Anyone else thing it would be neat if all of the Mythic helmets/armor gave a boost in, say, WZ, Customs, or Forge?
Here are some examples-
Hunter- ARTEMIS tracking system to locate power weapons/vehicles that may be hidden on the field
Centurion and MK. Vl- ability to mark targets using the unused d-pad buttons
I just think Mythic helmets providing some advantage would be a cool idea in non-competitive game modes, and these would be available to be turned off and on in Custom Games or interchanged like armor mods between the helmets.
I just want Artemis and squad targeting, honestly.
Edit- Perhaps a better idea that would be a lot more balanced would be if these each got their own unique damage resistances/ damage buffs to enemy NPCs. The things above have been removed and modified below.
Ex.
Copperhead and Helioskrill- extra Covenant weapon damage and resistance to NPC targets
Nightfall and Helljumper- Extra GP and SC damage to NPC targets. Nightfall takes less damage from Hunter attacks.
Tanaka Helmet- increased damage and resistance to NPC vehicles
Hermes- more shotgun damage to NPC targets
Argus- more sniper and headshot damage to NPC targets
Additions (because the ideas pre-edit that I left weren’t too OP)-
Mk. lV addition- extra AR damage to NPC targets. Can highlight weapons and vehicles (doesn’t have Artemis, must have a direct line of sight on the item)
Centurion addition- extra damage done to highlighted NPC enemies if damage is dealt by teammates. Can highlight weapons and vehicles(doesn’t have Artemis, must be in direct sight of the item)
Hunter addition- additional BR damage to NPC enemies. Items sighted by Artemis can be seen by teammates.
These wouldn’t apply to their own single helmet, the helmets are just canon representations of the benefits.