First lets get this out of the way:
Halo 4 is a decent game, and it has great potential, however there are some mistakes that must be addressed in order for Halo 4 to be successful.
The following are what I beleive are the 5 most important fixes that I hear people yearning for
1. Remove Join in Progress
- Games are started without a full lobby
- Players give up on the team more
- Joining a game after one team has taken a huge lead is no fun
- The win/loss statistic is worthless, now people just try to get kills
at the very least, give players an option to prevent JIP
2. Add more Matchmaking playlists
-Team slayer without infinity/pro
-Big Team objective (like invasion)
-1 flag
-Multi team
-Team Doubles (maybe in future dlc that includes halo 3 size maps like the pit)
3. Social+Ranked Playlist division
-Blending Competitive and relaxed players results in frustration and dissatisfaction from both sides
-While this may cut playlist numebrs in half, there will be more total people playing halo online
4. Improve Custom games options
-There is no “infection” gametype, where the “infected” weapons and abilities can be modified
-No VIP,
-In flood you cannot have weapons on the map
-There is no way to change flag carry settings, instant respawn, Instant-grab objectives, sprint
5. Instant Spawning
-Makes players reckless, not caring about dying. Encourages running out in the open to get as many kills as possible without thinking about team. A 5 second punishment encourages players to be smarter and coordinate themselves with their team.
-Allows players to get cheap, easy revenge kills
This is not right in a halo game
Bonus: DLC Requests
-UNSC Flying Vehicles. The hornet was awesome
-Smaller maps, like the pit (for team doubles and better 4v4
-A map like zanibar/last resort for 1 flag CTF
-A big, flat, grassy map for forging
-A map like Avalanche for warthogs/Hornet combat and 2 flag CTF
Please give opinions but be concise, as I want to hear everyone’s thoughts without having to read giant essays