my two cents on the new helmets.

A lot of people are upset about the new helmet designs. If you ask me, that’s perfectly understandable; they are highly stylized, and many of them most certainly look different from those in previous iterations of the Halo games. That said, I don’t think that their appearance is “stupid” or “non-functional” like many users here believe.

One complaint is that the visors are wrong-- that the iridescent plates on the helmets which were once intended to be essentially face masks, like those on modern motorcycle helmets, are now non-functional because the “see-through” portion is not over the wearer’s eyes, and therefore they cannot be worn without blinding said wearer. I’d have to disagree.

I think that these masks look the way they do for the same reason that tanks don’t have windshields; a large visor only makes for an unnecessary Achilles’ Heel for a Spartan. It says “aim here! aim for my face!”. Now, it could be that most helmets have a visor because it allows light to come into the mask, similar to how some display systems that we make today recycle external light to create an image on a screen with less energy. A tiny sliver of visor gives a light source for the wearer’s HUD, without giving them too big of a weak spot. Canonically speaking, these new helmets were likely based on the experimental GUNGNIR helmet from Reach, which had a similar visor.

I like the new designs. They’re strange, and I’m not used to them, but I like them. As such, I thought I’d offer a canonical explanation for their shape for those who are concerned that they “would not work” as real helmets. Tell me what you think.

Why add better visor customization when you don’t have visors at all!?

> A lot of people are upset about the new helmet designs. If you ask me, that’s perfectly understandable; they are highly stylized, and many of them most certainly look different from those in previous iterations of the Halo games. That said, I don’t think that their appearance is “stupid” or “non-functional” like many users here believe.
>
> One complaint is that the visors are wrong-- that the iridescent plates on the helmets which were once intended to be essentially face masks, like those on modern motorcycle helmets, are now non-functional because the “see-through” portion is not over the wearer’s eyes, and therefore they cannot be worn without blinding said wearer. I’d have to disagree.
>
> I think that these masks look the way they do for the same reason that tanks don’t have windshields; a large visor only makes for an unnecessary Achilles’ Heel for a Spartan. It says “aim here! aim for my face!”. Now, it could be that most helmets have a visor because it allows light to come into the mask, similar to how some display systems that we make today recycle external light to create an image on a screen with less energy. A tiny sliver of visor gives a light source for the wearer’s HUD, without giving them too big of a weak spot. Canonically speaking, these new helmets were likely based on the experimental GUNGNIR helmet from Reach, which had a similar visor.
>
> I like the new designs. They’re strange, and I’m not used to them, but I like them. As such, I thought I’d offer a canonical explanation for their shape for those who are concerned that they “would not work” as real helmets. Tell me what you think.

Finally, somebody with half a brain.

I think of it like Iron man and how his helmet is a see-thru helmet using camera tech to display a hud and full view as if the mask was not there. Correct me if im wrong Marvel fans.

> Why add better visor customization when you don’t have visors at all!?

Did you ever consider that there are more helmets than just the ones shown?

> Why add better visor customization when you don’t have visors at all!?

Hey, I’m not arguing with that sentiment. I’m just offering up and explanation for their odd looks, is all.

Personally the helmets have grown on me, at first they were unappealing but now im ok with it

They look odd but maby they look better when you’re actually playing the game and not looking at a picture. Maby that’s just wishful thinking…

> They look odd but maby they look better when you’re actually playing the game and not looking at a picture. Maby that’s just wishful thinking…

I had the same thing when I saw the Scout helmet in Halo 4, in the armory it looked ugly but in pictures of spartan ops and MM it looked amazing

I liked that bit about “Tanks don’t have windshields” and that they are like the GUGNIR helmet.

I hope I find a helmet with a balance between the visor-no visor. I want something new, but also to reflect on my past as a Halo player!
(Head-Canonical order)
Halo Wars- Mark IV
Reach- Operator
Halo CE- MarkV
Halo 2- MarkVI
ODST- Odst
Halo 3- MarkVI
Halo 4- ?

> I think of it like Iron man and how his helmet is a see-thru helmet using camera tech to display a hud and full view as if the mask was not there. Correct me if im wrong Marvel fans.

Lol, I use this as a basis and hypothesis all the time when arguing the point of helmets, glad were of equal mind.

One guy even said to me, and I qoute ‘Doesn’t he just see through the eye holes?’

To which I responded ‘You ever where a halloween mask where it just sits on your nose and the eye holes were a few inches away from your eyes but obstruct practically everything else?’

That’s why I argue the practicality of technology over casualty rate, visor’s produce a lens flare and can be very easy to shoot through once those shields are down. (I.E. Kat from Reach Campaign)

Introduce a system in which that hardened armor covers the whole face and a sensory system and camera based systems take that place of visuals and senses and allows for better tactical ability and less casualty. In the case of an EMP however…helmet’s off…IMMEDIATELY.

i agree and i am stoked for halo 4… all i have to say