My vision/ideas for halo 5

Or any next halo game.

Introduce a tripple weapon system. I precision weapon an automatic and a secondary. This idea isn’t fully fleshed out yet tbh.

Make perks tac packages w.e they are called add a visible piece to your armor.

Bring back duel wielding VIA a tac perk. This way the weapons don’t have to be down graded in order to be duel wieldable.

Have a health bar along with a shield bar. The health bar will simply be an indicator on how much health you have. No health boxes required as it will full regen ala elites health in reach.

Melee system stays the same.

Make the maps bigger and make sprint an progressive ability meaning the longer you sprint the faster you move. This will be indicated in third person via animation.

If we are to have the plasma pistol come back as a secondary spawning weapon increase the damage so it is on the killing potential of halo CE’s PP. Also the over charge does not stall vehicles in MP merely slowing them down some.

AA’s will add a visible effect and more balanced.

Equipment returns VIA a POD. POD’s will also include a refill of your weapons on hand. Havent decided if this would effect someone holding a PW. The only PW’s to be in POD’s would be weaker ones like needler and the human shotgun.

Weapons like the MA5K carbine, needle rifle, and SMG would make a return.

MM would be a list of servers similar to how battlefield handles matchmaking.

Spartans and Elites would be in MP. They would both have unique perks to their side but also share some common ones like a faster reload. The elites “traits” would be focused more around natural things where as spartans would be more techknowledgy based.

Elites would have bigger hitboxes seeing as how they are a tad bigger then spartan 4’s.

I think movement wise most things should have animations. Like flipping a vehicle, climbing a ledge, etc.

All weapons should have assassinations and the “flagnum” thing should be with all objectives.

A ranking system similar to CSR but visible.

Everything bar armor and weapon skins should be available in MP from the get go.

Weapon skins are unlocked buy progressive grinding of certain things like earning X amount of medals.

Armors would be unlocked VIA achievements or one time challenging feats.

A throwback playlist for the long time fans that don’t wish to play the new settings.

That’s all i can think of right now. This is speaking clearly only from the MP perspective. I wouldn’t have enough room to cover the whole game.

> MM would be a list of servers similar to how battlefield handles matchmaking.

Thats a great Idea but ONLY FOR CUSTOM GAMES. Would make it easy to find some custom lobbys that play competitive settings or hop into some custom flood gametypes.

But dont do this in Multyplayer please, there would be no way to play competitive anymore, no way a ranking system could work (boosting in lobbies), people would quit all the time. A normal 4vs4 12 minute match would almost never exist when you not play with your friends. Lobbys and Team would be even more unbalanced.

Great Idea for Custom games.

I also have to disagree with the bigger maps. Maybe for some 32 vs. 32 action, but for the standart 4vs4 slayer the maps are already to big.

> > MM would be a list of servers similar to how battlefield handles matchmaking.
>
> Thats a great Idea but ONLY FOR CUSTOM GAMES. Would make it easy to find some custom lobbys that play competitive settings or hop into some custom flood gametypes.
>
> But dont do this in Multyplayer please, there would be no way to play competitive anymore, no way a ranking system could work (boosting in lobbies), people would quit all the time. A normal 4vs4 12 minute match would almost never exist when you not play with your friends. Lobbys and Team would be even more unbalanced.
>
> Great Idea for Custom games.
>
>
> I also have to disagree with the bigger maps. Maybe for some 32 vs. 32 action, but for the standart 4vs4 slayer the maps are already to big.

Sorry it was late and i forgot to include the fact that 4v4 wouldn’t be the standard anymore. Considering the xbox one allows for 8 people to play on it at once i think the amount of players in a standard halo game should go up.

Here’s what I usually say:

Keep loadouts (tweak further)
Remove personal ordinance
AA’s as map pickups except sprint
Design maps PERFECT FOR THIS

In all honesty if your vision was mad a reality I would not buy the next game. Halo needs to play like Halo and what you have described is just too far from the previous titles. I see that you did include the Classic playlist however its too little to hold onto.

