(This has nothing to do with JIP’s effects on CSR - that is a problem that has existed for a couple of days, I’m sure 343 are thinking about how to make them work better together)
IMO the reason there is such a divide over whether JIP is a good thing is this:
People who don’t mind JIP get JIP’d into a game, they live with it, the game ends and from then on they play full games with that lobby.
People who dislike JIP quit games that they get JIP’d into, that means they are going to be put in a fresh lobby next game, which means they’re equally likely to get JIP’d again.
Hence people who dislike JIP get JIP’d more often than those who actually don’t mind it. For those who don’t mind it, its barely an inconvenience because it doesn’t happen much. For people who dislike it, it happens to them constantly and they blow the whole problem out of proportion.
So when I tell people they should stay in lobby they reply “But why should I have to stay in a lobby I don’t like”. If you really hate getting JIP’d then to avoid it should be reason enough to stay in a lobby. The players in lobbies tend to vary largely between games, I don’t play any BTB or FFA but its rare for me to go into a game with more than about 3 people from the previous game, so I can’t see why staying with the same lobby is such a problem.
(CSR came out a few days ago, undoubtedly there are issue with the 2 in combination but thats outside the scope of what I’m talking about)
well yeah thats your view
i dont like JIP, and if i join on the loosing team by far, i quit and try again, and because of that i hate the system and i can bet alot of the population hates it aswell, it has never been in halo since now for good reason.
the majority of times a player quits, its because hes doing bad, or loosing because of the enemy team, so the game decides, here someone else take his place for equal reason.
given a choice to any player, between starting a new game, or joining a loosing game, any player would choose a new game.
your view would mean, i join a match, and shoud stick with it, just so im in a lobby, against an enemy winning team, so i dont JIP again after creating our own problems, doesnt make sence
i can see the benefits of the JIP system but they dont match to the downside, it just doesn’t work for halo for me
JiP happens because of quitters. Should all the quitters accept to play their games to the end, they will not get JiP for their next game, and what it is more important, they will not force another player to JiP the game they just quit. When you quit you make the endless wheel of JiP roll.
I honestly cannot understand how anybody will quit a game because the other team seems to be the winning team, or because its team mates seem unskilled. You might argue that I myself am a bad player (which I am), but I try to finish what I start. I do understand that ranking up is important for some people (not to me) but putting CSR, k/d or whatever the Yoink! over sportsmanship, supporting your team, and have a good time playing (winning or loosing) is too much. Sometimes you have to risk getting dirty in order to shine.
Had the Master Chief thought like many of those quitters there will not be any Halo at all.
> OP: Finally some common sense!
> JiP happens because of quitters. Should all the quitters accept to play their games to the end, they will not get JiP for their next game, and what it is more important, they will not force another player to JiP the game they just quit. When you quit you make the endless wheel of JiP roll.
Then there needs to be some incentive for players not to quit. At the moment, you can quit a game without any ramifications. From the beginning, there needed to be something more direct that the quit ban. Deducting experience earned would’ve been a good start.
Really, there should’ve been an opt in/opt out option for JiP. It would’ve saved a lot of strife.
> Then there needs to be some incentive for players not to quit. At the moment, you can quit a game without any ramifications. From the beginning, there needed to be something more direct that the quit ban. Deducting experience earned would’ve been a good start.
> Really, there should’ve been an opt in/opt out option for JiP. It would’ve saved a lot of strife.
I agree there should be more incentive not to quit.
But I disagree very strongly with the last thing you said. Having JIP an option does not solve anything unless they had enough players in both groups that they could split match making entirely based on that options i.e. all JIP players play together and non-JIP players can not play with them.
If you keep all the players together and allow them to opt in/out it kills off JIP. If I leave JIP on, I get JIP’d into games, then when my team loses a player no one gets JIP’d in because everyone else turns it off.
If you’re going to say, “Well not all players will turn it off”, maybe not at the start. But if half the players turn it off, suddenly the players who have it turned on have twice as many slots in games to JIP into (and more since more lobbies will have to be used to house the players who won’t JIP), so they start getting JIP’d more. When a player leaves a game, there will be less chance of the team evening up because fewer players can JIP.
That means the players with JIP on get JIP’d increasingly more often, whilst when their team mates drop out, its increasingly less likely the team will be evened up. Thus JIP gets less useful, some more players turn it off, and it gets even less useful for the remaining JIP players until everyone turns it off.
On top of that, whether you had JIP turned on or off you would recieve exactly the same benefit. But it would only cost the players with JIP on.