My Thoughts on the Tech Demo

I’m sure everyone is giving similar input but I had a few thoughts on what did and didn’t work from what little I was able to play it this weekend. To clarify, I almost exclusively played the PVP, and never solo, so I had at least one person with me to work with at all times. This greatly skews opinions so I just wanted to put that out there.

  1. As far as the weapon sandbox goes, I like what it showed off. Weapons were satisfying to use, although some were sort of boring in a strange way…almost too generic feeling. My favorite by far was the Commando, it just felt good to use effectively, and it’s balancing meant that I could use it at any range so I felt like I could switch my AR or my Sidekick with equal benefit. The Skewer is fun to get kills with, but it was also a little wonky…basically I wish there was a theater mode so I could go back and see a lot of the shots that I KNOW hit people, and figure out how I hit people that didn’t look like I should have.

  2. The equipment is the same as always…annoying to me in a Halo game. It’s nice they dropped AA’s and Spartan mobility nonsense, but map pickup equipment is still not a great addition to the sandbox and only creates randomness and chaos. I suppose the one I liked the most was the Repulser though. Once I figured that one out it was really useful in a variety of ways. I loved knocking people off the side of the map, or launching the flag, or doing a super jump to a higher point on the map, etc. The grapple hook was annoying and I hated it, as I suspected I would. The camo and OS being equipment wasn’t BAD per se, but it did change the way both those power ups work substantially. Now all of a sudden you can sneak behind enemy lines and THEN deploy an overshield to decimate the enemy team at their spawn by yourself. It’s a little op, although they did balance it a bit by making it take a couple seconds to activate.

  3. The maps were alright. I got used to them and their layouts and didn’t find too much wrong with them. I’d have to see the finalized weapon and spawn layouts to really judge them appropriately. I suppose Bazaar was my least favorite, but that was mostly because rockets are in a spot they shouldn’t be. They’re way too powerful sitting on the spot they are. Basically, a halfway competent team that gets rockets first should never ever lose the area of the map, and has a constant supply of rockets to use.

  4. The BR is good, but strange. The slower time to kill (or rather, the faster time most weapons have) makes lots of weapons outshoot it at close and even mid range. But in an open space it dominates as it should. I would still kind of prefer a commando for the versatility and balancing, but a BR is a sturdy tier of it’s own in the sandbox.

  5. The Needler is trash, complete and utter useless trash. It’s entirely random to get kills with it, and not fun to use at all. They really nailed the Needler with 4 and 5, and it’s sad to see a backslide on it.

  6. Hit registration is bad. There is almost no indication you’re getting shot from any direction, so by the time you notice your shields depleted you’re already almost dead. It was very disorienting to just not know how much damage I was taking before it was too late.

7, Melee lunge distance and magnetism is WAY too high. It’s like Halo 2 sword lunge distance, which is insane. Both need to be toned down, because melee combat should be a last resort or a tactical play, not the most effective way to get kills on close quarters maps.

  1. The melee glitch was toxic and I wanted to commit a list of war crimes every time someone did it. Heck, I think a few bots were even learning how to do it at some point.

  2. Vehicles are OP. I think it will be better when there are more ways to kill them on the map, but Behemoth just having a Skewer and the disruptor grenades made fighting a capable warthog or even a braindead ghost very difficult. You can barely tell what damage you’re doing to the drivers when they’re in the vehicle, so unlike other Halos, you can’t just rely on your normal weapons yet. Maybe they’ll polish that up. Until they do, the Ghost is insanely powerful and dangerous…which is fine when you’re the one in them.

  3. The heatwave and bulldog are very random feeling. It seemed like sometimes a close-mid 2 shot kill was super easy as long as you don’t miss. Other times you clearly don’t miss at the same range, and it takes 3-4 shots, if you can even manage to shoot that many times without being double melee’d. Maybe it was lag, but I know I have the video to prove it was inconsistent at least.

Anyway, those are some of my thoughts on this flight. I know most of it is just unhelpful opinion, but maybe I said something relevant to someone. Thank you, and maybe the game will turn out alright after all.

Disagree with equipment, how it random and chaotic. Both teams no exactly what they are and when they spawn. It’s the opposite of random

> 2533274929353755;2:
> Disagree with equipment, how it random and chaotic. Both teams no exactly what they are and when they spawn. It’s the opposite of random

you don’t know who has them and when

You can see what weapons someone has, but you can’t just glance at them and know they have a repulsor, or a grappling hook, or an overshield they’re about to activate.