> Bring back duel wielding VIA a tac perk. This way the weapons don’t have to be down graded in order to be duel wieldable.
>
> Make the maps bigger and make sprint an progressive ability meaning the longer you sprint the faster you move. This will be indicated in third person via animation.
>
> I think movement wise most things should have animations. Like flipping a vehicle, climbing a ledge, etc.
>
> All weapons should have assassinations and the “flagnum” thing should be with all objectives.
>
> A throwback playlist for the long time fans that don’t wish to play the new settings.
>
> 4v4 wouldn’t be the standard anymore.

You basically removed any aspect of what Halo was, and said “it’s ok, people that actually enjoy standard Halo will buy the game just to play in a single playlist”.

That’s my major complaint. I could also criticize each line individually if necessary.

> there would be no way to play competitive anymore,

There is, actually. A server browser is one thing on his list I do agree with.

> Here’s what I usually say:
>
> Keep loadouts (tweak further)
> Remove personal ordinance
> AA’s as map pickups except sprint
> Design maps PERFECT FOR THIS

I am not in favor of making AA’s map pick ups.

POD can be tweaked to work in a much more fair way.

> In all honesty if your vision was mad a reality I would not buy the next game. Halo needs to play like Halo and what you have described is just too far from the previous titles. I see that you did include the Classic playlist however its too little to hold onto.

Halo is different for everyone. If you can’t understand that we will never be able to have a proper discussion.

> > Bring back duel wielding VIA a tac perk. This way the weapons don’t have to be down graded in order to be duel wieldable.
> >
> > Make the maps bigger and make sprint an progressive ability meaning the longer you sprint the faster you move. This will be indicated in third person via animation.
> >
> > I think movement wise most things should have animations. Like flipping a vehicle, climbing a ledge, etc.
> >
> > All weapons should have assassinations and the “flagnum” thing should be with all objectives.
> >
> > A throwback playlist for the long time fans that don’t wish to play the new settings.
> >
> > 4v4 wouldn’t be the standard anymore.
>
> You basically removed any aspect of what Halo was, and said “it’s ok, people that actually enjoy standard Halo will buy the game just to play in a single playlist”.
>
> That’s my major complaint. I could also criticize each line individually if necessary.
>
>
>
> > there would be no way to play competitive anymore,
>
> There is, actually. A server browser is one thing on his list I do agree with.

Again…What halo is is different to everyone. Considering it’s in the same universe with the same people and combat plays just about the same i don’t see the issue. And no that’s not what i’m saying. What i meant was regardless of how the next halo game would be i think a classic playlist should be there for people. That’s all.

Feel free to put your thoughts on each line i welcome it. Keep in mind though i have these ideas because i feel sticking to the 1-3 halo’s aspect is far too limiting in both a creative and gameplay perspective for a franchise this old.

Halo reach and 4 made me feel more like a spartan and i’m loving that. I feel the next halo’s should build off of that.

> > Here’s what I usually say:
> >
> > Keep loadouts (tweak further)
> > Remove personal ordinance
> > AA’s as map pickups except sprint
> > Design maps PERFECT FOR THIS
>
> <mark>I am not in favor of making AA’s map pick ups</mark>.
>
> POD can be tweaked to work in a much more fair way.

Just seems to be the most efficient way of balancing them, sprint can stay since better maps are coming.

> Again…What halo is is different to everyone.

To an extent but not entirely.

Halo has always had 4v4.
Halo has always had 8v8.
And it’s always, more or less, supported 4v4 slightly more than 8v8.

Now we can agree, at the least, Halo is a 4v4 game to some people, and an 8v8 game to others. What you are suggesting (correct me if I’m wrong), is increasing the player count to over 8v8, and having that be the sole aspect of multiplayer.

Something entirely new to a series does not define a series. What defines a series is what has consistently existed from title to title. Halo might be different to each of us, but 16v16 is different to all of us. And I would not want to see Halo based entirely around it.

