> Introduce a triple weapon system. I precision weapon an automatic and a secondary.
Let me explain why this ‘works’ for Titanfall.
You have a combat weapon.
You have a second, backup.
You have a niche weapon that isn’t commonly used (i.e. anti-vehicle weapon).
Titanfall doesn’t require you to be constantly switching between weapons. Only one of them is useful for combat, while the other two have very specific niches.
In Halo, if you spawned with a precision and an automatic, you already spawn with two viable weapons. Having a third ‘backup’ weapon does not add anything to the game. It just makes switching between your two actually effective weapons even more tedious.
And really, why limit to one precision and one automatic? Why not allow two precisions or two automatics as well? If your answer is “because automatics would be inferior”, then obviously your sandbox hasn’t been properly balanced.
> Make perks tac packages w.e they are called add a visible piece to your armor.
This isn’t bad, but I dislike perks to begin with.
> Bring back duel wielding VIA a tac perk. This way the weapons don’t have to be down graded in order to be duel wieldable.
What you are giving up has to be worth the extra firepower. For example, giving up ‘ammo’ to have an extra SMG isn’t an even trade.
Much thought and testing would need to be put into this for it to be balanced. And regardless, Dual Wielding is almost a crutch.
> Have a health bar along with a shield bar. The health bar will simply be an indicator on how much health you have. No health boxes required as it will full regen ala elites health in reach.
Miniscule effect on gameplay.
One headshot from a precision weapon finishes off an unshielded opponent.
Multiple bullets from an automatic finish off an unshielded opponent.
As it doesn’t matter with precisions, all this does is give players the ability to regenerate slight damage from automatic weapons.
Now, ever since Halo 2, we already regenerate HP once our shields go up. And since the difference between full health and near death is a miniscule extra two bullets from a rapid fire weapon, there’s no reason for us to display this to the player.
In my opinion, health was irrelevant in Halo CE, simply because of how precision weapons are structured. A magnum is going to kill you in three shots, regardless if you have full health or only one bar.
Health only served to further the imbalance gap between precisions and automatics. As the ONLY time health mattered in Halo CE is if you were being sprayed by a weapon with shots that are individually weak.
> Make the maps bigger and make sprint an progressive ability meaning the longer you sprint the faster you move. This will be indicated in third person via animation.
You most likely already know my feelings on sprint. Moving on.
> If we are to have the plasma pistol come back as a secondary spawning weapon increase the damage so it is on the killing potential of halo CE’s PP. Also the over charge does not stall vehicles in MP merely slowing them down some.
Iffy on this. You can corner-hug with a plasma pistol and take down an enemy’s shields while barely denting yours. Of course, it also takes some degree of skill to do so.
> AA’s will add a visible effect and more balanced.
The first half I agree with.
The second is a glittering generality. How will they be more balanced?
> Equipment returns VIA a POD. POD’s will also include a refill of your weapons on hand. Havent decided if this would effect someone holding a PW. The only PW’s to be in POD’s would be weaker ones like needler and the human shotgun.
I enjoyed Halo 3, but we don’t need to shoehorn equipment in. It was determined to be bad for competitive play, and doesn’t add much regardless.
As for POD’s, they’re bad. They’re either too useful, or so useless there is no point in even having them.
> Weapons like the MA5K carbine, needle rifle, and SMG would make a return.
I don’t add weapons for the sake of adding weapons. I’ll be expecting a full sandbox plan.
> MM would be a list of servers similar to how battlefield handles matchmaking.
This I can agree 100% on. Having only matchmaking is terrible, and matchmaking can be incorporated into server lists anyways.
> Spartans and Elites would be in MP. They would both have unique perks to their side but also share some common ones like a faster reload. The elites “traits” would be focused more around natural things where as spartans would be more techknowledgy based.
Perhaps as its own gametype.
343I was unable to balance Spartan perks alone, I don’t see how they would balance perks between two different races.
> Elites would have bigger hitboxes seeing as how they are a tad bigger then spartan 4’s.
This effects gameplay and should be accounted for with other buffs to compensate for this nerf.
> I think movement wise most things should have animations. Like flipping a vehicle, climbing a ledge, etc.
Animations inherently slow down gameplay. Don’t get me wrong, we have to slow gameplay down in some instances, and we need some animations for the sake of being able to tell what we are doing. But, we must also put consideration in.
We could have animations for picking up a pistol. But who wants to be stuck vulnerable picking up a weapon when they could just grab that -Yoink- and use it?
My point being, if we do add animations for specific things, we must also consider how they effect gameplay. Assassinations are a direct downgrade to back-smacks simply because they take much longer to execute.
> All weapons should have assassinations and the “flagnum” thing should be with all objectives.
I’m unclear what you mean on the first one. You mean each weapon should have a unique assassination animation?
The second one I disagree with. I’m not opposed to a flagnum option, but some gametypes simply play better without it.
> A ranking system similar to CSR but visible.
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> Everything bar armor and weapon skins should be available in MP from the get go.
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> Weapon skins are unlocked buy progressive grinding of certain things like earning X amount of medals.
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> Armors would be unlocked VIA achievements or one time challenging feats.
Agree, no comment, getting worn out at this point.
> A throwback playlist for the long time fans that don’t wish to play the new settings.
Already discussed.
Holy -Yoink- I don’t want to write that much text in a single sitting for awhile.