You maybe don’t know what team work is and don’t know the map layout.

2 Plasma Pistols (bug in this build)
4 Dynamo Grenades
2 Skewers
2 Shock Rifles
6 GrappleShots/Repulsors
Your team’s Warthog/Ghost

Though I got a few kills with ghost, I had to be careful near every rock, center base and tower. Too many ways to disable or destroy my ghost.

If you respawn in center tower, Grappleshot and Dynamo Grenades there. If in initial base, Shock Rifle and vehicles.

> 2533274791734613;4:
> You maybe don’t know what team work is and don’t know the map layout.
>
> 2 Plasma Pistols (bug in this build)
> 4 Dynamo Grenades
> 2 Skewers
> 2 Shock Rifles
> 6 GrappleShots/Repulsors
> Your team’s Warthog/Ghost
>
> Though I got a few kills with ghost, I had to be careful near every rock, center base and tower. Too many ways to disable or destroy my ghost.
>
> If you respawn in center tower, Grappleshot and Dynamo Grenades there. If in initial base, Shock Rifle and vehicles.

The Dynamo grenades are the only viable counter to the ghost, and the shock rifle is useless against vehicles so I don’t know why that matters.

> 2533274824268736;3:
> > 2533274929353755;2:
> > Disagree with equipment, how it random and chaotic. Both teams no exactly what they are and when they spawn. It’s the opposite of random
>
> you don’t know who has them and when
>
> You can see what weapons someone has, but you can’t just glance at them and know they have a repulsor, or a grappling hook, or an overshield they’re about to activate.

And…………: not everything needs to be telegraphed the enemy. I don’t even like the fact they have spawn timers

> 2533274929353755;6:
> > 2533274824268736;3:
> > > 2533274929353755;2:
> > > Disagree with equipment, how it random and chaotic. Both teams no exactly what they are and when they spawn. It’s the opposite of random
> >
> > you don’t know who has them and when
> >
> > You can see what weapons someone has, but you can’t just glance at them and know they have a repulsor, or a grappling hook, or an overshield they’re about to activate.
>
> And…………: not everything needs to be telegraphed the enemy. I don’t even like the fact they have spawn timers

Ok, and that makes things random and chaotic.

> 2533274824268736;7:
> > 2533274929353755;6:
> > > 2533274824268736;3:
> > > > 2533274929353755;2:
> > > > Disagree with equipment, how it random and chaotic. Both teams no exactly what they are and when they spawn. It’s the opposite of random
> > >
> > > you don’t know who has them and when
> > >
> > > You can see what weapons someone has, but you can’t just glance at them and know they have a repulsor, or a grappling hook, or an overshield they’re about to activate.
> >
> > And…………: not everything needs to be telegraphed the enemy. I don’t even like the fact they have spawn timers
>
> Ok, and that makes things random and chaotic.

Ok

> 2533274824268736;5:
> > 2533274791734613;4:
> > You maybe don’t know what team work is and don’t know the map layout.
> >
> > 2 Plasma Pistols (bug in this build)
> > 4 Dynamo Grenades
> > 2 Skewers
> > 2 Shock Rifles
> > 6 GrappleShots/Repulsors
> > Your team’s Warthog/Ghost
> >
> > Though I got a few kills with ghost, I had to be careful near every rock, center base and tower. Too many ways to disable or destroy my ghost.
> >
> > If you respawn in center tower, Grappleshot and Dynamo Grenades there. If in initial base, Shock Rifle and vehicles.
>
> The Dynamo grenades are the only viable counter to the ghost, and the shock rifle is useless against vehicles so I don’t know why that matters.

What? Shock Rifle is useless against vehicles? Did you ever hit your target? It’s a sniper weapon, you’re kidding me, training yourself with this weapon against vehicles in Training Mode or Custom Games and you know the result.

> 2533274791734613;9:
> > 2533274824268736;5:
> > > 2533274791734613;4:
> > > You maybe don’t know what team work is and don’t know the map layout.
> > >
> > > 2 Plasma Pistols (bug in this build)
> > > 4 Dynamo Grenades
> > > 2 Skewers
> > > 2 Shock Rifles
> > > 6 GrappleShots/Repulsors
> > > Your team’s Warthog/Ghost
> > >
> > > Though I got a few kills with ghost, I had to be careful near every rock, center base and tower. Too many ways to disable or destroy my ghost.
> > >
> > > If you respawn in center tower, Grappleshot and Dynamo Grenades there. If in initial base, Shock Rifle and vehicles.
> >
> > The Dynamo grenades are the only viable counter to the ghost, and the shock rifle is useless against vehicles so I don’t know why that matters.
>
> What? Shock Rifle is useless against vehicles? Did you ever hit your target? It’s a sniper weapon, you’re kidding me, training yourself with this weapon against vehicles in Training Mode or Custom Games and you know the result.

