /s

i can get unfrigs easy. this would be my only way to get a killionare :frowning:

noob tube. mythic version of the grenade launcher. everytime you get a kill with it a hologram of your spartan tbags whoever you just killed

A golf club with the speed boost 3 and damage boost 3 attributes.

Emile’s Kukri.

Level 9 req with OS, Speed Boost and increased lunge.

Description - Make 'em bleed!

Grave Minds End.
Finish the fight. The shotgun used by Master Chief to ward off endless waves of flood on instillation 04. A shotgun with extended range, extended magazine, and a brutal melee.

The Cleansing Flame

Req level: 9

During the final days of the Human Covenant War the Covenant grew desperate to destroy the humans. The Prophet of Regret commissioned a weapon that would have the power of a scarab but he portability of a rifle. The end result never was made but blueprints found the Covenant archives have led to a virtual model of the weapon to be made.

Advanced Sentinal Beam with a modified core that shoots a bright blue beam. This beam can destroy even the most heavily armored vehicles in a few seconds. Equipping the Sentinal Beam also gives the user a sheild, speed, and jump boost. The beam can fire for a total of 20 seconds before depleting. It takes 5 seconds for the beam to over heat which causes a bright blue flash that will deplete the sheild of the user and take away the boosts of the weapon for 2 seconds.

> 2533274870717152;7:
> Emile’s Kukri.
>
> Level 9 req with OS, Speed Boost and increased lunge.
>
> Description - Make 'em bleed!

I can already see someone spawning this in and then immediately getting killed by a Nornfang or Arclight, lol.

On a more serious note, using Emile’s kukri would be pretty badass to see.

Banshee/Wasp(/and maybe Phateon) variant where there are attachments on the vehicle for players or other vehicles.

For example,
Mythic Mounted Banshee where players can attach to the outside. As the Banshee pilot boosts and loops, the player stays attached to the Banshee. Same for Mythic Mounted Wasp. Now imagine a sniper on one of those attached to the banshee/wasp… look out.

Fist of Rukt - REQ Level 9

Description: “A bloody fate awaits you and the rest of your incompetent race.” Dropped from Tartarus after being killed by a joint Human-Sangheili alliance, this Gravity Hammer has made it into the War Games Simulation to educate trainees on its power. Mythic Gravity Hammer with increased damage and ammo capacity, that also grants the user a 4x Overshield and increases jump height. Using Smart-Link allows the user to utilize its Gravity-Wrench ability, which is able to pull objects close for maximum damage - this effect lasts for only a short time."


Stealth Wasp - REQ Level 5

Description: With some help from the Swords of Sanghelios, human scientists have created a prototype version of the AV-49 “Wasp” Attack VTOL. Due to technological boundaries, the Active Camouflage lasts forever (thanks to the vehicle being so small) but will temporarily deactivate after the turrets are fired or if the vehicle takes damage. Upgraded Wasp fitted with Active Camouflage and increased speed. War Games balancing removes missile launchers.

Hellbringer
description- “I love the smell of napalm in the morning.”
If you haven’t guessed it’s the h3 flamethrower

Okay, this isn’t a weapon in the traditional sense…

Shard of Humanity: level 9 req, armour mod

“With Humanity becoming more and more desperate to make the perfect soldier, scientists have created the perfect weapon against this unknown enemy (the created)…”

Grants the user increased speed by 20%, radar size by 100% (basically doubled), melee damage by 100% (one hit kill), weapon damage by 10%, vehicle damage and health by 25%, emp duration shorter by 50% when in vehicles (doesn’t stack, but cumulative with wheelman), recharge delay shorter by 35%, shield strength increased by 50% and can recharge shields while sprinting and can also reload while sprinting.

“…unfortunately, only the most prestigious spartans can use this, due to only very few being created”. Basically, you need to be SR 150 and have everything currently available to the player, even emblems. Start grinding, boi!

Chief’s AR
Gives you a recharging overshield that goes away when you switch weapons. When you switch to the AR it charges up; not instantaneous.
Just thought it would be neat to have a weapon give that effect since that’s the only ability not on a mythic and not like it’d be crazy overpowered since it’s just an AR.

> 2535429585915411;10:
> > 2533274870717152;7:
> > Emile’s Kukri.
> >
> > Level 9 req with OS, Speed Boost and increased lunge.
> >
> > Description - Make 'em bleed!
>
> I can already see someone spawning this in and then immediately getting killed by a Nornfang or Arclight, lol.
>
> On a more serious note, using Emile’s kukri would be pretty badass to see.

The OS and Speed boost are meant to, hopefully, prevent that from happening.

The OS protects you while the Speed boost helps you get in melee range.

Also, when smart scoping with it, you get increased lunge, similar to the Energy Sword.

> 2535442377964386;5:
> noob tube. mythic version of the grenade launcher. everytime you get a kill with it a hologram of your spartan tbags whoever you just killed

Imagine getting a overkill with one grenade
four Spartan holograms constantly -Yoink!- until bodies de-spawn

> 2533274870717152;16:
> > 2535429585915411;10:
> > > 2533274870717152;7:
> > > Emile’s Kukri.
> > >
> > > Level 9 req with OS, Speed Boost and increased lunge.
> > >
> > > Description - Make 'em bleed!
> >
> > I can already see someone spawning this in and then immediately getting killed by a Nornfang or Arclight, lol.
> >
> > On a more serious note, using Emile’s kukri would be pretty badass to see.
>
> The OS and Speed boost are meant to, hopefully, prevent that from happening.
>
> The OS protects you while the Speed boost helps you get in melee range.
>
> Also, when smart scoping with it, you get increased lunge, similar to the Energy Sword.

Sorry, I totally disregarded that it gives you OS and and a Speed Boost, lol.

I have a few ideas.

One of them could be called the grenade launcher EX. It is a grenade launcher that shoots three grenades at a time that will split up into 2 grenades each, making a total of six little grenades scattered around. You will get 12 total shots. You will receive a shield boost, jump boost, and speed boost. REQ level: 6

The second one is called the Halo CE shotgun. This shotgun has a 12 shot magazine just like the one in Halo CE. It will have a faster rate of fire and you will receive a jump boost and a shield boost. REQ level: 7

This one is a little bit iffy, but it also a Halo CE gun. It is the Halo CE fuel rod cannon. This unique purple cannon produces giant blasts that are three times as powerful as regular fuel rods, but they keep the same projectile speed. Instead of having magazine, it will be a charge like weapon like the incineration cannon. You will also get a jump boost and a shield boost. REQ level: 8

And last but not least… the scarab gun.
This old plasma rifle was found in the depths during the human-covenent war, found next to a giant banshee. Not many people know where this unique gun came from, but it will cause tons of death. This small plasma rifle shoots giant green projectiles, said to be as powerful as the scarab walker. Although it may seem overpowered, it has a very fast overheat time and takes a while to cool down. You will receive a damage boost, shield boost, and jump boost. REQ level: 9

Hostel Protocol: Level 6 Ultra Rare req variant of the Sentinel Beam, less burn-out, more energy, deadlier beam.

Spark’s Revenge: Level 8 Mythic Legendary req variant of the Sentinel Beam, even less burn-out, even more energy, beam is similar to Twin Jewels of Maethrillian but more effective towards vehicles, and an automatic Over Shield.