I am open to there being a 16v16 game mode. I’d even encourage it if done well. I am just opposed to a new, never seen before gamemode being the basis of the game.

That is like suggesting that Halo Reach be based almost entirely around Invasion, and then having a single classic playlist. It’s obviously a bad idea.

> What i meant was regardless of how the next halo game would be i think a classic playlist should be there for people. That’s all.

Classic Playlists tend to be a consolation to people who might not enjoy new features. For example, people who dislike killstreaks in CoD can still play core CoD in a classic playlist. What they are not, is a replacement for the necessity of consistent core gameplay.

Having two wildly different types of gameplay would require different maps and settings for different playlists. So I’d basically be stuck with a very small handful classic compatible maps and settings, and only a handful of those would even be good enough to be voted for consistently.

> i feel sticking to the 1-3 halo’s aspect is far too limiting in both a creative and gameplay perspective for a franchise this old.

I feel if something isn’t broken there is no reason to reinvent the wheel.

> Halo reach and 4 made me feel more like a spartan and i’m loving that. I feel the next halo’s should build off of that.

I feel like even less of a spartan. Though considering we are talking spartan IV’s here, maybe that’s what they wanted.

My spartan can’t grab grenades without sacrificing in some other area.
My spartan can’t drive effectively without sacrificing in some other area.
My spartan can’t move at a decent pace while still utilizing his weapon.

My spartan is pathetic for a ‘super soldier’.

> Feel free to put your thoughts on each line i welcome it.

Alright, let’s get started.

> Introduce a triple weapon system. I precision weapon an automatic and a secondary.

Let me explain why this ‘works’ for Titanfall.
You have a combat weapon.
You have a second, backup.
You have a niche weapon that isn’t commonly used (i.e. anti-vehicle weapon).

Titanfall doesn’t require you to be constantly switching between weapons. Only one of them is useful for combat, while the other two have very specific niches.

In Halo, if you spawned with a precision and an automatic, you already spawn with two viable weapons. Having a third ‘backup’ weapon does not add anything to the game. It just makes switching between your two actually effective weapons even more tedious.

And really, why limit to one precision and one automatic? Why not allow two precisions or two automatics as well? If your answer is “because automatics would be inferior”, then obviously your sandbox hasn’t been properly balanced.

> Make perks tac packages w.e they are called add a visible piece to your armor.

This isn’t bad, but I dislike perks to begin with.

> Bring back duel wielding VIA a tac perk. This way the weapons don’t have to be down graded in order to be duel wieldable.

What you are giving up has to be worth the extra firepower. For example, giving up ‘ammo’ to have an extra SMG isn’t an even trade.

Much thought and testing would need to be put into this for it to be balanced. And regardless, Dual Wielding is almost a crutch.

> Have a health bar along with a shield bar. The health bar will simply be an indicator on how much health you have. No health boxes required as it will full regen ala elites health in reach.

Miniscule effect on gameplay.

One headshot from a precision weapon finishes off an unshielded opponent.
Multiple bullets from an automatic finish off an unshielded opponent.

As it doesn’t matter with precisions, all this does is give players the ability to regenerate slight damage from automatic weapons.

Now, ever since Halo 2, we already regenerate HP once our shields go up. And since the difference between full health and near death is a miniscule extra two bullets from a rapid fire weapon, there’s no reason for us to display this to the player.

In my opinion, health was irrelevant in Halo CE, simply because of how precision weapons are structured. A magnum is going to kill you in three shots, regardless if you have full health or only one bar.

Health only served to further the imbalance gap between precisions and automatics. As the ONLY time health mattered in Halo CE is if you were being sprayed by a weapon with shots that are individually weak.

> Make the maps bigger and make sprint an progressive ability meaning the longer you sprint the faster you move. This will be indicated in third person via animation.

You most likely already know my feelings on sprint. Moving on.