yes, I hit my target, and it does almost no damage to vehicles so it’s a waste to use it on them

I hear that if you shoot them with enough shots it can emp them, but that never came up against real people, and I wasn’t playing bots

> 2533274824268736;10:
> > 2533274791734613;9:
> > > 2533274824268736;5:
> > > > 2533274791734613;4:
> > > > You maybe don’t know what team work is and don’t know the map layout.
> > > >
> > > > 2 Plasma Pistols (bug in this build)
> > > > 4 Dynamo Grenades
> > > > 2 Skewers
> > > > 2 Shock Rifles
> > > > 6 GrappleShots/Repulsors
> > > > Your team’s Warthog/Ghost
> > > >
> > > > Though I got a few kills with ghost, I had to be careful near every rock, center base and tower. Too many ways to disable or destroy my ghost.
> > > >
> > > > If you respawn in center tower, Grappleshot and Dynamo Grenades there. If in initial base, Shock Rifle and vehicles.
> > >
> > > The Dynamo grenades are the only viable counter to the ghost, and the shock rifle is useless against vehicles so I don’t know why that matters.
> >
> > What? Shock Rifle is useless against vehicles? Did you ever hit your target? It’s a sniper weapon, you’re kidding me, training yourself with this weapon against vehicles in Training Mode or Custom Games and you know the result.
>
> yes, I hit my target, and it does almost no damage to vehicles so it’s a waste to use it on them
>
> I hear that if you shoot them with enough shots it can emp them, but that never came up against real people, and I wasn’t playing bots

You don’t know Shock Rifle much that’s why I said you should try Training Mode to master it. Banshee players are doomed now.

That’s not the key. My point is the map has enough sandbox to anti vehicles, but you can’t always be lone wolf play style to fight vehicles, they’re designed to be strong.

If you want to solo fight, the most efficient CQB way is Grappleshot hijacking in Halo Infinite.

> 2533274791734613;11:
> > 2533274824268736;10:
> > > 2533274791734613;9:
> > > > 2533274824268736;5:
> > > > > 2533274791734613;4:
> > > > > You maybe don’t know what team work is and don’t know the map layout.
> > > > >
> > > > > 2 Plasma Pistols (bug in this build)
> > > > > 4 Dynamo Grenades
> > > > > 2 Skewers
> > > > > 2 Shock Rifles
> > > > > 6 GrappleShots/Repulsors
> > > > > Your team’s Warthog/Ghost
> > > > >
> > > > > Though I got a few kills with ghost, I had to be careful near every rock, center base and tower. Too many ways to disable or destroy my ghost.
> > > > >
> > > > > If you respawn in center tower, Grappleshot and Dynamo Grenades there. If in initial base, Shock Rifle and vehicles.
> > > >
> > > > The Dynamo grenades are the only viable counter to the ghost, and the shock rifle is useless against vehicles so I don’t know why that matters.
> > >
> > > What? Shock Rifle is useless against vehicles? Did you ever hit your target? It’s a sniper weapon, you’re kidding me, training yourself with this weapon against vehicles in Training Mode or Custom Games and you know the result.
> >
> > yes, I hit my target, and it does almost no damage to vehicles so it’s a waste to use it on them
> >
> > I hear that if you shoot them with enough shots it can emp them, but that never came up against real people, and I wasn’t playing bots
>
> You don’t know Shock Rifle much that’s why I said you should try Training Mode to master it’s features. Banshee players are doomed now.
>
> That’s not the key. My point is the map has enough sandbox to anti vehicles, but you can’t always be lone wolf play style to fight vehicles, they’re designed to be strong.
>
> If you want to solo fight, the most efficient CQB way is Grappleshot hijacking in Halo Infinite.

I don’t have trouble destroying vehicles, I hate them so much I find a way no matter what I have on me. The point is, vehicles in Infinite are objectively stronger than most other Halos from what the tech demo showed. They have stronger armor and much greater mobility. Also their splatters are glitched and basically have the same physics as Halo CE.

I hate the grappleshot, it shouldn’t even exist.

> The equipment is the same as always…annoying to me in a Halo game. It’s nice they dropped AA’s and Spartan mobility nonsense, but map pickup equipment is still not a great addition to the sandbox and only creates randomness and chaos.

