so in normal FF there an now mythic bosses like the mythic grunt goblin etc… the problem is that mythic bosses eat stupid amounts of damage I’ve played many games where the mythic boss was ignored by both teams not because he isn’t important 200 points is allot but because by the time he comes out it’s probably a waste of time!
mythic bosses eat SOOOO much damage that bringing out reqs feels almost useless.
I COULD bring out a hannibal scorpion against a mythic grunt goblin or mythic warden but I -Yoinking!- know better. the grunt goblin uses his stupid super attack an instakills me an the warden just keeps my tank from moving or shooting back with EMP till I die. trying to kill a mythic boss isn’t just futile of course though. it’s also a insane gamble because the other team could swoop right on in at the last second an do the “completely legitimate ultra fair” “”"“tactic”""" of the kill steal.
thus rendering the tons of reqs you used all worthless what I’m saying here is that mythic bosses are poorly implemented IE hey -Yoink- it! were just gonna spawn a dumbed down promethean knight damage sponge without the back weakness inside of monument! for the LOLZZZZ they’re a huge risk an they don’t really have a good chance of getting you a reward IE the match normally ends before they’re at 3/4 health or the enemy team kill steals it…