> If we are to have the plasma pistol come back as a secondary spawning weapon increase the damage so it is on the killing potential of halo CE’s PP. Also the over charge does not stall vehicles in MP merely slowing them down some.

Iffy on this. You can corner-hug with a plasma pistol and take down an enemy’s shields while barely denting yours. Of course, it also takes some degree of skill to do so.

> AA’s will add a visible effect and more balanced.

The first half I agree with.
The second is a glittering generality. How will they be more balanced?

> Equipment returns VIA a POD. POD’s will also include a refill of your weapons on hand. Havent decided if this would effect someone holding a PW. The only PW’s to be in POD’s would be weaker ones like needler and the human shotgun.

I enjoyed Halo 3, but we don’t need to shoehorn equipment in. It was determined to be bad for competitive play, and doesn’t add much regardless.

As for POD’s, they’re bad. They’re either too useful, or so useless there is no point in even having them.

> Weapons like the MA5K carbine, needle rifle, and SMG would make a return.

I don’t add weapons for the sake of adding weapons. I’ll be expecting a full sandbox plan.

> MM would be a list of servers similar to how battlefield handles matchmaking.

This I can agree 100% on. Having only matchmaking is terrible, and matchmaking can be incorporated into server lists anyways.

> Spartans and Elites would be in MP. They would both have unique perks to their side but also share some common ones like a faster reload. The elites “traits” would be focused more around natural things where as spartans would be more techknowledgy based.

Perhaps as its own gametype.

343I was unable to balance Spartan perks alone, I don’t see how they would balance perks between two different races.

> Elites would have bigger hitboxes seeing as how they are a tad bigger then spartan 4’s.

This effects gameplay and should be accounted for with other buffs to compensate for this nerf.

> I think movement wise most things should have animations. Like flipping a vehicle, climbing a ledge, etc.

Animations inherently slow down gameplay. Don’t get me wrong, we have to slow gameplay down in some instances, and we need some animations for the sake of being able to tell what we are doing. But, we must also put consideration in.

We could have animations for picking up a pistol. But who wants to be stuck vulnerable picking up a weapon when they could just grab that -Yoink- and use it?

My point being, if we do add animations for specific things, we must also consider how they effect gameplay. Assassinations are a direct downgrade to back-smacks simply because they take much longer to execute.

> All weapons should have assassinations and the “flagnum” thing should be with all objectives.

I’m unclear what you mean on the first one. You mean each weapon should have a unique assassination animation?

The second one I disagree with. I’m not opposed to a flagnum option, but some gametypes simply play better without it.

> A ranking system similar to CSR but visible.
>
> Everything bar armor and weapon skins should be available in MP from the get go.
>
> Weapon skins are unlocked buy progressive grinding of certain things like earning X amount of medals.
>
> Armors would be unlocked VIA achievements or one time challenging feats.

Agree, no comment, getting worn out at this point.

> A throwback playlist for the long time fans that don’t wish to play the new settings.

Already discussed.

Holy -Yoink- I don’t want to write that much text in a single sitting for awhile.

“As for POD’s, they’re bad. They’re either too useful, or so useless there is no point in even having them.”

I think you should take a look at this:

https://forums.halowaypoint.com/yaf_postst228423_Evolution-of-ordnance.aspx

^
Thank you amberlamp. Agreed.

> > Bring back duel wielding VIA a tac perk. This way the weapons don’t have to be down graded in order to be duel wieldable.
> >
> > Make the maps bigger and make sprint an progressive ability meaning the longer you sprint the faster you move. This will be indicated in third person via animation.
> >
> > I think movement wise most things should have animations. Like flipping a vehicle, climbing a ledge, etc.
> >
> > All weapons should have assassinations and the “flagnum” thing should be with all objectives.
> >
> > A throwback playlist for the long time fans that don’t wish to play the new settings.
> >
> > 4v4 wouldn’t be the standard anymore.
>
> You basically removed any aspect of what Halo was, and said “it’s ok, people that actually enjoy standard Halo will buy the game just to play in a single playlist”.
>
> That’s my major complaint. I could also criticize each line individually if necessary.
>
>
>
> > there would be no way to play competitive anymore,
>
> There is, actually. A server browser is one thing on his list I do agree with.