So you are a serious-intense-times multiplayer gamer. There’s nothing wrong with that, but I am directly opposed to you. Equipment does create additional chaos, but it’s not randomness. The same is true for vehicles, as well as weapons that have effects other than firing bullets in a straight line, as did Spartan Abilities in Halo 5. To state the obvious: more elements there are in a multiplayer game, the more chaotic potential there is. That doesn’t make it random.

I love this stuff. My enjoyment of multiplayer games is directly proportional to how high the potential is for hilarity. It doesn’t matter if the theme of the game is serious or not. The multiplayer needs to be funny. This is truth I have only recently realized about multilayer games and my tastes. Now, people may misinterpret what I mean here. Sure Smash Bros. fits the bill and it’s cartoon and hilarious. But I have also found every previous Halo game to be hilarious too. I’m a diehard Titanfall 2 player, and I also find that game to be hilarious. So when I say that a multiplayer game needs to be funny to be enjoyable, you mught get the wrong impression of what I mean at first.

Anyway, yes, I love all of the equipment, and I hope there’s more!

Wow I didn’t read some of your other posts in this thread until now. It sounds like you need to spend some more time with the game. It seems like there’s a lot of stuff about the game you haven’t picked up on yet. That’s not an insult. I’m just saying you haven’t played enough to understand all of the elements or you haven’t read up/watched videos on the new features.

It is very obvious when an opponent has a repulsor as they have a giant glowing plate on their forearm/wrist. It’s also easy to know when they have an un-activated camo or overshield. They will have a trailing yellow or blue glow on their hip. I’m not sure about grappleshot or the shield wall thing, but I’m assuming there is some noticeable visual cue that I haven’t picked up on yet.

I strongly disagree with your assements of the needler, bulldog, and heatwave. They’re not random, but you do need to practice to get the hang of their characteristics. It also seems like you don’t yet understand how the shock rifle functions, which is a potent vehicle counter. In fact, there are other threads complaining that there are too many ways to counter vehicles, and not enough ways for drivers to avoid or defend against the counters.

I feel like maybe you are almost playing the preview with the intention of finding ways to hate it, and so you’re overlooking a lot of stuff.

> There is almost no indication you’re getting shot from any direction

There is a very obvious directional indicator when you are taking damage. I’m not sure how you even missed it. It’s a red (partial) ring that appears in the center of the screen around your weapon reticle.

> I hate the grappleshot, it shouldn’t even exist.

You could still play the previous Halo games if you don’t like the new stuff. Do you just want all of the same gameplay again with new graphics? It’s not wrong if you do want that, but there’s many of us who appreciate the novelty of new twists to the sandbox every iteration.

You also said you hate vehicles, which has been one of Halo’s trademark features since the beginning. You can of course have your own tastes, but it almost sounds like you just want to play a different game entirely.

I honestly didn’t get to play a whole lot this past weekend but this weekend I’ll be playing more since it involves big team, can’t wait.

[Wow I didn’t read some of your other posts in this thread until now. It sounds like you need to spend some more time with the game. It seems like there’s a lot of stuff about the game you haven’t picked up on yet. That’s not an insult. I’m just saying you haven’t played enough to understand all of the elements or you haven’t read up/watched videos on the new features.

It is very obvious when an opponent has a repulsor as they have a giant glowing plate on their forearm/wrist. It’s also easy to know when they have an un-activated camo or overshield. They will have a trailing yellow or blue glow on their hip. I’m not sure about grappleshot or the shield wall thing, but I’m assuming there is some noticeable visual cue that I haven’t picked up on yet.

I strongly disagree with your assements of the needler, bulldog, and heatwave. They’re not random, but you do need to practice to get the hang of their characteristics. It also seems like you don’t yet understand how the shock rifle functions, which is a potent vehicle counter. In fact, there are other threads complaining that there are too many ways to counter vehicles, and not enough ways for drivers to avoid or defend against the counters.

I feel like maybe you are almost playing the preview with the intention of finding ways to hate it, and so you’re overlooking a lot of stuff.

There is almost no indication you’re getting shot from any direction
There is a very obvious directional indicator when you are taking damage. I’m not sure how you even missed it. It’s a red (partial) ring that appears in the center of the screen around your weapon reticle.

I hate the grappleshot, it shouldn’t even exist.
You could still play the previous Halo games if you don’t like the new stuff. Do you just want all of the same gameplay again with new graphics? It’s not wrong if you do want that, but there’s many of us who appreciate the novelty of new twists to the sandbox every iteration.

