The hunters at the end of mythic warzone firefight seem near impossible to take down. Is there any strategy that works on them effectively?
The best way is with a wraith, but if you wanna use some weapon, the binary rifle on the orange parts (back) is the best way. You can try it with a Tartarus gavel too, but it’s more risky. If you go for the hunters with a weapon try to use an overshield because they can kill you very fast with one shot and generally they have a lot of covenants near them.
Tanks, Wraiths, Plasma Casters, Banshee Ultras. Getting anywhere near them is pretty much certain death.
I find a scourge of fire to be pretty powerful against boss hunters.
As a general recomendation, I’ll go for small enemies first, in mythic kill one of the elites at the hunters round is veeery hard, so if your teammates don’t have vehicles, they’re going to die a lot.
that’s why I love the wraith there, you can shot the hunters and the bullet ratio will kill some enemies. If you or your team don’t want to use vehicles, you all will die very fast. The grunts have voids tear and sometimes you need two wraith shots to kill one elite. That’s a common mistake, teammates think they’re playing heroic and just focus on the hunters, so they die in 3 seconds vs the elites.
So that’s my tip, go for the smaller enemies first and it will help a lot to your teammates to enter the base without damage. Ohh and if you’re using a vehicle try to not use a mantis there, is very weak because the map position (even the hannibal one) and my last recomendation xD, if your vehicle is one shot and you’re going to leave it, Park it where it does not get in the way. sometimes teammates find it easy and leave it in the middle of the road without realizing how much time their friends can lose for that “bad driver mistake”
good luck 
Ive seen someone solo a legendary hunter with a banshee by circling it head first for almost a minute straight. Does the hunter get stunned from vehicle damage or something?
Here’s my strategies depending on map.
Escape from A.R.C
Last round for the Hunters usually starts with Two Ghosts getting drop shipped onto the bridge and Two Elite ultras dropped nar the tower.
Near the end of round Four I always jump into a Wraith and sit in the tunnel waiting for the round start, this gets me setup for the Ghost drop and if needed I’m setup for the Promethean soldier spawn in base, also I can just thrust over to the other tunnel if there’s a Knight/Warden end game.
With the Ghosts I’m taking cover and as soon as they drop I’ll rain mortars on them; done within 5 seconds.
Then open up on the Elites; Hopefully there’s a Banshie who just scooped them up on the drop, giving us more time for the Hunters - That’s the key. Getting rid of the low level bosses ASAP so we can focus on the Hunters.
Then I’ll just head into the base and pummel the Hunters (and get loads of kills) until they’re done and going up the ramp for the last Two,
March on Stormbreak
Exactly the same as A.R.C, but this time I’ll set myself up for the 3 Elite drop and thrust into them, again giving the team time to deal with the Hunters.
Prospect
Two Scorpions/Wraiths, both taking it in turns; whilst rocking back and forth to take cover, sit back and pound them.
In a Wraith, get close and thrust into them, shoot and repeat.
On foot I usually go for the SPNKR EX or Laser to the head that deals a lot on dmg; boosted up of course 
The First round on Attack on Sanctum I always get into the Garage ASAP, change to the scoped Assault Rifle and pick at their backs; whilst staying in Garage.
- The Banshie spinning top technique.
Yeah, I just laugh at that.
Can someone explain hunter behavior? Like why sometimes it goes from wicked graps shots to the fuel cannon. Is it determined by distance? Also do mythic hunters melee have an area of effect damage? They seem to melee me soo fast up close.
One more question, are the feet and head (from the front) a flesh weak spot, or are they armored?
> 2535469569049161;8:
> Can someone explain hunter behavior? Like why sometimes it goes from wicked graps shots to the fuel cannon. Is it determined by distance? Also do mythic hunters melee have an area of effect damage? They seem to melee me soo fast up close.
>
> One more question, are the feet and head (from the front) a flesh weak spot, or are they armored?
It depends on the kind of hunters, the green, red or the mythical. I think the green is the only one with wicket graps, they shot it faster when you kill his friends xD. The red one shots bigger bullets and the bullets follow you, including the ones of the mythical. The hunters, they get angry when you kill other hunters, generally is when they shot you faster and punch you more often. Try not to use melee weapons vs they because they kill you one punch, and sometimes even if youre behind them, they turn super fast and kill you. They have a powerful punch but not as strong as the wardens. If you do ground punch on their head they get stunned but not always.
The weak parts of the hunters are the oranges one, I think the head is not a weak spot but his neck yes (but is harder to aim).
And the speed of their bullets depends on the difficulty. Like in heroic are 40-60% slower than in legendary, in mythic I think are as fast as legendary but they aim you faster because of the first skull
> 2535469569049161;8:
> Can someone explain hunter behavior? Like why sometimes it goes from wicked graps shots to the fuel cannon. Is it determined by distance? Also do mythic hunters melee have an area of effect damage? They seem to melee me soo fast up close.
>
> One more question, are the feet and head (from the front) a flesh weak spot, or are they armored?
What they choose to shoot you with depends entirely on how far away from them you are. If you’re very far away, they’ll shoot at you with the Wicked Grasp shots (which have absurd range and track you). If you’re in close to mid range, they’ll shoot with their fuel rods if they can’t chase you down and punch you to death. It’s pretty much certain death if you’re that close to a Hunter that it swings on you because of how fast they swing. The Mythic Hunters probably swing a little faster, but it makes little difference as you can’t dodge a Hunter’s swing anyway if you’re that close to it.
The flesh portion that you can see beneath their helmet is a weak spot. It’s just hard to get a clear shot when they’re moving. Sniping that spot works decently well. The feet, not so much.
Binary to the back melts their health bars, obviously the variants do it better. The dual emitter ones turn mythic hunters into mythic goo puddles. Trick is getting to them past all the covies and then surviving if they catch sight of you.
Mythic bosses require mythic level weapons/vehicles and make sure to hit their weak spots.
Pool of Radiance Fuel Cannon Rod to the back!