Mythic difficulty in Halo 4?

Throughout all the Halo’s there have been 4 difficulties: Easy, Normal, Heroic and Legendary. They have all pretty much remained the same, except I believe the descriptions changed in Halo 3. (It might have been Halo: Reach, I can’t remember). These different ways of experiencing the campaigns of Halo are a main reason of why they are so exhilarating to play. However, what if 343 has finally introduced Mythic difficulty in Halo 4? (or whatever difficulty they would call it) It would essentially become the hardest game in Halo history. I feel with the whole new class of enemies and weapons, they have more room to experiment and deliver a truly ultimate difficulty. I’m talking about Master Chief dying in only 4 hits. Enemies that shrug off damage like its nothing. I think that it couldn’t hurt for 343 to give it a shot. If this is in the game what I think 343 should do is make it a secret. You can only unlock Mythic after beating the game on Legendary solo or something crazy like that.

See Mythic Skull
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I would also like mythic branded as an official difficulty, complete with it’s own armor unlocks and achievements. That being said, I don’t want mythic enemies to simply have higher stats, but rather take on different behaviors. Such as an elite not berserking when it’s shields go down or grunts standing their ground when their leader is dead. Though these behaviors may be comical, I don’t think it should be in mythic. I want CE difficulty with a few stat-padding skulls for the ai to increase their toughness , though not to the extent of needing a crutch to succeed (bandanna).

Thats what skulls are for, just play legendary with all the health and damage skulls on.

> Thats what skulls are for, just play legendary with all the health and damage skulls on.

In other words… Mythic, tilt, and thunderstorm

I think that the difficulty levels should be as follows:

SUPER SOLDIER(replaces easy) - Your foes cower and fail before your unstoppable onslaught, yet final victory will leave you wanting more.

MYTHIC(replaces Normal) - Hordes of Covenant and Prometheans vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail.

HEROIC - Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed.

LEGENDARY - You face opponents who have never known defeat, who laugh in ancient alien tongues at your efforts to survive. This is suicide.

> I think that the difficulty levels should be as follows:
>
> SUPER SOLDIER(replaces easy) - Your foes cower and fail before your unstoppable onslaught, yet final victory will leave you wanting more.
>
> MYTHIC(replaces Normal) - Hordes of Covenant and Prometheans vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail.
>
> HEROIC - Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed.
>
> LEGENDARY - You face opponents who have never known defeat, who laugh in ancient alien tongues at your efforts to survive. This is suicide.

But Mythic sounds harder than legendary!

> I would also like mythic branded as an official difficulty, complete with it’s own armor unlocks and achievements.
>
> That being said, I don’t want mythic enemies to simply have higher stats, but rather take on different behaviors. Such as an elite not berserking when it’s shields go down or grunts standing their ground when their leader is dead. Though these behaviors may be comical, I don’t think it should be in mythic.
>
> I want CE difficulty with a few stat-padding skulls for the ai to increase their toughness , though not to the extent of needing a crutch to succeed (bandanna).

Agreed.

Finally, someone else has noticed. Personally, I’d prefer the return of CE behavior (Grunts show pain when they take a heavy fall, Hunters pursue the player relentlessly, Zealots leap at the player, when an Elite or Grunt are stuck with a grenade or needles, they try to get it off or run around in circles) than the generic, almost always ‘panic, berserk, charge’ response.

H2 barely contributed to Covie enemy responses (sword pulling, dropping weapons when panicking or berserking), focusing on the Flood instead (vehicle driving, wall climbing, well implemented turning melee) and began the damage sponge movement. H3 added more responses (Grunt kamikaze, Brute berserk patterns, Jackals stand their ground when leader killed) but took damage sponges more further. Reach added a few responses (Grunts do that jumping alert when they see you, Hunters do that alert when they see you, Hunters raise their shields, Skirmishers) but also took damage sponges more further.

<mark>H4 AI should have a diverse pool of reactions to choose from.</mark> The generic responses that’s been in 4 Halo games are so common, even more than in CE. It’s really sad when Elites practically give me the opportunity to go around them. In CE, you couldn’t just go around a berserking Elite and get an assassination because they had better awareness of you and their melees had a big radius. That’s what berserking is. A flaw. It is only given to powerful Elites (Zealots) and severely wounded Elites (canonical behavior for Elites on the battlefield). And seeing as every Elite in Reach can throw a grenade, do high damage with their melee, is fast, and take a lot of damage, they are all OP… and that’s where Hologram comes in.

Amen to that. After seeing H4 Spartan Ops gameplay on Legendary, I’m thrilled to finally face enemies that are equals and not OP.

If I have to pick a Mythic difficulty, it would either be CE’s (minus the new skulls) or H2’s (minus Assassins and Armory).

H3 and Reach Mythic gave birth to a plethora of tactics but there’s often no real engagement. A lot of long range shooting, a lot of skipping, a lot of cheap yet legitimate methods (shooting from a spot you can’t get hit from, exploiting the AI’s blind spot, using invincible friendly AI, Hologram).

It’s just a war of attrition if you try to fight all the battles.

While I enjoy humiliating AI, I like going in and fighting like there’s no tomorrow, stealth kills, fighting vehicles on foot, etc.

Reach presents these opportunities rather infrequently but whenever it occurs, I embrace it. In Reach:

-it’s possible to dodge shots (only feasible up to Heroic because on Legendary, projectiles become as unavoidable as they are in the trilogy). That’s one thing I appreciate
-scenery manipulation
-power of positioning for assassinations

But that’s barely an improvement from H3. Mythic needs to feel like CE. Most of the time should be spent doing high risk things and not getting severely punished for it. I do not want to have to stand back and kill enemies from far away or merely run past them. I want to fight them up close and personal or in an elegant dance (it’s like dodging concussion rifle wielders. Mirror the enemy and you can dodge for hours).