You also said you hate vehicles, which has been one of Halo’s trademark features since the beginning. You can of course have your own tastes, but it almost sounds like you just want to play a different game entirely.]

I disagree with almost everything everyone has said in this thread. If you want to play Titanfall 3 I’m sure it will come out eventually.

I was hoping for a Halo game personally.

“I strongly disagree with your assements of the needler, bulldog, and heatwave. They’re not random, but you do need to practice to get the hang of their characteristics. It also seems like you don’t yet understand how the shock rifle functions, which is a potent vehicle counter. In fact, there are other threads complaining that there are too many ways to counter vehicles, and not enough ways for drivers to avoid or defend against the counters”

This for instance is all incorrect. The spread and usability of shotgun type weapons has always been a factor, and it’s no different here. The Needler is a hit detection nightmare. The Shock Rifle does nothing to vehicles that are being driven by someone who isn’t a bot. I don’t know who everyone that disagrees with these statements is playing, but I guarantee it’s not people who are good at video games. Try to get a reliable shock rifle kill on a good player and you’ll see how flawed it is.

> 2533274824268736;16:
> [Wow I didn’t read some of your other posts in this thread until now. It sounds like you need to spend some more time with the game. It seems like there’s a lot of stuff about the game you haven’t picked up on yet. That’s not an insult. I’m just saying you haven’t played enough to understand all of the elements or you haven’t read up/watched videos on the new features.
>
> It is very obvious when an opponent has a repulsor as they have a giant glowing plate on their forearm/wrist. It’s also easy to know when they have an un-activated camo or overshield. They will have a trailing yellow or blue glow on their hip. I’m not sure about grappleshot or the shield wall thing, but I’m assuming there is some noticeable visual cue that I haven’t picked up on yet.
>
> I strongly disagree with your assements of the needler, bulldog, and heatwave. They’re not random, but you do need to practice to get the hang of their characteristics. It also seems like you don’t yet understand how the shock rifle functions, which is a potent vehicle counter. In fact, there are other threads complaining that there are too many ways to counter vehicles, and not enough ways for drivers to avoid or defend against the counters.
>
> I feel like maybe you are almost playing the preview with the intention of finding ways to hate it, and so you’re overlooking a lot of stuff.
>
> There is almost no indication you’re getting shot from any direction
> There is a very obvious directional indicator when you are taking damage. I’m not sure how you even missed it. It’s a red (partial) ring that appears in the center of the screen around your weapon reticle.
>
> I hate the grappleshot, it shouldn’t even exist.
> You could still play the previous Halo games if you don’t like the new stuff. Do you just want all of the same gameplay again with new graphics? It’s not wrong if you do want that, but there’s many of us who appreciate the novelty of new twists to the sandbox every iteration.
>
> You also said you hate vehicles, which has been one of Halo’s trademark features since the beginning. You can of course have your own tastes, but it almost sounds like you just want to play a different game entirely.]I disagree with almost everything everyone has said in this thread. If you want to play Titanfall 3 I’m sure it will come out eventually.
>
> I was hoping for a Halo game personally.
>
> “I strongly disagree with your assements of the needler, bulldog, and heatwave. They’re not random, but you do need to practice to get the hang of their characteristics. It also seems like you don’t yet understand how the shock rifle functions, which is a potent vehicle counter. In fact, there are other threads complaining that there are too many ways to counter vehicles, and not enough ways for drivers to avoid or defend against the counters”
>
> This for instance is all incorrect. The spread and usability of shotgun type weapons has always been a factor, and it’s no different here. The Needler is a hit detection nightmare. The Shock Rifle does nothing to vehicles that are being driven by someone who isn’t a bot. I don’t know who everyone that disagrees with these statements is playing, but I guarantee it’s not people who are good at video games. Try to get a reliable shock rifle kill on a good player and you’ll see how flawed it is.

I got several kills with the shock rifle this past weekend, and disabled lots of vehicles too. I agree that it’s way harder to disable vehicles with it than with the old plasma pistol, and it’s hard to kill on-foot players with it if they’re moving around a lot, which is by design. It’s especially difficult if the vehicle is actually targeting you, vs when it’s off in the distance harassing a teammate.

