This post will be taken through a 1’s and Banished perspective on the balance of the game. With that in mind, i’ll start from the beginning T1.
T1- For the most part I think this is as balanced as you’re going to get. Choppers to their job, jack rabbits with good micro and in numbers stop rushes pretty well it seems, inf can be effectively countered on both sides (suis/flamer/sniper) and it feels like who ever spends the most electricity wins the early game which is exactly what it should be IMO. There is one exception to this rule in the T1 game and its the Arbiter.
If the arby has a decent build with their leader in the mix and has decent micro with the right leader points, there’s literally no way you can win this battle it seems. I think the hero needs a nerf and COR at T1 needs a minor nerf so the hero isn’t unkillable and their army doesn’t have a massive all around buff that can steam roll basically anything.
This leads to the transition to T2 and where I believe the meter start to tilt for UNSC.
T2- I’ll start this off with a question, if you do a tech up build to get T2 as soon as possible which side would you rather pick? UNSC or Banished? I would choose UNSC 10/10. Warthogs, hornets, nightingales, kodiaks, and combat tech marines. All basically only cost supplies and are much better than marauders, banshees, shrouds, and 2nd grunt upgrade grunts. I don’t think that can really be argued at all core UNSC > core Banished.
This is just off the bat however because UNSC has more mobility and can pick you apart until banished build up to a death ball of units. Then they have the advantage sort of late mid game but this comes at a huge price of map control, eco, and much worse T3 timing. That is just the way the match up is currently but i can believe it can be fixed with one simple thing, BUFF MARAUDERS. Marauders are much more expensive, a lot less mobile, take much longer to mass and HAVE NO DPS. You can claim but they’re tanky!! And I would say well they take a while to kill but they literally don’t kill anything unless you have 7 or 8. In the process of that massing hogs, marines, cyclops, and hornets can keep their numbers down so easily that they’re barely worth making.
Now this obviously ins’t an impossible match up because hunters and reavers are both very good counter units.and good timing pushes can turn the tides for banished. BUT this is where certain leaders are introduced and certain hero units throw that for a loop. A lot of leaders don’t create huge value for their cost and fill decent rolls as sponges, high DPS machines or another leader driven specific rolls. There are a handful of leaders that create so much value against banished that I believe they are Overpowered due to the banished lack of having any decent anti-infantry unit. Cus like I said marauders are not very good and rangers even though they got a buff, I can barely see a difference and it seems like they are under powered as well.
But these leaders are Arby he’s just too good due to endless buffs and can literally live forever so a lot of value. Pavium is borderline just due to tankiness, splash, and y ability. Kinsano hero literally can’t be caught unless you endlessly ram or chase with an army with 8 marauders which is INSANE to detach 50% of your army for one units as she endlessly drops units to escape is one of the most infuriating things currently in the game. Her DPS is fine and Y is not overpowered but she lives just too easily and especially with the pull you apart BS play style of kinsano, its just way too much value in a hero unit.
And the last 3 hero units are the definition of value, the 3 original Spartans. Cutters spartan is more on the tame side with is raw garbage DPS, so hes more ok than the other two but Jesus Christ ander’s and izzy’s Spartans are the definition of value vs banished. Now I understand Spartans don’t die and only go missing in action but for the low cost of 300 supplies and roughly 700 power you can take out 40 pop of banished army AT A TIME!! I think its universally aware that those leaders are just really really good and I think they need a monster nerf to their shield. I’m on board with keeping the DPS but like they LITERALLY NEVER DIE unless you have 40 pop rangers hitting them for 30 seconds and that’s honestly insane. I could see suis as an argument but good luck getting through the chain gun fire and spartan missile to maybe land a good connection to maybe kill one unit.
So that was super long and if you read it all I appreciate it and hopefully you agree but if you disagree please let me know, but for the people who didn’t ill put a recap below.
Recap- T1 pretty much fine, whoever spends for electricity wins but arby is just the undisputed king of T1 and that’s a problem.
Banished have garbage to tech into at T2 while UNSC has a world of options (warthogs, hornets, combat tech marines, ect…)
The lack of the marauder being any good without massing them really hurts banished and I believe they either need a damage buff or health buff.
Due to the lack of a decent core vehicle banished always seem to be on the back burner to T3 while UNSC always can get there insanely quick because hogs are really good at splitting armies apart, stalling and killing off T1 units.
Arby hero and COR = OP/Broke. Pav hero is very good vs banished borderline insane. Kinsano hero is way too mobile and way too tanky for banished to deal with and literally impossible for banished to deal with the splitting apart.
The 3 original Spartans create waaayyyyyy to much value for their cost and they never die, especially izzy’s and ander’s Spartans. I believe they need a big shield nerf so they can stop master chiefing banished armies.