No. Its just good for customs.

How do you expect a ranking system to work when you just can join in into the middle of any game at any time? You would always have to search for good servers and Im to silly for that.
For example:
If you and two friends wanna play some 5v5 CTF. How do you expect to find a good game? You have to search for a lobby with that amount of players. Then I guess you guys dont wanna JIP in the middle of the game 3 flags down right? (At least if you guys play competitive)
Then you may find a lobby with that could work but its CTF abandon 24/7 and you guys dont like this map.

Wont work.

I can also search for lobbys with bad players and get my 10.5 K/D or someone bad JIP into a game with Hardcore gamers only.

Teams cant be fair because a ranking system cant work right here. Just look at Battlefield 3s Matches. A lot of the time the teams are just completly unfair. (in Halo 4 too, but I blame the low population)

The server list in BF3 just took away a lot of fun for me. You can boost whatever you want and nobody ever really cares about winning.

Please stop changing Halo into Battlefield or CoD. Some features that are cool in this games just doesnt fit into Halo. We already saw that.
If you dont like the old Halo or wanna CHANGE not evolve, CHANGE so much things about its core, then it just isnt a game for you IMO.

Halo is (for a lot of people ((and almost every competitive one)) 4vs4 on small arena maps, fighting for every kill to win and rank up. Its the old way to play Halo yes, but that doesnt mean that its “stuck in the past” or “not attractive for the majority”. I also enjoy Invasion and Im looking forward to see something like 32vs32. But making 8vs8 the standart is just wrong. Maybe if you play alone or if you enjoy big team. But not everyone wants Halo to be big team only. Competitive BTB doesnt really exist because building a team of 8 people and get them online at one time is even more harder then a team of 4. I also now that communication with 7 other good people is really hectic and annoying. 7 people giving call out. :confused: Halo was always the TEAM game, and not the lone wolve game like CoD.

8vs8 is a nice PART of Halo combined with cool vehicle action. But for the most people it is far away from what they want as standart.

@Ram. I ran out of characters so i can’t quote.

1)I said the idea was not fully flushed out. It doesn’t have to be a precision, auto, back up. It can be any catagorey.

2)I enjoy perks.

3)Ammo would not be a perk and the duel wield perk would be placed along side other top tier perks so it would be a tough choice.

4)I don’t care how little it effects gameplay. There is no reason not to show it and it can be made without cluttering the HUD.

5)Sprint works well in BTB with few draw backs. Considering my ideal sized maps will be like BTB sized i don’t see the issue.

6)I want the PP to be a killing tool and not just a vehicle stopper.

7)It would be handled on an individual basis. I could tell you how to balance camo if that helps.

8)We could add new equipment. POD’s can be balanced. It would serve as a reward but not a powerful one. It’s not your cup of tea but i like POD’s.

9)as stated this is an idea. I for sure want to see those weapons.

  1. It’s possible to balance both. (elites included and different perks)

  2. Animations for flipping vehicles climbing ledges or running off walls. Not for picking up things in MP. You could add a perk to speed the animations up similar to how wetwork speeds up assassinations.

12)I meant all weapons have assassinations AND all objectives carried should let you carry a pistol like the flagnum.