I also got lots of kills with the needler and bulldog. The bulldog has a short range, and you need three hits (or at least I did any way, maybe it’s a two shot kill with better aim and proximity). The heatwave is definitely trickier to use on a fully shielded opponent, but I got plenty of kills with it too. Not sure why you think the needler hit detection doesn’t work. The homing behavior is definitely weaker than the Halo 5 needler, but the hit detection works. If it doesn’t, then file a bug. I don’t see a lot of other people complaining about these things that you’re complaining about. Either you’re some elite gaming god with incredible outlier senses or everyone else is just a yoinking idiot.

> 2737679237775578;17:
> > 2533274824268736;16:
> > [Wow I didn’t read some of your other posts in this thread until now. It sounds like you need to spend some more time with the game. It seems like there’s a lot of stuff about the game you haven’t picked up on yet. That’s not an insult. I’m just saying you haven’t played enough to understand all of the elements or you haven’t read up/watched videos on the new features.
> >
> > It is very obvious when an opponent has a repulsor as they have a giant glowing plate on their forearm/wrist. It’s also easy to know when they have an un-activated camo or overshield. They will have a trailing yellow or blue glow on their hip. I’m not sure about grappleshot or the shield wall thing, but I’m assuming there is some noticeable visual cue that I haven’t picked up on yet.
> >
> > I strongly disagree with your assements of the needler, bulldog, and heatwave. They’re not random, but you do need to practice to get the hang of their characteristics. It also seems like you don’t yet understand how the shock rifle functions, which is a potent vehicle counter. In fact, there are other threads complaining that there are too many ways to counter vehicles, and not enough ways for drivers to avoid or defend against the counters.
> >
> > I feel like maybe you are almost playing the preview with the intention of finding ways to hate it, and so you’re overlooking a lot of stuff.
> >
> > There is almost no indication you’re getting shot from any direction
> > There is a very obvious directional indicator when you are taking damage. I’m not sure how you even missed it. It’s a red (partial) ring that appears in the center of the screen around your weapon reticle.
> >
> > I hate the grappleshot, it shouldn’t even exist.
> > You could still play the previous Halo games if you don’t like the new stuff. Do you just want all of the same gameplay again with new graphics? It’s not wrong if you do want that, but there’s many of us who appreciate the novelty of new twists to the sandbox every iteration.
> >
> > You also said you hate vehicles, which has been one of Halo’s trademark features since the beginning. You can of course have your own tastes, but it almost sounds like you just want to play a different game entirely.]I disagree with almost everything everyone has said in this thread. If you want to play Titanfall 3 I’m sure it will come out eventually.
> >
> > I was hoping for a Halo game personally.
> >
> > “I strongly disagree with your assements of the needler, bulldog, and heatwave. They’re not random, but you do need to practice to get the hang of their characteristics. It also seems like you don’t yet understand how the shock rifle functions, which is a potent vehicle counter. In fact, there are other threads complaining that there are too many ways to counter vehicles, and not enough ways for drivers to avoid or defend against the counters”
> >
> > This for instance is all incorrect. The spread and usability of shotgun type weapons has always been a factor, and it’s no different here. The Needler is a hit detection nightmare. The Shock Rifle does nothing to vehicles that are being driven by someone who isn’t a bot. I don’t know who everyone that disagrees with these statements is playing, but I guarantee it’s not people who are good at video games. Try to get a reliable shock rifle kill on a good player and you’ll see how flawed it is.
>
> I got several kills with the shock rifle this past weekend, and disabled lots of vehicles too. I agree that it’s way harder to disable vehicles with it than with the old plasma pistol, and it’s hard to kill on-foot players with it if they’re moving around a lot, which is by design. It’s especially difficult if the vehicle is actually targeting you, vs when it’s off in the distance harassing a teammate.
>
> I also got lots of kills with the needler and bulldog. The bulldog has a short range, and you need three hits (or at least I did any way, maybe it’s a two shot kill with better aim and proximity). The heatwave is definitely trickier to use on a fully shielded opponent, but I got plenty of kills with it too. Not sure why you think the needler hit detection doesn’t work. The homing behavior is definitely weaker than the Halo 5 needler, but the hit detection works. If it doesn’t, then file a bug. I don’t see a lot of other people complaining about these things that you’re complaining about. Either you’re some elite gaming god with incredible outlier senses or everyone else is just a yoinking idiot.

The Needler is as weak and unusable as the Halo CE Needler, if you got any kills at all with it, it was against low tier bots. The Bulldog taking 2-3 shots to kill someone when half the weapons in the game kill you in barely a second is REALLY bad. There’s no real reason to pick it up over something like a Commando, and the AR is more reliable.

> if you got any kills at all with it, it was against low tier bots

Why do you speak in absolutes?