> > Again…What halo is is different to everyone.
>
> To an extent but not entirely.
>
> Halo has always had 4v4.
> Halo has always had 8v8.
> And it’s always, more or less, supported 4v4 slightly more than 8v8.
>
> Now we can agree, at the least, Halo is a 4v4 game to some people, and an 8v8 game to others. What you are suggesting (correct me if I’m wrong), is increasing the player count to over 8v8, and having that be the sole aspect of multiplayer.
>
> Something entirely new to a series does not define a series. What defines a series is what has consistently existed from title to title. Halo might be different to each of us, but 16v16 is different to all of us. And I would not want to see Halo based entirely around it.
>
> I am open to there being a 16v16 game mode. I’d even encourage it if done well. I am just opposed to a new, never seen before gamemode being the basis of the game.
>
> That is like suggesting that Halo Reach be based almost entirely around Invasion, and then having a single classic playlist. It’s obviously a bad idea.
> <mark>I’m not saying it wouldn’t be different. You blew a simple true point out of the water.</mark>
>
>
> > What i meant was regardless of how the next halo game would be i think a classic playlist should be there for people. That’s all.
>
> Classic Playlists tend to be a consolation to people who might not enjoy new features. For example, people who dislike killstreaks in CoD can still play core CoD in a classic playlist. What they are not, is a replacement for the necessity of consistent core gameplay.
>
> Having two wildly different types of gameplay would require different maps and settings for different playlists. So I’d basically be stuck with a very small handful classic compatible maps and settings, and only a handful of those would even be good enough to be voted for consistently.
> <mark>People could argue halo 4 was wildly different and the classic/competitive maps and game types did well.</mark>
>
>
> > i feel sticking to the 1-3 halo’s aspect is far too limiting in both a creative and gameplay perspective for a franchise this old.
>
> I feel if something isn’t broken there is no reason to reinvent the wheel.
> <mark>You are not re inventing halo with my ideas. You add to it. You’d still play combat out pretty much the same just like halo 4.</mark>
>
>
> > Halo reach and 4 made me feel more like a spartan and i’m loving that. I feel the next halo’s should build off of that.
>
> I feel like even less of a spartan. Though considering we are talking spartan IV’s here, maybe that’s what they wanted.
>
> My spartan can’t grab grenades without sacrificing in some other area.
> My spartan can’t drive effectively without sacrificing in some other area.
> My spartan can’t move at a decent pace while still utilizing his weapon.
>
> My spartan is pathetic for a ‘super soldier’.
> <mark>Pft. This is a poor excuse. Obviously you can’t literally do everything a spartan could. And obviously those perks were added for balancing. I’m saying In an over all aspect i feel more like a spartan. You can do that without going full spartan. It’s called moderation and how much or how little becomes of that is different to you and i. I don’t view it as black and white as you are making it.</mark>
>
>
> > Feel free to put your thoughts on each line i welcome it.
>
> Alright, let’s get started.

bam.

> > Here’s what I usually say:
> >
> > Keep loadouts (tweak further)
> > Remove personal ordinance
> > AA’s as map pickups except sprint
> > Design maps PERFECT FOR THIS
>
> I am not in favor of making AA’s map pick ups.
>
> POD can be tweaked to work in a much more fair way.

I disagree.

If anything, Armor Abilities should be replaced with equipment, and PODs will never be balanced outside of Custom Games - not even in Campaign or Firefight/SpOps.

I would not buy this game, Halo or not. I do not like mindlessness.

> How do you expect a ranking system to work when you just can join in into the middle of any game at any time?

Rank locked servers, and only these servers would effect ranks.
CSR functions the same way as it does now.

> Then I guess you guys dont wanna JIP in the middle of the game 3 flags down right?

Have a filter for games in progress vs open lobbies, or wait 10 minutes for a game to open up just as you do now regardless…

Or if that still isn’t effective, just have matchmaking for competitive games only, and have everything else in a browser.

> Please stop changing Halo into Battlefield or CoD.

For -Yoinks!- sake, EVERY PC title uses server browsers. This has absolutely nothing to do with “Haylo becoming Kawd”. What, do you think Halo is CoD now just because it uses hitmarkers as well?

Why does every PC title have a server browser? They are more convenient and faster. I can instantly find the gametype and map I want to play without having to veto every other option and getting stuck with those options regardless. I don’t have to sit in a long queue waiting for the game to put me in a match when I can find a match myself.

I like classic Halo. But it’s not perfect. And wanting to bring some of its flawed features up to date, such as matchmaking, is not a bad thing.